//go:build !windows

package main

// The screen geometry helpers are Windows-only; elsewhere we cannot tell where
// the monitors are, and the callers treat "cannot tell" as "trust the operator's
// saved position" rather than second-guessing it.
func virtualScreenBounds() (x, y, w, h int, ok bool) { return 0, 0, 0, 0, false }

func onSomeMonitorImpl(x, y, w, h int) bool { return true }

func clampToVisible(x, y, w, h int) (int, int, bool) { return x, y, false }

func logMonitorLayout() {}
