fix: the audio level sliders did nothing until Settings were saved
Reported again after the monitor was wired up: 300% still sounded like 10%. The monitor fix was right but could not show, because the sliders only changed the settings panel's own state — the value reached the audio engine when the operator clicked Save. A level is set by ear, by dragging. It now applies on every move, to the monitor and to the recorder mix alike; saving still persists it. Both halves were needed and neither works alone.
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@@ -16,7 +16,7 @@ import {
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GetTunerGeniusSettings, SaveTunerGeniusSettings,
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GetAmplifiers, SaveAmplifiers, GetAmpStatuses, AmpOperate,
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GetWinkeyerSettings, SaveWinkeyerSettings, ListSerialPorts,
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GetAudioSettings, SaveAudioSettings, ListAudioInputDevices, ListAudioOutputDevices, PickAudioFolder, TestPTT,
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GetAudioSettings, SaveAudioSettings, AudioApplyLevels, ListAudioInputDevices, ListAudioOutputDevices, PickAudioFolder, TestPTT,
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GetClublogCtyInfo, SetClublogCtyEnabled, DownloadClublogCty,
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GetClublogMostWantedInfo, SetClublogMostWantedEnabled, DownloadClublogMostWanted,
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GetSecretStatus, SetPassphrase, RemovePassphrase,
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@@ -5115,13 +5115,13 @@ export function SettingsModal({ onClose, onSaved, initialSection, onMainPaneChan
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<Label className="text-sm">{t('aud.fromLevel')}</Label>
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<div className="flex items-center gap-2">
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<input type="range" min={10} max={300} step={5} value={audioCfg.from_gain}
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onChange={(e) => setAudioField({ from_gain: parseInt(e.target.value, 10) })} className="w-48 accent-primary" />
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onChange={(e) => { const v = parseInt(e.target.value, 10); setAudioField({ from_gain: v }); AudioApplyLevels(v, audioCfg.mic_gain); }} className="w-48 accent-primary" />
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<span className="font-mono text-xs w-12 text-right">{audioCfg.from_gain}%</span>
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</div>
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<Label className="text-sm">{t('aud.micLevel')}</Label>
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<div className="flex items-center gap-2">
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<input type="range" min={10} max={300} step={5} value={audioCfg.mic_gain}
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onChange={(e) => setAudioField({ mic_gain: parseInt(e.target.value, 10) })} className="w-48 accent-primary" />
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onChange={(e) => { const v = parseInt(e.target.value, 10); setAudioField({ mic_gain: v }); AudioApplyLevels(audioCfg.from_gain, v); }} className="w-48 accent-primary" />
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<span className="font-mono text-xs w-12 text-right">{audioCfg.mic_gain}%</span>
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</div>
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</div>
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Vendored
+2
@@ -61,6 +61,8 @@ export function ApplyAwardUpdate(arg1:string):Promise<void>;
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export function AssignAwardRefToQSOs(arg1:string,arg2:string,arg3:Array<number>):Promise<number>;
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export function AudioApplyLevels(arg1:number,arg2:number):Promise<void>;
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export function AudioMonitorActive():Promise<boolean>;
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export function AudioStartMonitor():Promise<void>;
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@@ -70,6 +70,10 @@ export function AssignAwardRefToQSOs(arg1, arg2, arg3) {
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return window['go']['main']['App']['AssignAwardRefToQSOs'](arg1, arg2, arg3);
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}
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export function AudioApplyLevels(arg1, arg2) {
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return window['go']['main']['App']['AudioApplyLevels'](arg1, arg2);
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}
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export function AudioMonitorActive() {
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return window['go']['main']['App']['AudioMonitorActive']();
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}
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