fix: the audio level sliders did nothing until Settings were saved
Reported again after the monitor was wired up: 300% still sounded like 10%. The monitor fix was right but could not show, because the sliders only changed the settings panel's own state — the value reached the audio engine when the operator clicked Save. A level is set by ear, by dragging. It now applies on every move, to the monitor and to the recorder mix alike; saving still persists it. Both halves were needed and neither works alone.
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Vendored
+2
@@ -61,6 +61,8 @@ export function ApplyAwardUpdate(arg1:string):Promise<void>;
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export function AssignAwardRefToQSOs(arg1:string,arg2:string,arg3:Array<number>):Promise<number>;
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export function AudioApplyLevels(arg1:number,arg2:number):Promise<void>;
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export function AudioMonitorActive():Promise<boolean>;
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export function AudioStartMonitor():Promise<void>;
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@@ -70,6 +70,10 @@ export function AssignAwardRefToQSOs(arg1, arg2, arg3) {
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return window['go']['main']['App']['AssignAwardRefToQSOs'](arg1, arg2, arg3);
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}
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export function AudioApplyLevels(arg1, arg2) {
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return window['go']['main']['App']['AudioApplyLevels'](arg1, arg2);
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}
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export function AudioMonitorActive() {
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return window['go']['main']['App']['AudioMonitorActive']();
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}
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