fix: the audio level sliders did nothing until Settings were saved
Reported again after the monitor was wired up: 300% still sounded like 10%. The monitor fix was right but could not show, because the sliders only changed the settings panel's own state — the value reached the audio engine when the operator clicked Save. A level is set by ear, by dragging. It now applies on every move, to the monitor and to the recorder mix alike; saving still persists it. Both halves were needed and neither works alone.
This commit is contained in:
@@ -70,6 +70,10 @@ export function AssignAwardRefToQSOs(arg1, arg2, arg3) {
|
||||
return window['go']['main']['App']['AssignAwardRefToQSOs'](arg1, arg2, arg3);
|
||||
}
|
||||
|
||||
export function AudioApplyLevels(arg1, arg2) {
|
||||
return window['go']['main']['App']['AudioApplyLevels'](arg1, arg2);
|
||||
}
|
||||
|
||||
export function AudioMonitorActive() {
|
||||
return window['go']['main']['App']['AudioMonitorActive']();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user