fix(udp): ':' is Q65 to WSJT-X and FT4 to JTDX

Reported from a real shack: JTDX decoding FT4 came through as Q65. A
Decode carries a one-character marker rather than a mode name, and the
forks do not agree on that one — so the character alone cannot answer,
and its wrong answer reached everything behind it: new mode, new slot,
the mode filter, all computed against a mode nobody was using.

The sending program's own Status settles it. It comes from that program,
names the mode in full, and is re-sent whenever it changes, so it knows
what is being decoded in a way one character never can. Only the
ambiguous marker consults it: the ones both forks agree on keep
answering from the table, Status or no Status, and with no Status at all
':' still reads as Q65 — WSJT-X's meaning, the older and commoner.
This commit is contained in:
2026-09-04 18:48:25 +02:00
parent 1a32e4a228
commit 2d67e3d57f
3 changed files with 50 additions and 3 deletions
+22 -1
View File
@@ -523,10 +523,24 @@ var decodeModeChar = map[string]string{
"#": "JT65",
"@": "JT9",
"&": "MSK144",
":": "Q65",
"`": "FST4",
}
// ambiguousModeChar is a marker the forks do not agree on.
//
// ":" is Q65 in WSJT-X and FT4 in JTDX, so the character alone cannot answer:
// a JTDX operator decoding FT4 was told they were on Q65, and every verdict
// downstream — new mode, new slot, the mode filter — was computed against a
// mode nobody was using.
//
// The sender's own Status settles it. It comes from the same program, names the
// mode in full, and is re-sent whenever it changes, so it knows what that
// program is decoding in a way one character never can. The fallback is
// WSJT-X's reading, which is the older and commoner one.
var ambiguousModeChar = map[string]string{
":": "Q65",
}
// DecodeModeName resolves a Decode's mode field to a real mode name. statusMode
// is the mode from the same program's last Status, used when the field is a
// marker we do not know, or empty.
@@ -535,6 +549,13 @@ func DecodeModeName(raw, statusMode string) string {
if m, ok := decodeModeChar[raw]; ok {
return m
}
if fallback, ok := ambiguousModeChar[raw]; ok {
// Believe the program over the character it happened to print.
if st := strings.ToUpper(strings.TrimSpace(statusMode)); st != "" {
return st
}
return fallback
}
// A mode name is at least two alphanumeric characters ("FT8", "JS8", "Q65").
// Anything shorter, or carrying punctuation, is a marker rather than a name.
if len(raw) >= 2 {