fix(zoom): use transform:scale instead of CSS zoom to kill map tile seams
CSS `zoom` re-lays-out and pixel-rounds each element, which opened ~1px seams between map tiles (a faint grid over the map when zoomed). Switch the persistent UI zoom to `transform: scale(z)` from the app root's top-left, with the root counter-sized to (100/z)vw × (100/z)vh so it reflows to fill and scales back to the window. transform scales the subtree as one composited layer, so tiles stay seamless. Removed the now-unneeded tile-overlap CSS hack.
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+14
-17
@@ -845,31 +845,28 @@ export default function App() {
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useEffect(() => { wkEsmRef.current = wkEsm; }, [wkEsm]);
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// Persistent Ctrl+wheel zoom. The native WebView2 Ctrl+wheel zoom isn't saved,
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// so we run our own: CSS `zoom` on the app root, factor stored in localStorage
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// and restored at startup. Ctrl+0 resets to 100%.
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// so we run our own, factor stored in localStorage and restored at startup;
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// Ctrl+0 resets to 100%.
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//
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// `zoom` scales the element uniformly (grid included) but does NOT rescale
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// viewport units, so a 100vh/100vw root would leave an empty strip when zoomed
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// out. We counter that by sizing the root to (100/z)vw × (100/z)vh so that,
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// after the zoom multiplies it back down, it exactly fills the window.
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// We use `transform: scale` (NOT CSS `zoom`): `zoom` re-lays-out and rounds each
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// element to the pixel grid, which opens ~1px seams between map tiles. `transform`
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// scales the whole subtree as one composited layer, so tiles stay seamless. The
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// app root is counter-sized to (100/z)vw × (100/z)vh and scaled from its top-left
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// by z, so it reflows to fill that larger box and then scales back to exactly the
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// window (more content visible when zoomed out, like a real browser zoom).
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const appRootRef = useRef<HTMLDivElement>(null);
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useEffect(() => {
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const KEY = 'opslog.uiZoom';
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let z = parseFloat(localStorage.getItem(KEY) || '1');
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if (!Number.isFinite(z) || z <= 0) z = 1;
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const apply = () => {
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// Zoom the whole document (so portalled menus/modals/tooltips scale too)…
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(document.documentElement.style as any).zoom = String(z);
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// Flag the zoom state so the Leaflet tile-seam fix (style.css) only kicks in
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// when actually zoomed (fractional scaling opens 1px gaps between tiles).
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document.documentElement.setAttribute('data-uizoom', String(z));
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// …and counter-size the app root: `zoom` doesn't rescale vh/vw, so a 100vh
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// root leaves an empty strip when zoomed out. (100/z)vh zoomed by z = 100vh.
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const el = appRootRef.current;
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if (el) {
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el.style.width = `${100 / z}vw`;
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el.style.height = `${100 / z}vh`;
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}
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if (!el) return;
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el.style.transformOrigin = '0 0';
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el.style.transform = z === 1 ? '' : `scale(${z})`;
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el.style.width = `${100 / z}vw`;
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el.style.height = `${100 / z}vh`;
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document.documentElement.setAttribute('data-uizoom', String(z));
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};
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apply();
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const onWheel = (e: WheelEvent) => {
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