feat(bandmap): fold the legend away

A legend is a reference, not a running display: once its colours are
learnt it spends four lines of a short screen saying nothing new. A
chevron in the footer folds it, the same chevron brings it back, and the
choice survives a restart.
This commit is contained in:
2026-08-31 18:52:09 +02:00
parent 7bab30aa71
commit 4a017f6290
3 changed files with 31 additions and 8 deletions
+25 -4
View File
@@ -1,5 +1,5 @@
import { useCallback, useEffect, useMemo, useRef, useState } from 'react';
import { Minus, Plus, Crosshair, X, PanelLeft, PanelRight } from 'lucide-react';
import { Minus, Plus, Crosshair, X, PanelLeft, PanelRight, ChevronDown, ChevronUp } from 'lucide-react';
import { cn } from '@/lib/utils';
import { useI18n } from '@/lib/i18n';
import { bandRange, bandSegments, subscribeIaruRegion, type SegMode } from '@/lib/bandplan';
@@ -283,6 +283,17 @@ export function BandMap({ band, spots, spotStatus: spotStatusRaw, currentFreqHz,
const range = bandRange(band);
const segments = bandSegments(band).map(([a, b, m]) => [a, b, SEG_COLOR[m]] as [number, number, string]);
const [zoomIdx, setZoomIdx] = useState(() => readZoom(band));
// The legend is a reference, not a running display: once its colours are
// learnt it is four lines of a short screen spent saying nothing new. Folded
// away by a toggle, and the choice is remembered.
const [legendOpen, setLegendOpen] = useState(() => {
try { return localStorage.getItem('opslog.bmpLegend') !== '0'; } catch { return true; }
});
const toggleLegend = () => setLegendOpen((v) => {
const next = !v;
try { localStorage.setItem('opslog.bmpLegend', next ? '1' : '0'); } catch { /* private mode */ }
return next;
});
// The docked map follows the rig, so a band change must bring up THAT band's
// remembered zoom.
useEffect(() => { setZoomIdx(readZoom(band)); }, [band]);
@@ -753,6 +764,7 @@ export function BandMap({ band, spots, spotStatus: spotStatusRaw, currentFreqHz,
</div>
</div>
{/* Colour legend — what each pill colour means. */}
{legendOpen && (
<div className="px-3 py-1 flex flex-wrap items-center gap-x-2.5 gap-y-0.5 text-[9px] text-muted-foreground bg-muted/20 border-t border-border">
<LegendDot cls="bg-danger" label={t('bmp.legendNewDxcc')} />
<LegendDot cls="bg-warning" label={t('bmp.legendNewBand')} />
@@ -769,9 +781,18 @@ export function BandMap({ band, spots, spotStatus: spotStatusRaw, currentFreqHz,
<LegendDot colour={SEG_COLOR.digi} label={t("bmp.legendData")} />
<LegendDot colour={SEG_COLOR.phone} label={t("bmp.legendPhone")} />
</div>
<div className="px-3 py-1 text-[9px] text-muted-foreground bg-muted/30 border-t border-border font-mono text-center shrink-0">
{t('bmp.footerHint')}
{hidden > 0 && <span className="text-warning"> · {t('bmp.spotsHidden', { n: hidden, max: MAX_VISIBLE_SPOTS })}</span>}
)}
<div className="px-3 py-1 flex items-center gap-2 text-[9px] text-muted-foreground bg-muted/30 border-t border-border font-mono shrink-0">
<span className="flex-1 text-center">
{t('bmp.footerHint')}
{hidden > 0 && <span className="text-warning"> · {t('bmp.spotsHidden', { n: hidden, max: MAX_VISIBLE_SPOTS })}</span>}
</span>
<button type="button" onClick={toggleLegend}
title={legendOpen ? t('bmp.legendHide') : t('bmp.legendShow')}
aria-label={legendOpen ? t('bmp.legendHide') : t('bmp.legendShow')}
className="shrink-0 inline-flex items-center gap-0.5 rounded px-1 py-px hover:bg-muted hover:text-foreground">
{legendOpen ? <ChevronDown className="size-3" /> : <ChevronUp className="size-3" />}
</button>
</div>
</div>
);