feat(appearance): left stripe by default, with fill and strength as choices
The first version filled the whole row at 24%, and in a real log that meant every row was painted: nearly every contact has SOME QSL state, so colour was present everywhere and stopped being information — a striped background with the data behind it. The default is now a 3px stripe down the left edge. Same signal, nothing lost to read it. A filled row is still offered, with a strength slider, for operators who want the block — and the rule cards in Settings preview whichever is chosen, so the decision is made by looking rather than by imagining. Drawn as an inset shadow rather than a border: a border would shift the cells three pixels on coloured rows only, and the columns would stop lining up. Style and strength are normalised rather than rejected — a value out of range is a slider that got away, not a reason to reset the operator's colours.
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+26
-3
@@ -23,8 +23,18 @@ type RowColorRule struct {
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// RowColorSettings is the whole appearance block.
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type RowColorSettings struct {
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Enabled bool `json:"enabled"`
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Rules []RowColorRule `json:"rules"`
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Enabled bool `json:"enabled"`
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// Style is how the colour is shown: "bar" paints a stripe down the left edge,
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// "tint" washes the row, "both" does each.
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//
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// A bar is the default because a filled row is a poor signal in a log where
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// nearly every contact has SOME QSL state: colour that is always present
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// stops being information and becomes a striped background, with the data
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// behind it. The stripe says the same thing and costs nothing to read.
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Style string `json:"style"`
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// Intensity is the tint strength in percent. Only used by "tint"/"both".
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Intensity int `json:"intensity"`
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Rules []RowColorRule `json:"rules"`
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}
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// The rule ids, in priority order. The frontend matches on these and holds the
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@@ -56,7 +66,20 @@ func normRowColors(s RowColorSettings) RowColorSettings {
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for _, r := range s.Rules {
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byID[r.ID] = r
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}
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out := RowColorSettings{Enabled: s.Enabled}
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out := RowColorSettings{Enabled: s.Enabled, Style: s.Style, Intensity: s.Intensity}
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switch out.Style {
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case "bar", "tint", "both":
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default:
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out.Style = "bar"
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}
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// Clamped rather than rejected: the value only shapes a colour-mix, and a
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// number outside the range is a slider that got away, not a fault worth
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// resetting the operator's whole choice for.
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if out.Intensity < 5 {
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out.Intensity = 12
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} else if out.Intensity > 45 {
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out.Intensity = 45
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}
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for _, id := range rowColorOrder {
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r := byID[id]
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r.ID = id
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