feat: awards folder in the data folder, anybody can create its own awards.
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@@ -1,5 +1,5 @@
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import { useEffect, useMemo, useState } from 'react';
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import { Plus, Trash2, RotateCcw, Save, Download, Upload, Loader2, Search, Share2 } from 'lucide-react';
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import { Plus, Trash2, RotateCcw, Save, Download, Upload, Loader2, Search, FolderOpen } from 'lucide-react';
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import { Dialog, DialogContent, DialogHeader, DialogTitle, DialogFooter } from '@/components/ui/dialog';
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import { Button } from '@/components/ui/button';
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import { Input } from '@/components/ui/input';
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@@ -18,7 +18,7 @@ import {
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ImportAwardReferencesText, GetAwardPresets, ApplyAwardPreset,
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ListCountries, DXCCForCountry, DXCCName,
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PopulateBuiltinReferences, HasBuiltinReferences,
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ExportAwards, ImportAwards, ExportAward, InspectAwardImport, ApplyAwardImport, GetCatalogCodes,
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ExportAwards, ImportAwards, InspectAwardImport, ApplyAwardImport, GetCatalogCodes, OpenAwardsFolder,
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} from '../../wailsjs/go/main/App';
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// Above this many references the editor stops loading the whole list and
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@@ -238,18 +238,6 @@ export function AwardEditor({ open, onClose, onSaved }: Props) {
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if (p) setErr(t('awed.exportedTo', { path: p }));
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} catch (e: any) { setErr(String(e?.message ?? e)); }
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}
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// Export ONE award — the unit you actually share. It carries its definition AND
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// its references AND their regexes (read from the database), so the person you
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// send it to gets a working award, not an empty shell.
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async function exportOne() {
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if (!cur?.code) return;
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setErr('');
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try {
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const p = await ExportAward(cur.code);
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if (p) setErr(t('awed.exportedTo', { path: p }));
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} catch (e: any) { setErr(String(e?.message ?? e)); }
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}
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// Import: LOOK FIRST, then ask.
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//
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// This used to merge by code with "imported wins", silently — import a WAPC
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@@ -526,17 +514,19 @@ export function AwardEditor({ open, onClose, onSaved }: Props) {
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<DialogFooter className="px-5 py-3 border-t !flex-row">
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<Button variant="ghost" onClick={reset}><RotateCcw className="size-3.5 mr-1" /> {t('awed.resetDefaults')}</Button>
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{/* Share ONE award — the unit you actually send someone. The bundle
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below is a backup, which is a different job. */}
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<Button variant="outline" onClick={exportOne} disabled={!cur?.code} title={t('awed.exportOneTitle')}>
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<Share2 className="size-3.5 mr-1" /> {t('awed.exportOne', { code: cur?.code ?? '' })}
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</Button>
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<Button variant="outline" onClick={exportAwards} title={t('awed.exportTitle')}>
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<Download className="size-3.5 mr-1" /> {t('awed.export')}
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</Button>
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<Button variant="outline" onClick={importAwards} title={t('awed.importTitle')}>
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<Upload className="size-3.5 mr-1" /> {t('awed.import')}
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</Button>
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{/* The drop folder: put an award JSON here and it installs on restart —
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no rebuild, nobody to ask. Opening it beats printing a path someone
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then has to retype. */}
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<Button variant="ghost" onClick={() => OpenAwardsFolder().catch((e: any) => setErr(String(e?.message ?? e)))}
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title={t('awed.awardsFolderTip')}>
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<FolderOpen className="size-3.5 mr-1" /> {t('awed.awardsFolder')}
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</Button>
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<div className="flex-1" />
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<Button variant="outline" onClick={onClose}>{t('awed.cancel')}</Button>
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<Button onClick={save}><Save className="size-3.5 mr-1" /> {t('awed.save')}</Button>
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