chore: release v0.23.0

This commit is contained in:
2026-08-02 20:03:16 +02:00
parent f6cd6e999a
commit 72f692aa04
13 changed files with 433 additions and 88 deletions
+60 -63
View File
@@ -99,47 +99,42 @@ function statusFor(p: any): SpotStatusEntry | undefined {
];
}
// statusBadge maps a resolved spot status to a short labelled badge for the
// Status column, using the same colours as the per-cell fills (NEW DXCC =
// call cell, NEW BAND = band cell, NEW SLOT = mode cell). Returns null when
// there's nothing notable to show.
type Badge = { text: string; fg: string; bg: string; bd: string };
// Spot status is shown by COLOURING THE TEXT, never by a pill or a badge.
//
// The pills were dropped: a rounded box has its own height and padding, so it
// sat off the row's baseline and the callsign inside it no longer lined up with
// the plain callsigns above and below. A whole column of them read as chrome
// rather than as data. Same reasoning — and the same semantic tokens — as the
// Y/N/R QSL columns in lib/qslStatus.ts.
//
// Which cell is coloured IS the message, so one colour is enough for all three:
//
// yellow call → new DXCC yellow band → new band yellow mode → new mode
// blue call → already worked
const NEW = 'var(--warning)'; // yellow: something here is new
const WKD = 'var(--info)'; // blue: this callsign is already in the log
// tok builds a badge from a semantic status token (success/warning/caution/
// danger/info/neutral) so the colours adapt to every theme via CSS variables,
// instead of the hard-coded light-theme pastels that looked wrong in dark mode.
function tok(name: string, text: string): Badge {
if (name === 'neutral') return { text, fg: 'var(--muted-foreground)', bg: 'var(--muted)', bd: 'var(--border)' };
return { text, fg: `var(--${name}-muted-foreground)`, bg: `var(--${name}-muted)`, bd: `var(--${name}-border)` };
}
// cellChip wraps a Band/Mode cell value in a small rounded pill (same look as the
// Status badges) when the slot is notable, instead of flooding the whole cell with
// a heavy muted fill that turned into an ugly olive block on dark themes. `name` is
// null → plain text, no pill.
function cellChip(value: any, name: string | null): any {
// cellText renders a cell value in an optional colour. An empty value keeps the
// muted dash the grid used before, so blank cells still read as "nothing here"
// rather than as a gap.
function cellText(value: any, color: string | null): any {
const txt = value === undefined || value === null || value === '' ? '' : String(value);
if (!name) return txt || <span style={{ color: 'var(--muted-foreground)', fontSize: 10 }}></span>;
// Inherit the column's font size (no fixed 9px / height) so a pill around a
// callsign stays the same size as the plain callsigns next to it — just tinted
// and rounded, not shrunk.
return (
<span style={{
display: 'inline-flex', alignItems: 'center', lineHeight: 1.1,
backgroundColor: `var(--${name}-muted)`, color: `var(--${name}-muted-foreground)`,
border: `1px solid var(--${name}-border)`, fontWeight: 700,
padding: '1px 6px', borderRadius: 999, whiteSpace: 'nowrap',
}}>{txt}</span>
);
if (!txt) return <span style={{ color: 'var(--muted-foreground)', fontSize: 10 }}></span>;
return <span style={color ? { color, fontWeight: 700 } : undefined}>{txt}</span>;
}
function statusBadge(t: TFn, s: SpotStatusEntry | undefined): Badge | null {
// statusColor is the colour for a resolved status in the Status column. County
// and POTA keep their own tokens: they are orthogonal to the band/mode/DXCC
// story and an operator filters on them separately.
function statusColor(s: SpotStatusEntry | undefined): string | null {
switch (s?.status) {
case 'new': return tok('danger', t('clg2.newDxcc'));
case 'new-band': return tok('warning', t('clg2.newBand'));
case 'new-mode': return tok('caution', t('clg2.newMode'));
case 'new-slot': return tok('caution', t('clg2.newSlot'));
default: return s?.worked_call ? tok('neutral', t('clg2.wkdCall')) : null;
case 'new':
case 'new-band':
case 'new-mode':
case 'new-slot':
return NEW;
default:
return s?.worked_call ? WKD : null;
}
}
@@ -166,15 +161,12 @@ const makeColCatalog = (t: TFn): ColEntry[] => [
headerName: t('clg2.c.call'), field: 'dx_call' as any, width: 120,
defaultVisible: true,
cellClass: 'font-mono',
// NEW DXCC → a danger pill around the call, consistent with the NEW BAND /
// NEW MODE pills (same look, same tokens). Worked-call stays blue bold text;
// a plain spot inherits the theme's normal text colour so callsigns blend in
// with the rest of the row instead of always shouting a colour.
// NEW DXCC → yellow call. Already worked → blue call. Anything else keeps
// the theme's normal ink so ordinary callsigns don't shout.
cellRenderer: (p: any) => {
const s = statusFor(p);
if (s?.status === 'new') return cellChip(p.value, 'danger');
const color = s?.worked_call ? 'var(--info)' : undefined;
return <span style={{ color, fontWeight: 700 }}>{p.value ?? ''}</span>;
const color = s?.status === 'new' ? NEW : s?.worked_call ? WKD : null;
return <span style={{ color: color ?? undefined, fontWeight: 700 }}>{p.value ?? ''}</span>;
},
tooltipValueGetter: (p: any) => {
const s = statusFor(p);
@@ -185,9 +177,10 @@ const makeColCatalog = (t: TFn): ColEntry[] => [
group: 'Spot', label: t('clg2.c.status'), colId: 'status',
headerName: t('clg2.c.status'), width: 120, sortable: true,
defaultVisible: true,
// Spells out the slot status as a text badge so NEW SLOT (and the others)
// is obvious at the row level, not just a single coloured cell. NEW COUNTY
// and NEW POTA are orthogonal, so they stack as extra badges.
// Spells the status out in words so NEW SLOT (and the others) is obvious at
// the row level, not just a single coloured cell NEW SLOT in particular
// colours no cell at all, since neither the band nor the mode is new on its
// own. NEW COUNTY and NEW POTA are orthogonal, so they stack after it.
valueGetter: (p: any) => {
const s = statusFor(p);
const parts: string[] = [];
@@ -202,21 +195,25 @@ const makeColCatalog = (t: TFn): ColEntry[] => [
},
cellRenderer: (p: any) => {
const s = statusFor(p);
const badges: Badge[] = [];
const b = statusBadge(t, s);
if (b) badges.push(b);
if (s?.new_county) badges.push(tok('info', t('clg2.newCounty')));
if (s?.new_pota) badges.push(tok('success', t('clg2.newPota')));
if (badges.length === 0) return <span style={{ color: 'var(--muted-foreground)', fontSize: 10 }}></span>;
const parts: { text: string; color: string }[] = [];
const main = statusColor(s);
if (main) {
const label = s?.status === 'new' ? t('clg2.newDxcc')
: s?.status === 'new-band' ? t('clg2.newBand')
: s?.status === 'new-mode' ? t('clg2.newMode')
: s?.status === 'new-slot' ? t('clg2.newSlot')
: t('clg2.wkdCall');
parts.push({ text: label, color: main });
}
if (s?.new_county) parts.push({ text: t('clg2.newCounty'), color: 'var(--info)' });
if (s?.new_pota) parts.push({ text: t('clg2.newPota'), color: 'var(--success)' });
if (parts.length === 0) return <span style={{ color: 'var(--muted-foreground)', fontSize: 10 }}></span>;
return (
<span style={{ display: 'flex', height: '100%', flexWrap: 'wrap', gap: 2, alignItems: 'center' }}>
{badges.map((bd, i) => (
<span key={i} style={{
display: 'inline-flex', alignItems: 'center', height: 15, lineHeight: 1,
backgroundColor: bd.bg, color: bd.fg, border: `1px solid ${bd.bd}`,
fontWeight: 700, fontSize: 9,
padding: '0 5px', borderRadius: 999, letterSpacing: 0.3, whiteSpace: 'nowrap',
}}>{bd.text}</span>
<span style={{ whiteSpace: 'nowrap' }}>
{parts.map((pt, i) => (
<span key={i} style={{ color: pt.color, fontWeight: 700 }}>
{i > 0 ? ' · ' : ''}{pt.text}
</span>
))}
</span>
);
@@ -249,8 +246,8 @@ const makeColCatalog = (t: TFn): ColEntry[] => [
headerName: t('clg2.c.band'), field: 'band' as any, width: 75,
defaultVisible: true,
cellClass: 'font-mono',
// NEW BAND for this entity → small warning pill around the band text.
cellRenderer: (p: any) => cellChip(p.value, statusFor(p)?.status === 'new-band' ? 'warning' : null),
// NEW BAND for this entity → the band text turns yellow.
cellRenderer: (p: any) => cellText(p.value, statusFor(p)?.status === 'new-band' ? NEW : null),
tooltipValueGetter: (p: any) => (statusFor(p)?.status === 'new-band' ? t('clg2.tipNewBand') : undefined),
},
{
@@ -263,7 +260,7 @@ const makeColCatalog = (t: TFn): ColEntry[] => [
// for the entity. NEW SLOT means band AND mode were each worked before (just
// not together), so highlighting the mode cell would wrongly imply "CW is new";
// that case is signalled by the Status badge alone.
cellRenderer: (p: any) => cellChip(p.value, statusFor(p)?.status === 'new-mode' ? 'caution' : null),
cellRenderer: (p: any) => cellText(p.value, statusFor(p)?.status === 'new-mode' ? NEW : null),
tooltipValueGetter: (p: any) => {
const st = statusFor(p)?.status;
if (st === 'new-mode') return t('clg2.tipNewMode');