fix: Showing beam heading on map even if no call is entered
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@@ -8497,7 +8497,8 @@ type SpotQuery struct {
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//
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// "new" — entity never worked
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// "new-band" — entity worked but never on this band
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// "new-slot" — entity worked on this band but not in this mode
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// "new-mode" — band worked, but this MODE never worked on the entity (any band)
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// "new-slot" — band & mode each worked before, but not this band+mode together
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// "worked" — exact band+mode already in the log
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// "" — couldn't resolve the entity (no cty.dat match)
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type SpotStatus struct {
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@@ -8586,12 +8587,19 @@ func (a *App) ClusterSpotStatuses(spots []SpotQuery) []SpotStatus {
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out[i].Status = "new-band"
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continue
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}
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// Without a mode we can't distinguish "new slot" from "worked";
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// Without a mode we can't distinguish the rest from "worked";
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// the safer default is "worked" so we never falsely claim "new".
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if out[i].Mode == "" {
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out[i].Status = "worked"
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continue
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}
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// Band already worked. If this MODE was never worked on the entity (any
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// band) → new-mode. If the mode was worked elsewhere but not on THIS
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// band+mode → new-slot. Otherwise → worked.
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if _, m := e.Modes[out[i].Mode]; !m {
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out[i].Status = "new-mode"
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continue
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}
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if _, ok := e.Slots[out[i].Band][out[i].Mode]; !ok {
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out[i].Status = "new-slot"
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continue
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