feat: added Worked All Italian Provinces award and FFMA

This commit is contained in:
2026-07-14 00:03:10 +02:00
parent 08f4b61523
commit 7f95a71426
6 changed files with 1046 additions and 37 deletions
+16 -9
View File
@@ -1180,22 +1180,29 @@ export default function App() {
// Effective antenna heading(s): the rotor azimuth, transformed by the
// Ultrabeam pattern when one is active — reversed (180°) points opposite,
// bidirectional radiates both ways, normal is the heading itself.
// Headings are rounded to whole degrees: a rotor reports a jittering float, and
// a fraction of a degree changes nothing on a compass or a beam lobe — but it
// does invalidate every memo downstream and force the map to rebuild its whole
// overlay on each reading.
const rotorAz = useMemo<number | null>(() => (
rotatorHeading.enabled && rotatorHeading.ok
? Math.round((((rotatorHeading.azimuth % 360) + 360) % 360)) % 360
: null
), [rotatorHeading.enabled, rotatorHeading.ok, rotatorHeading.azimuth]);
const beamHeadings = useMemo<number[]>(() => {
if (!(rotatorHeading.enabled && rotatorHeading.ok)) return [];
const base = ((rotatorHeading.azimuth % 360) + 360) % 360;
if (rotorAz == null) return [];
if (ubStatus.enabled && ubStatus.connected) {
if (ubStatus.direction === 1) return [(base + 180) % 360];
if (ubStatus.direction === 2) return [base, (base + 180) % 360];
if (ubStatus.direction === 1) return [(rotorAz + 180) % 360];
if (ubStatus.direction === 2) return [rotorAz, (rotorAz + 180) % 360];
}
return [base];
}, [rotatorHeading.enabled, rotatorHeading.ok, rotatorHeading.azimuth, ubStatus.enabled, ubStatus.connected, ubStatus.direction]);
return [rotorAz];
}, [rotorAz, ubStatus.enabled, ubStatus.connected, ubStatus.direction]);
// Mechanical boom (rotor) heading + Ultrabeam pattern — so the compass/map can
// show where the antenna physically points (boom) vs where it radiates when
// the Ultrabeam is reversed/bidirectional.
const boomHeading = useMemo<number | null>(() => (
rotatorHeading.enabled && rotatorHeading.ok ? ((rotatorHeading.azimuth % 360) + 360) % 360 : null
), [rotatorHeading.enabled, rotatorHeading.ok, rotatorHeading.azimuth]);
const boomHeading = rotorAz;
const ubPattern = useMemo<'normal' | 'reverse' | 'bi' | null>(() => {
if (!(ubStatus.enabled && ubStatus.connected)) return null;
return ubStatus.direction === 1 ? 'reverse' : ubStatus.direction === 2 ? 'bi' : 'normal';
+5 -4
View File
@@ -742,10 +742,11 @@ function ReferencesPanel({ code, presets, meta, onUpdateOnline, updating, onChan
<button className="text-muted-foreground hover:text-destructive" onClick={() => delRef(sel.code)}><Trash2 className="size-4" /></button>
</div>
<Field2 label={t('awed.description')}><Input className="h-8" value={sel.name ?? ''} onChange={(e) => patchSel({ name: e.target.value })} /></Field2>
<div className="grid grid-cols-2 gap-3">
<Field2 label={t('awed.group')}><Input className="h-8" value={sel.group ?? ''} onChange={(e) => patchSel({ group: e.target.value })} /></Field2>
<Field2 label={t('awed.subgroup')}><Input className="h-8" value={sel.subgrp ?? ''} onChange={(e) => patchSel({ subgrp: e.target.value })} /></Field2>
</div>
{/* One per row: side by side, each half spends 120px of its width on
the label column and the input is left too narrow to read a group
name ("Basilicata" → "Basili"). */}
<Field2 label={t('awed.group')}><Input className="h-8" value={sel.group ?? ''} onChange={(e) => patchSel({ group: e.target.value })} /></Field2>
<Field2 label={t('awed.subgroup')}><Input className="h-8" value={sel.subgrp ?? ''} onChange={(e) => patchSel({ subgrp: e.target.value })} /></Field2>
<Field2 label="DXCC"><Input type="number" className="h-8 w-32 font-mono" value={sel.dxcc || ''} onChange={(e) => patchSel({ dxcc: parseInt(e.target.value, 10) || 0 })} /></Field2>
<Field2 label={t('awed.patternRegex')}><Input className="h-8 font-mono text-xs" value={sel.pattern ?? ''} onChange={(e) => patchSel({ pattern: e.target.value })} placeholder={t('awed.perRefRegex')} /></Field2>
<div className="grid grid-cols-3 gap-3">
+39 -13
View File
@@ -64,6 +64,24 @@ function loadBasemap(): BasemapKey {
return v === 'voyager' || v === 'street' || v === 'satellite' ? v : 'light';
}
// addBasemap (re)installs the imagery layer and, for satellite, its transparent
// place-name overlay. updateWhenIdle/keepBuffer keep the number of live tiles
// down: satellite loads TWO tile layers, so its tile count — and the composited
// layers WebView2 has to hold — is double every other basemap's.
function addBasemap(
m: L.Map,
key: BasemapKey,
base: React.MutableRefObject<L.TileLayer | null>,
labels: React.MutableRefObject<L.TileLayer | null>,
) {
if (base.current) { m.removeLayer(base.current); base.current = null; }
if (labels.current) { m.removeLayer(labels.current); labels.current = null; }
const bm = BASEMAPS[key];
const opts: L.TileLayerOptions = { maxZoom: 19, updateWhenIdle: true, updateWhenZooming: false, keepBuffer: 1 };
base.current = L.tileLayer(bm.url, { ...opts, attribution: bm.attr, subdomains: bm.subdomains ?? 'abc' }).addTo(m);
if (bm.labelsUrl) labels.current = L.tileLayer(bm.labelsUrl, opts).addTo(m);
}
function dot(color: string): L.DivIcon {
return L.divIcon({
className: '',
@@ -103,11 +121,14 @@ export function WorldMap({ fromGrid, toGrid, fromLabel, toLabel, beamAzimuths, b
// One-time map creation.
useEffect(() => {
if (worldRef.current && !worldMap.current) {
const m = L.map(worldRef.current, { zoomControl: true, attributionControl: true, worldCopyJump: true })
// preferCanvas: the beam lobe is a dense FAN of translucent radials — up to
// ~120 thick strokes with a bidirectional Ultrabeam. As SVG that is ~120
// composited paths re-rasterised on every pan, zoom and redraw, which is
// enough to blow WebView2's raster budget and leave the window painting in
// patches. On canvas it is a single layer.
const m = L.map(worldRef.current, { zoomControl: true, attributionControl: true, worldCopyJump: true, preferCanvas: true })
.setView([20, 0], 1);
const bm = BASEMAPS[basemap];
baseLayer.current = L.tileLayer(bm.url, { attribution: bm.attr, subdomains: bm.subdomains ?? 'abc', maxZoom: 19 }).addTo(m);
if (bm.labelsUrl) labelsLayer.current = L.tileLayer(bm.labelsUrl, { maxZoom: 19 }).addTo(m);
addBasemap(m, basemap, baseLayer, labelsLayer);
worldOverlay.current = L.layerGroup().addTo(m);
worldMap.current = m;
const sv = loadMapView();
@@ -115,7 +136,12 @@ export function WorldMap({ fromGrid, toGrid, fromLabel, toLabel, beamAzimuths, b
m.on('moveend', () => { if (!autoZoomRef.current) saveMapView(m); });
}
const t = window.setTimeout(() => { worldMap.current?.invalidateSize(); }, 80);
return () => window.clearTimeout(t);
// Resizing the pane is the ONLY thing that needs invalidateSize. Calling it on
// every overlay redraw (as before) forced a full repaint of the map each time
// the rotor moved a degree.
const ro = new ResizeObserver(() => worldMap.current?.invalidateSize());
if (worldRef.current) ro.observe(worldRef.current);
return () => { window.clearTimeout(t); ro.disconnect(); };
}, []);
// Swap the basemap (and its optional place-name overlay) when the operator
@@ -123,12 +149,7 @@ export function WorldMap({ fromGrid, toGrid, fromLabel, toLabel, beamAzimuths, b
// overlayPane, always above any tile layer, so nothing to re-stack there.
useEffect(() => {
const m = worldMap.current;
if (!m) return;
if (baseLayer.current) { m.removeLayer(baseLayer.current); baseLayer.current = null; }
if (labelsLayer.current) { m.removeLayer(labelsLayer.current); labelsLayer.current = null; }
const bm = BASEMAPS[basemap];
baseLayer.current = L.tileLayer(bm.url, { attribution: bm.attr, subdomains: bm.subdomains ?? 'abc', maxZoom: 19 }).addTo(m);
if (bm.labelsUrl) labelsLayer.current = L.tileLayer(bm.labelsUrl, { maxZoom: 19 }).addTo(m);
if (m) addBasemap(m, basemap, baseLayer, labelsLayer);
}, [basemap]);
// Redraw overlays whenever the operator/DX grids (or beam) change.
@@ -224,9 +245,14 @@ export function WorldMap({ fromGrid, toGrid, fromLabel, toLabel, beamAzimuths, b
wm.setView([from.lat, from.lon], 3);
}
}
setTimeout(() => { wm.invalidateSize(); }, 0);
// No invalidateSize() here — a ResizeObserver handles the only case that needs
// it. Forcing a full map repaint on every redraw is what made a moving rotor
// thrash the compositor.
// Headings are rounded in the deps: a rotor reports a jittering float, and a
// tenth of a degree is invisible on a 5500 km lobe but rebuilds every polyline.
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [fromGrid, toGrid, fromLabel, toLabel, (beamAzimuths ?? []).map((a) => Math.round(a)).join(','), beamWidth, boomAzimuth, autoZoom, zoomSignal]);
}, [fromGrid, toGrid, fromLabel, toLabel, (beamAzimuths ?? []).map((a) => Math.round(a)).join(','), beamWidth,
boomAzimuth == null ? null : Math.round(boomAzimuth), autoZoom, zoomSignal]);
const path = pathBetween(fromGrid, toGrid);