feat: added Worked All Italian Provinces award and FFMA
This commit is contained in:
+16
-9
@@ -1180,22 +1180,29 @@ export default function App() {
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// Effective antenna heading(s): the rotor azimuth, transformed by the
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// Ultrabeam pattern when one is active — reversed (180°) points opposite,
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// bidirectional radiates both ways, normal is the heading itself.
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// Headings are rounded to whole degrees: a rotor reports a jittering float, and
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// a fraction of a degree changes nothing on a compass or a beam lobe — but it
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// does invalidate every memo downstream and force the map to rebuild its whole
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// overlay on each reading.
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const rotorAz = useMemo<number | null>(() => (
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rotatorHeading.enabled && rotatorHeading.ok
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? Math.round((((rotatorHeading.azimuth % 360) + 360) % 360)) % 360
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: null
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), [rotatorHeading.enabled, rotatorHeading.ok, rotatorHeading.azimuth]);
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const beamHeadings = useMemo<number[]>(() => {
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if (!(rotatorHeading.enabled && rotatorHeading.ok)) return [];
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const base = ((rotatorHeading.azimuth % 360) + 360) % 360;
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if (rotorAz == null) return [];
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if (ubStatus.enabled && ubStatus.connected) {
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if (ubStatus.direction === 1) return [(base + 180) % 360];
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if (ubStatus.direction === 2) return [base, (base + 180) % 360];
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if (ubStatus.direction === 1) return [(rotorAz + 180) % 360];
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if (ubStatus.direction === 2) return [rotorAz, (rotorAz + 180) % 360];
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}
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return [base];
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}, [rotatorHeading.enabled, rotatorHeading.ok, rotatorHeading.azimuth, ubStatus.enabled, ubStatus.connected, ubStatus.direction]);
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return [rotorAz];
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}, [rotorAz, ubStatus.enabled, ubStatus.connected, ubStatus.direction]);
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// Mechanical boom (rotor) heading + Ultrabeam pattern — so the compass/map can
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// show where the antenna physically points (boom) vs where it radiates when
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// the Ultrabeam is reversed/bidirectional.
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const boomHeading = useMemo<number | null>(() => (
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rotatorHeading.enabled && rotatorHeading.ok ? ((rotatorHeading.azimuth % 360) + 360) % 360 : null
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), [rotatorHeading.enabled, rotatorHeading.ok, rotatorHeading.azimuth]);
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const boomHeading = rotorAz;
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const ubPattern = useMemo<'normal' | 'reverse' | 'bi' | null>(() => {
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if (!(ubStatus.enabled && ubStatus.connected)) return null;
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return ubStatus.direction === 1 ? 'reverse' : ubStatus.direction === 2 ? 'bi' : 'normal';
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@@ -742,10 +742,11 @@ function ReferencesPanel({ code, presets, meta, onUpdateOnline, updating, onChan
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<button className="text-muted-foreground hover:text-destructive" onClick={() => delRef(sel.code)}><Trash2 className="size-4" /></button>
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</div>
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<Field2 label={t('awed.description')}><Input className="h-8" value={sel.name ?? ''} onChange={(e) => patchSel({ name: e.target.value })} /></Field2>
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<div className="grid grid-cols-2 gap-3">
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<Field2 label={t('awed.group')}><Input className="h-8" value={sel.group ?? ''} onChange={(e) => patchSel({ group: e.target.value })} /></Field2>
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<Field2 label={t('awed.subgroup')}><Input className="h-8" value={sel.subgrp ?? ''} onChange={(e) => patchSel({ subgrp: e.target.value })} /></Field2>
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</div>
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{/* One per row: side by side, each half spends 120px of its width on
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the label column and the input is left too narrow to read a group
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name ("Basilicata" → "Basili"). */}
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<Field2 label={t('awed.group')}><Input className="h-8" value={sel.group ?? ''} onChange={(e) => patchSel({ group: e.target.value })} /></Field2>
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<Field2 label={t('awed.subgroup')}><Input className="h-8" value={sel.subgrp ?? ''} onChange={(e) => patchSel({ subgrp: e.target.value })} /></Field2>
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<Field2 label="DXCC"><Input type="number" className="h-8 w-32 font-mono" value={sel.dxcc || ''} onChange={(e) => patchSel({ dxcc: parseInt(e.target.value, 10) || 0 })} /></Field2>
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<Field2 label={t('awed.patternRegex')}><Input className="h-8 font-mono text-xs" value={sel.pattern ?? ''} onChange={(e) => patchSel({ pattern: e.target.value })} placeholder={t('awed.perRefRegex')} /></Field2>
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<div className="grid grid-cols-3 gap-3">
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@@ -64,6 +64,24 @@ function loadBasemap(): BasemapKey {
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return v === 'voyager' || v === 'street' || v === 'satellite' ? v : 'light';
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}
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// addBasemap (re)installs the imagery layer and, for satellite, its transparent
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// place-name overlay. updateWhenIdle/keepBuffer keep the number of live tiles
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// down: satellite loads TWO tile layers, so its tile count — and the composited
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// layers WebView2 has to hold — is double every other basemap's.
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function addBasemap(
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m: L.Map,
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key: BasemapKey,
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base: React.MutableRefObject<L.TileLayer | null>,
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labels: React.MutableRefObject<L.TileLayer | null>,
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) {
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if (base.current) { m.removeLayer(base.current); base.current = null; }
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if (labels.current) { m.removeLayer(labels.current); labels.current = null; }
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const bm = BASEMAPS[key];
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const opts: L.TileLayerOptions = { maxZoom: 19, updateWhenIdle: true, updateWhenZooming: false, keepBuffer: 1 };
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base.current = L.tileLayer(bm.url, { ...opts, attribution: bm.attr, subdomains: bm.subdomains ?? 'abc' }).addTo(m);
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if (bm.labelsUrl) labels.current = L.tileLayer(bm.labelsUrl, opts).addTo(m);
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}
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function dot(color: string): L.DivIcon {
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return L.divIcon({
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className: '',
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@@ -103,11 +121,14 @@ export function WorldMap({ fromGrid, toGrid, fromLabel, toLabel, beamAzimuths, b
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// One-time map creation.
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useEffect(() => {
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if (worldRef.current && !worldMap.current) {
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const m = L.map(worldRef.current, { zoomControl: true, attributionControl: true, worldCopyJump: true })
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// preferCanvas: the beam lobe is a dense FAN of translucent radials — up to
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// ~120 thick strokes with a bidirectional Ultrabeam. As SVG that is ~120
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// composited paths re-rasterised on every pan, zoom and redraw, which is
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// enough to blow WebView2's raster budget and leave the window painting in
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// patches. On canvas it is a single layer.
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const m = L.map(worldRef.current, { zoomControl: true, attributionControl: true, worldCopyJump: true, preferCanvas: true })
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.setView([20, 0], 1);
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const bm = BASEMAPS[basemap];
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baseLayer.current = L.tileLayer(bm.url, { attribution: bm.attr, subdomains: bm.subdomains ?? 'abc', maxZoom: 19 }).addTo(m);
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if (bm.labelsUrl) labelsLayer.current = L.tileLayer(bm.labelsUrl, { maxZoom: 19 }).addTo(m);
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addBasemap(m, basemap, baseLayer, labelsLayer);
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worldOverlay.current = L.layerGroup().addTo(m);
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worldMap.current = m;
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const sv = loadMapView();
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@@ -115,7 +136,12 @@ export function WorldMap({ fromGrid, toGrid, fromLabel, toLabel, beamAzimuths, b
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m.on('moveend', () => { if (!autoZoomRef.current) saveMapView(m); });
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}
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const t = window.setTimeout(() => { worldMap.current?.invalidateSize(); }, 80);
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return () => window.clearTimeout(t);
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// Resizing the pane is the ONLY thing that needs invalidateSize. Calling it on
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// every overlay redraw (as before) forced a full repaint of the map each time
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// the rotor moved a degree.
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const ro = new ResizeObserver(() => worldMap.current?.invalidateSize());
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if (worldRef.current) ro.observe(worldRef.current);
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return () => { window.clearTimeout(t); ro.disconnect(); };
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}, []);
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// Swap the basemap (and its optional place-name overlay) when the operator
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@@ -123,12 +149,7 @@ export function WorldMap({ fromGrid, toGrid, fromLabel, toLabel, beamAzimuths, b
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// overlayPane, always above any tile layer, so nothing to re-stack there.
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useEffect(() => {
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const m = worldMap.current;
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if (!m) return;
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if (baseLayer.current) { m.removeLayer(baseLayer.current); baseLayer.current = null; }
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if (labelsLayer.current) { m.removeLayer(labelsLayer.current); labelsLayer.current = null; }
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const bm = BASEMAPS[basemap];
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baseLayer.current = L.tileLayer(bm.url, { attribution: bm.attr, subdomains: bm.subdomains ?? 'abc', maxZoom: 19 }).addTo(m);
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if (bm.labelsUrl) labelsLayer.current = L.tileLayer(bm.labelsUrl, { maxZoom: 19 }).addTo(m);
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if (m) addBasemap(m, basemap, baseLayer, labelsLayer);
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}, [basemap]);
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// Redraw overlays whenever the operator/DX grids (or beam) change.
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@@ -224,9 +245,14 @@ export function WorldMap({ fromGrid, toGrid, fromLabel, toLabel, beamAzimuths, b
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wm.setView([from.lat, from.lon], 3);
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}
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}
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setTimeout(() => { wm.invalidateSize(); }, 0);
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// No invalidateSize() here — a ResizeObserver handles the only case that needs
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// it. Forcing a full map repaint on every redraw is what made a moving rotor
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// thrash the compositor.
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// Headings are rounded in the deps: a rotor reports a jittering float, and a
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// tenth of a degree is invisible on a 5500 km lobe but rebuilds every polyline.
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// eslint-disable-next-line react-hooks/exhaustive-deps
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}, [fromGrid, toGrid, fromLabel, toLabel, (beamAzimuths ?? []).map((a) => Math.round(a)).join(','), beamWidth, boomAzimuth, autoZoom, zoomSignal]);
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}, [fromGrid, toGrid, fromLabel, toLabel, (beamAzimuths ?? []).map((a) => Math.round(a)).join(','), beamWidth,
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boomAzimuth == null ? null : Math.round(boomAzimuth), autoZoom, zoomSignal]);
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const path = pathBetween(fromGrid, toGrid);
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