Finishes the half of this that was already computing on the backend and reaching
nobody. A Grid column in the Geo group, NEW GRID as a badge in Status, a filled
cell in the marker's own colour, and a filter chip.
new_grid joins lib/spotMarkers rather than getting colours of its own, so the
badge, the cell fill and the chip cannot drift apart - and the per-marker colour
setting will drive it with the rest from one table. Magenta: the last hue in the
categorical set not already spoken for, and one that does not read as a status,
because a new square is never urgent the way a new entity is.
The band map leaves it to the cluster, as it already leaves the prefix. The pill
is 22 px tall and its accent strip stops being readable past three segments.
A row carrying a new grid is no longer "dull", or the dimming would grey out the
one thing worth looking at.
The column is off by default, like the other Geo columns: it is only ever filled
for stations this receiver decoded over the UDP link, so for an operator who
does not run digital it would be a permanently empty column.
"No colour on worked" blanked the spot status as well as the worked-call flag,
on the theory that a spot bringing no novelty should stop painting entirely.
But the status is exactly what the cluster list reads to DIM a row. Blanking it
made isDull() fall through its "unresolved, never dim" guard, so every quiet grey
row came back at full brightness. The option meant to calm the list was the one
making it shout. It also forced a `muted` flag to exist purely so tooltips could
say that an empty status did not, this time, mean "entity not resolved".
It now removes the blue already-worked mark and nothing else, which is all it
ever needed to do: a worked entity already renders with no colour of its own and
is already dimmed. The flag, its two tooltip strings and the special-cased band
map styling all go with it.
The slot-highlight option reused the new-slot status, which already meant
something else and something narrower: the ENTITY was worked on this band and
on this mode, but never on the two together. What the option surfaces is a fact
about the CALLSIGN - never worked on this band and mode - and the entity may be
long since confirmed there.
Overloading it cost exactly what it always costs. Forty consecutive rows read
NEW SLOT, the genuine new-slot rows drowned in them, and the Status column
stopped carrying information at all.
new-call is its own status now, with its own badge, its own tooltip spelling out
that it is the callsign and not the entity, and its own filter chip. It keeps
the caution colour for the moment: it sits at the same "worth a look, not a new
one" level as new-slot, and the colour rework will separate them.
The status filter had to move onto the displayed status too. It read the raw
backend entry, where new-call by construction never appears, so the chip would
have selected nothing at all.
Three defects in the options added in the previous commit, all found on air.
Order. Mute returned early, so with both options on the mute swallowed exactly
the spots the slot option existed to surface: the mute test is entity-level, and
an unworked callsign inside a worked entity passes it. Slot promotion now runs
first, and protects itself for free since bringsNothingNew is false on new-slot.
The two were documented as composing - "mute what is done, light up what is
not" - and they did not.
Empty status. Muting emptied the status, but an empty status already meant
"entity not resolved" in the band map, so every muted spot claimed its entity
was unknown with the country printed two words earlier in the same tooltip. A
muted flag now records WHY it went empty; blanking still drives the colour, the
badges and the ranking.
Wording. The muted tooltip said "already worked" of a station never worked -
LZ8NG on a 421st Bulgarian. What is worked is the ENTITY on this band and mode,
so that is what it says now.
new-mode had no case in the band map's statusLabel and fell through to "entity
not resolved" too. Pre-existing, same one-line switch.
Two options that change what the eye is pulled towards, both applying to the
cluster list AND the band map.
Mute worked before: a spot that brings nothing new loses its colour and its
badges. It stays in the list - the operator asked for less noise, not less
information. "Brings nothing new" reuses the dimming rule the cluster list
already had rather than inventing a second notion of done, so it keeps obeying
the same-slot option and the digital-mode grouping for free. A new-band or
new-slot status is NOT muted: having worked that callsign once on another band
says nothing about the band in front of you.
Highlight unworked in this slot: colours any callsign not yet worked on this
band and this mode, whatever the entity says. For an operator filling slots a
common entity on a fresh band+mode is the whole point, and the entity-level
status flatly calls it worked. It reuses the existing new-slot status, so no new
colour, no new legend, no new badge - both panels already knew how to draw it.
WorkedSlot is computed independently of the same-slot preference: it is what
this option reads, and it must not change meaning because a different option was
toggled. The slot index is now built when either option needs it, and the status
cache is keyed on both so a toggle invalidates it.
The rules live in one module used by both panels. Marker colours already taught
us what happens when the two derive the same thing separately.