Finishes the half of this that was already computing on the backend and reaching
nobody. A Grid column in the Geo group, NEW GRID as a badge in Status, a filled
cell in the marker's own colour, and a filter chip.
new_grid joins lib/spotMarkers rather than getting colours of its own, so the
badge, the cell fill and the chip cannot drift apart - and the per-marker colour
setting will drive it with the rest from one table. Magenta: the last hue in the
categorical set not already spoken for, and one that does not read as a status,
because a new square is never urgent the way a new entity is.
The band map leaves it to the cluster, as it already leaves the prefix. The pill
is 22 px tall and its accent strip stops being readable past three segments.
A row carrying a new grid is no longer "dull", or the dimming would grey out the
one thing worth looking at.
The column is off by default, like the other Geo columns: it is only ever filled
for stations this receiver decoded over the UDP link, so for an operator who
does not run digital it would be a permanently empty column.
"No colour on worked" blanked the spot status as well as the worked-call flag,
on the theory that a spot bringing no novelty should stop painting entirely.
But the status is exactly what the cluster list reads to DIM a row. Blanking it
made isDull() fall through its "unresolved, never dim" guard, so every quiet grey
row came back at full brightness. The option meant to calm the list was the one
making it shout. It also forced a `muted` flag to exist purely so tooltips could
say that an empty status did not, this time, mean "entity not resolved".
It now removes the blue already-worked mark and nothing else, which is all it
ever needed to do: a worked entity already renders with no colour of its own and
is already dimmed. The flag, its two tooltip strings and the special-cased band
map styling all go with it.
The slot-highlight option reused the new-slot status, which already meant
something else and something narrower: the ENTITY was worked on this band and
on this mode, but never on the two together. What the option surfaces is a fact
about the CALLSIGN - never worked on this band and mode - and the entity may be
long since confirmed there.
Overloading it cost exactly what it always costs. Forty consecutive rows read
NEW SLOT, the genuine new-slot rows drowned in them, and the Status column
stopped carrying information at all.
new-call is its own status now, with its own badge, its own tooltip spelling out
that it is the callsign and not the entity, and its own filter chip. It keeps
the caution colour for the moment: it sits at the same "worth a look, not a new
one" level as new-slot, and the colour rework will separate them.
The status filter had to move onto the displayed status too. It read the raw
backend entry, where new-call by construction never appears, so the chip would
have selected nothing at all.
The "colour the stations not worked on this band and mode" option did nothing.
The backend computed WorkedSlot correctly and the generated bindings declared
it, but the status map in App.tsx is assembled field by field from the reply,
and worked_slot was not on that list. The extra key was simply dropped, so the
frontend saw undefined, the === false test never matched, and every spot stayed
muted. Silent by construction: nothing warns that a copied-out struct is missing
a field. All three assembly sites now carry it, and the state type names it so
the compiler catches the next one.
The band map also memoised the transformed status map on spotStatusRaw alone,
so toggling an option changed nothing until a poll happened to hand over a fresh
object. The options are read at render time and are part of the dependencies.
Muting emptied the status, which dropped the spot onto statusStyle's default
branch. That branch paints bg-primary/60 - the theme's burnt orange at 60% over
a dark card, i.e. brown - and it was written for the rare unresolved entity,
where a hint of the accent colour is right because the operator should look.
With the mute option on, most of the map is muted. So the whole band map turned
brown and the spots that were meant to stop competing for attention were the
only ones tinted with the app's own "look here" colour.
Muted now lands on QUIET_STYLE: card background, grey border, grey accent bar
and leader. That is the same style the 'worked' status already used, so it is
now one constant rather than two copies - a muted spot and a worked spot are
the same statement and must not drift apart.
Three defects in the options added in the previous commit, all found on air.
Order. Mute returned early, so with both options on the mute swallowed exactly
the spots the slot option existed to surface: the mute test is entity-level, and
an unworked callsign inside a worked entity passes it. Slot promotion now runs
first, and protects itself for free since bringsNothingNew is false on new-slot.
The two were documented as composing - "mute what is done, light up what is
not" - and they did not.
Empty status. Muting emptied the status, but an empty status already meant
"entity not resolved" in the band map, so every muted spot claimed its entity
was unknown with the country printed two words earlier in the same tooltip. A
muted flag now records WHY it went empty; blanking still drives the colour, the
badges and the ranking.
Wording. The muted tooltip said "already worked" of a station never worked -
LZ8NG on a 421st Bulgarian. What is worked is the ENTITY on this band and mode,
so that is what it says now.
new-mode had no case in the band map's statusLabel and fell through to "entity
not resolved" too. Pre-existing, same one-line switch.
Two options that change what the eye is pulled towards, both applying to the
cluster list AND the band map.
Mute worked before: a spot that brings nothing new loses its colour and its
badges. It stays in the list - the operator asked for less noise, not less
information. "Brings nothing new" reuses the dimming rule the cluster list
already had rather than inventing a second notion of done, so it keeps obeying
the same-slot option and the digital-mode grouping for free. A new-band or
new-slot status is NOT muted: having worked that callsign once on another band
says nothing about the band in front of you.
Highlight unworked in this slot: colours any callsign not yet worked on this
band and this mode, whatever the entity says. For an operator filling slots a
common entity on a fresh band+mode is the whole point, and the entity-level
status flatly calls it worked. It reuses the existing new-slot status, so no new
colour, no new legend, no new badge - both panels already knew how to draw it.
WorkedSlot is computed independently of the same-slot preference: it is what
this option reads, and it must not change meaning because a different option was
toggled. The slot index is now built when either option needs it, and the status
cache is keyed on both so a toggle invalidates it.
The rules live in one module used by both panels. Marker colours already taught
us what happens when the two derive the same thing separately.
A new county and a new park both drew --success, so the two were the same green
in the cluster list and, since the band map copied it, in the band map too.
County takes violet; POTA keeps green, the association being worth something.
Violet is a chart hue rather than a semantic token because every token was
already spoken for: red, orange and yellow are the entity statuses, blue is
"callsign already worked", green is now POTA. It is defined in both the light
and dark chart groups, so all eleven themes have it.
Changed in BOTH panels at once — separating them in one place would have left
the two views contradicting each other about the same fact, which is worse than
sharing a colour. To make that impossible to get wrong again, the marker
definitions move to lib/spotMarkers: key, colour and label in one table that the
cluster list and the band map both read. That table is what a per-marker colour
setting will drive, which is why it is a table and not three constants.
The band map deliberately shows three of the four markers. A new PREFIX stays a
cluster-list badge: the pill is 22 px tall and a fourth segment on its strip
turns it into a colour code nobody reads at a glance.
The band map coloured only the entity status and dropped the other three
markers on the floor — not for want of data: they were already in the status
entry it receives, the local type simply never declared them, so a new park on
an entity you have worked was indistinguishable from any other worked spot.
Colours are the DX-cluster list's, taken from it rather than chosen: --info for
a worked callsign, --success for a new county and a new park. The same fact must
not be blue in one panel and green in the next.
They STACK, they do not replace. These markers are orthogonal to the entity
status — worked entity plus new park is an ordinary combination — and the
cluster list already spells them out side by side rather than letting one win.
So the pill keeps the status colour and the markers take its left strip, split
into one segment each. That strip previously repeated the pill's own colour and
carried no information at all, which is what made it the right place.
Note that a new county and a new park share --success in the cluster list, so
they share it here too. Splitting them means changing both views together, which
is the moment to do it — when the per-marker colour setting arrives.
The Ctrl+↑/↓ keyboard-nav useEffect sat AFTER `if (!range) return`, so on a band
with no range — e.g. a spurious 33 cm frequency briefly reported by an Icom over
CAT — the component returned before that hook and the hook count changed between
renders, crashing the whole window with React #300. Moved the effect above the
early return; lo/hi already fall back to [0,1] when there's no range.
Statistics — the activity chart ignored the period selector: picking a year up
top left it showing the last 7 days, two controls contradicting each other. The
buttons were four fixed rolling windows anchored on the newest QSO, not
granularities. They now choose the BUCKET SIZE over the selected period, with an
Auto default and a step-up when a bucket would be too fine (the backend drops a
series past 750 buckets rather than ship 6000 unreadable bars). The hour-of-day
histogram covered a single day, too little to read anything from; it moves to
its own card with a weekday view, over the whole period.
Band map — the CW/data/phone sub-bands were shaded with the STATUS tokens, the
same amber that means "new band" on the pills drawn on top of them. A sub-band
is an identity, not a state: categorical hues now, validated in both themes
(violet failed on the dark steps — 1.9 ΔE from blue for a protan reader) and
added to the legend, since identity must never be colour-alone.
Frameless window — the OS title bar was a dead 32px band above a window that
already has its own. Minimise/maximise/close move into the app header, which
carries the drag region and double-click-to-maximise. The drag opt-out is by
ROLE in CSS, so a future button in that bar keeps working without anyone
remembering the rule.
Fixes:
- Saving settings froze the window while a device was slow: restarting a link
waits for its poll goroutine, which can sit 45 s inside an uninterruptible COM
Connect when another program holds the rig. The restart is now off the UI
path; a slow one is logged.
- Multi-screen: a MAXIMISED window was never repositioned, so it came back on
the primary screen every launch. The corner is now recorded even when
maximised (it names the monitor) and re-applied while still hidden.
- The Callsign field is marked out at rest — operators were typing the call into
Name, which sat beside it and looked identical.
- QSL dates get a real picker (native, for the OS calendar and locale order); a
malformed old value stays in a text box rather than vanishing behind an empty
one.
Also: a Support OpsLog entry in Help, and a WinKeyer protocol trace. The WK2
report (one element then a ten-second pause, sidetone that will not switch off)
is NOT fixed here: the WK1/WK2/WK3 command sets differ and a guessed fix would
break the operators it works for today. The trace logs every byte with the
command name and spells out the firmware family, which is what will settle it.
Add a keyNav prop to BandMap: when set (only the docked Main-view map, not the
multi-band Band Map tab), Ctrl+ArrowUp / Ctrl+ArrowDown selects the next in-band
spot above / below the rig frequency and tunes to it via the existing spot-click
handler. Higher freq is up on the map (freqToY), so Up = next higher spot.
Ignored while typing in an input. Changelog 0.21.1.