//go:build !windows package main // The screen geometry helpers are Windows-only; elsewhere we cannot tell where // the monitors are, and the callers treat "cannot tell" as "trust the operator's // saved position" rather than second-guessing it. func virtualScreenBounds() (x, y, w, h int, ok bool) { return 0, 0, 0, 0, false } func onSomeMonitorImpl(x, y, w, h int) bool { return true } func clampToVisible(x, y, w, h int) (int, int, bool) { return x, y, false } func logMonitorLayout() {}