//go:build windows package audio import ( "fmt" "sync" ) // Manager owns the DVK record/playback lifecycle: at most one recording and // one playback at a time. Device ids are passed per call so the host can route // recording to the mic and playback to the rig (or the preview speakers). type Manager struct { mu sync.Mutex recStop chan struct{} recDone chan recResult playStop chan struct{} monStop chan struct{} // RX monitor passthrough (capture → render) monRing *pcmRing // live audio hand-off, also fed by the network stream txStop chan struct{} // TX audio passthrough (mic → rig) onChange func() // fired on any record/playback state transition } type recResult struct { pcm []byte err error } // NewManager creates a DVK manager. onChange (optional) is called whenever the // recording/playback state changes, so the host can push an audio:status event. func NewManager(onChange func()) *Manager { return &Manager{onChange: onChange} } func (m *Manager) notify() { if m.onChange != nil { m.onChange() } } // StartRecording begins capturing from deviceID into memory. Finish with // StopRecording (which writes the WAV) or CancelRecording (which discards it). func (m *Manager) StartRecording(deviceID string) error { m.mu.Lock() if m.recStop != nil { m.mu.Unlock() return fmt.Errorf("already recording") } stop := make(chan struct{}) done := make(chan recResult, 1) m.recStop, m.recDone = stop, done m.mu.Unlock() // release BEFORE notify — onChange re-enters via IsRecording() go func() { pcm, err := recordPCM(deviceID, stop) done <- recResult{pcm, err} }() m.notify() return nil } // StopRecording ends the capture and writes it to path as a WAV file. func (m *Manager) StopRecording(path string) error { m.mu.Lock() stop, done := m.recStop, m.recDone m.recStop, m.recDone = nil, nil m.mu.Unlock() if stop == nil { return fmt.Errorf("not recording") } close(stop) res := <-done m.notify() if res.err != nil { return res.err } if len(res.pcm) == 0 { return fmt.Errorf("captured no audio (check the recording device)") } return writeWAV(path, res.pcm) } // CancelRecording aborts a recording without saving. func (m *Manager) CancelRecording() { m.mu.Lock() stop, done := m.recStop, m.recDone m.recStop, m.recDone = nil, nil m.mu.Unlock() if stop != nil { close(stop) <-done m.notify() } } func (m *Manager) IsRecording() bool { m.mu.Lock() defer m.mu.Unlock() return m.recStop != nil } func (m *Manager) IsPlaying() bool { m.mu.Lock() defer m.mu.Unlock() return m.playStop != nil } // Play renders a WAV file to deviceID. Any current playback is stopped first. // Returns immediately; playback runs in the background. func (m *Manager) Play(deviceID, path string) error { pcm, rate, ch, bits, err := readWAV(path) if err != nil { return err } m.StopPlayback() stop := make(chan struct{}) m.mu.Lock() m.playStop = stop m.mu.Unlock() go func() { _ = playPCM(deviceID, pcm, rate, ch, bits, stop) m.mu.Lock() if m.playStop == stop { m.playStop = nil } m.mu.Unlock() m.notify() }() m.notify() return nil } // StopPlayback halts any in-progress playback. func (m *Manager) StopPlayback() { m.mu.Lock() stop := m.playStop m.playStop = nil m.mu.Unlock() if stop != nil { close(stop) m.notify() } } // ---- RX audio monitor (Phase 2: USB codec passthrough) -------------------- // // StartMonitor pipes live RX audio from inputDev (e.g. the rig's "USB Audio // CODEC" capture endpoint) to outputDev (your speakers/headset) through a // latency-bounded ring, so you HEAR the radio inside OpsLog. The very same ring // is later fed by the network 50003 stream instead of a USB capture — the render // half is transport-agnostic. inputDev "" = system default capture. func (m *Manager) StartMonitor(inputDev, outputDev string) error { return m.startMonitor(inputDev, outputDev, true) } // StartMonitorSink starts ONLY the render side (no USB capture) so an external // producer — the network 50003 stream — can feed decoded RX PCM via // PushMonitorAudio. Same output path as StartMonitor, minus the capture goroutine. func (m *Manager) StartMonitorSink(outputDev string) error { return m.startMonitor("", outputDev, false) } // startMonitor wires the RX monitor: always a render loop pulling from monRing; // when capture is true it also captures inputDev into that ring (USB monitor). // When false the ring is fed only by PushMonitorAudio (network audio). func (m *Manager) startMonitor(inputDev, outputDev string, capture bool) error { m.mu.Lock() if m.monStop != nil { m.mu.Unlock() return fmt.Errorf("monitor already running") } stop := make(chan struct{}) ring := newPCMRing(bytesPerSec / 2) // ~500 ms cap — low latency for live monitor m.monStop, m.monRing = stop, ring m.mu.Unlock() if capture { // Producer: capture the rig's USB audio into the ring. go func() { _ = captureStream(inputDev, stop, func(chunk []byte) { ring.Push(chunk) }) }() } // Consumer: render the ring to the output device at the internal 16 kHz mono. go func() { _ = renderStream(outputDev, sampleRate, channels, bitsPerSample, stop, ring) }() m.notify() return nil } // StopMonitor stops the RX monitor passthrough. func (m *Manager) StopMonitor() { m.mu.Lock() stop := m.monStop m.monStop, m.monRing = nil, nil m.mu.Unlock() if stop != nil { close(stop) m.notify() } } // MonitorActive reports whether the RX monitor passthrough is running. func (m *Manager) MonitorActive() bool { m.mu.Lock() defer m.mu.Unlock() return m.monStop != nil } // PushMonitorAudio feeds externally-sourced PCM (16 kHz mono 16-bit) into the // active monitor's output — the hook the network 50003 audio stream uses to play // decoded RX through the very same output path a USB capture feeds. No-op when no // monitor is running. Keeps the unexported ring inside the package. func (m *Manager) PushMonitorAudio(pcm []byte) { m.mu.Lock() ring := m.monRing m.mu.Unlock() if ring != nil { ring.Push(pcm) } } // ---- TX audio passthrough (Phase 3: live mic → rig over USB) -------------- // // StartTXAudio pipes your live microphone (micDev) into the rig's audio input // (toRadioDev — for a USB-connected rig, its "USB Audio CODEC" render endpoint), // so you talk through the PC. It is the mirror of StartMonitor (same ring + // capture + render primitives, source/sink swapped). PTT keying is the caller's // job (the app layer keys PTT before this and unkeys after) so this stays a pure // audio route. The captured 16 kHz mono stream is also the exact shape the future // network 50003 TX will encode and send — so Phase 5 reuses this capture side. func (m *Manager) StartTXAudio(micDev, toRadioDev string) error { m.mu.Lock() if m.txStop != nil { m.mu.Unlock() return fmt.Errorf("TX audio already running") } stop := make(chan struct{}) ring := newPCMRing(bytesPerSec / 4) // ~250 ms — tighter for live TX latency m.txStop = stop m.mu.Unlock() go func() { _ = captureStream(micDev, stop, func(chunk []byte) { ring.Push(chunk) }) }() go func() { _ = renderStream(toRadioDev, sampleRate, channels, bitsPerSample, stop, ring) }() m.notify() return nil } // StopTXAudio stops the TX mic→rig passthrough. func (m *Manager) StopTXAudio() { m.mu.Lock() stop := m.txStop m.txStop = nil m.mu.Unlock() if stop != nil { close(stop) m.notify() } } // TXAudioActive reports whether the TX mic→rig passthrough is running. func (m *Manager) TXAudioActive() bool { m.mu.Lock() defer m.mu.Unlock() return m.txStop != nil }