// Maidenhead grid locator ⇄ lat/lon, plus great-circle distance + bearing. // // Used to drive the "AZ SP/LP / Dist SP/LP" readouts in the entry form so // the operator knows where to point an antenna without having to fire up an // external tool. const EARTH_KM = 6371.0088; const EARTH_CIRCUMFERENCE_KM = 2 * Math.PI * EARTH_KM; // ≈ 40 030 // gridToLatLon parses a Maidenhead locator (4, 6, or 8 chars) and returns // the center of the indicated square. Returns null on bad input. export function gridToLatLon(grid: string): { lat: number; lon: number } | null { if (!grid) return null; const g = grid.trim().toUpperCase(); if (g.length < 4 || g.length % 2 !== 0) return null; const A = 'A'.charCodeAt(0); const Z = 'Z'.charCodeAt(0); const isLetter = (c: number) => c >= A && c <= Z; const isDigit = (c: string) => c >= '0' && c <= '9'; if (!isLetter(g.charCodeAt(0)) || !isLetter(g.charCodeAt(1))) return null; if (!isDigit(g[2]) || !isDigit(g[3])) return null; let lon = (g.charCodeAt(0) - A) * 20 - 180; let lat = (g.charCodeAt(1) - A) * 10 - 90; lon += parseInt(g[2], 10) * 2; lat += parseInt(g[3], 10); if (g.length >= 6) { if (!isLetter(g.charCodeAt(4)) || !isLetter(g.charCodeAt(5))) return null; lon += (g.charCodeAt(4) - A) * (2 / 24); lat += (g.charCodeAt(5) - A) * (1 / 24); // center of the sub-square lon += 1 / 24; lat += 0.5 / 24; } else { // center of the 2°×1° square lon += 1; lat += 0.5; } if (g.length >= 8) { if (!isDigit(g[6]) || !isDigit(g[7])) return null; // Extended grid (rare) — refine; using simple 10x subdivision. lon += parseInt(g[6], 10) * (2 / 24 / 10) - 1 / 24; lat += parseInt(g[7], 10) * (1 / 24 / 10) - 0.5 / 24; } return { lat, lon }; } // latLonToGrid encodes a lat/lon to a Maidenhead locator (default 6 chars). // Inverse of gridToLatLon. Used to derive a default grid from a cty.dat entity // centroid when no provider grid is available (e.g. a portable/rare DX call) — // a centre-of-entity locator is more useful than an empty field. export function latLonToGrid(lat: number, lon: number, precision = 6): string { let adjLon = Math.min(359.9999, Math.max(0, lon + 180)); let adjLat = Math.min(179.9999, Math.max(0, lat + 90)); const A = 'A'.charCodeAt(0); const a = 'a'.charCodeAt(0); const fLon = Math.floor(adjLon / 20); const fLat = Math.floor(adjLat / 10); adjLon -= fLon * 20; adjLat -= fLat * 10; const sLon = Math.floor(adjLon / 2); const sLat = Math.floor(adjLat); let grid = String.fromCharCode(A + fLon) + String.fromCharCode(A + fLat) + sLon + sLat; if (precision >= 6) { adjLon -= sLon * 2; adjLat -= sLat; grid += String.fromCharCode(a + Math.min(23, Math.floor(adjLon * 12))) + String.fromCharCode(a + Math.min(23, Math.floor(adjLat * 24))); } return grid; } // gridSquareBounds returns the SW/NE corners of a Maidenhead square so a map // can draw its outline. Half-extents shrink with locator precision. export function gridSquareBounds(grid: string): { south: number; west: number; north: number; east: number } | null { const c = gridToLatLon(grid); if (!c) return null; const g = grid.trim(); let dLon = 1, dLat = 0.5; // 4-char square: 2°×1° if (g.length >= 6) { dLon = 1 / 24; dLat = 0.5 / 24; } if (g.length >= 8) { dLon = 1 / 24 / 10; dLat = 0.5 / 24 / 10; } return { south: c.lat - dLat, north: c.lat + dLat, west: c.lon - dLon, east: c.lon + dLon }; } // PathInfo describes both short and long great-circle path between two // points. Bearing in degrees from true north (0–360). Distance in km. export interface PathInfo { bearingShort: number; bearingLong: number; distanceShort: number; distanceLong: number; } // pathBetween computes great-circle bearing+distance between two // Maidenhead grids. Returns null if either is unparseable. export function pathBetween(fromGrid: string, toGrid: string): PathInfo | null { const a = gridToLatLon(fromGrid); const b = gridToLatLon(toGrid); if (!a || !b) return null; return pathBetweenLatLon(a, b); } // pathBetweenLatLon computes the great-circle path between two lat/lon points. // Used as a fallback when a station has a known location (e.g. cty.dat entity // coordinates for Svalbard) but no Maidenhead grid. export function pathBetweenLatLon( a: { lat: number; lon: number }, b: { lat: number; lon: number }, ): PathInfo { const φ1 = toRad(a.lat); const φ2 = toRad(b.lat); const Δλ = toRad(b.lon - a.lon); // Spherical law of cosines is simpler than haversine and accurate enough // for ham bearings (>1 km errors don't matter at the antenna-rotor level). let cos = Math.sin(φ1) * Math.sin(φ2) + Math.cos(φ1) * Math.cos(φ2) * Math.cos(Δλ); cos = Math.max(-1, Math.min(1, cos)); const distShort = EARTH_KM * Math.acos(cos); // Forward azimuth. const y = Math.sin(Δλ) * Math.cos(φ2); const x = Math.cos(φ1) * Math.sin(φ2) - Math.sin(φ1) * Math.cos(φ2) * Math.cos(Δλ); let bearing = toDeg(Math.atan2(y, x)); bearing = (bearing + 360) % 360; return { bearingShort: bearing, bearingLong: (bearing + 180) % 360, distanceShort: distShort, distanceLong: EARTH_CIRCUMFERENCE_KM - distShort, }; } // greatCirclePoints returns n+1 [lat, lon] points along the short great-circle // path between two lat/lon points (spherical slerp). Longitudes are unwrapped // to stay continuous (no ±180 jump) so a map polyline draws as one smooth arc. export function greatCirclePoints( lat1: number, lon1: number, lat2: number, lon2: number, n = 96, ): [number, number][] { const φ1 = toRad(lat1), λ1 = toRad(lon1); const φ2 = toRad(lat2), λ2 = toRad(lon2); // Angular distance between the two points. const sinΔφ = Math.sin((φ2 - φ1) / 2); const sinΔλ = Math.sin((λ2 - λ1) / 2); const h = sinΔφ * sinΔφ + Math.cos(φ1) * Math.cos(φ2) * sinΔλ * sinΔλ; const d = 2 * Math.asin(Math.min(1, Math.sqrt(h))); const out: [number, number][] = []; if (d === 0) return [[lat1, lon1]]; let prevLon = NaN; for (let i = 0; i <= n; i++) { const f = i / n; const A = Math.sin((1 - f) * d) / Math.sin(d); const B = Math.sin(f * d) / Math.sin(d); const x = A * Math.cos(φ1) * Math.cos(λ1) + B * Math.cos(φ2) * Math.cos(λ2); const y = A * Math.cos(φ1) * Math.sin(λ1) + B * Math.cos(φ2) * Math.sin(λ2); const z = A * Math.sin(φ1) + B * Math.sin(φ2); const lat = toDeg(Math.atan2(z, Math.sqrt(x * x + y * y))); let lon = toDeg(Math.atan2(y, x)); // Unwrap longitude so the polyline never snaps across the whole map. if (!Number.isNaN(prevLon)) { while (lon - prevLon > 180) lon -= 360; while (lon - prevLon < -180) lon += 360; } prevLon = lon; out.push([lat, lon]); } return out; } // splitAtAntimeridian cuts a continuous (unwrapped) path into the pieces that // fit on a map showing ONE world, each piece with longitudes back inside ±180. // // greatCirclePoints deliberately lets longitude run past ±180 so the polyline // stays smooth. That is right for a map with repeating world copies, and wrong // for one without: an arc from Australia to South America came out at 190°, // 210°, 250° — drawn into the empty space off the right-hand edge, ending // nowhere, while its own end marker sat correctly on the far left. From VK, // where most paths cross the antimeridian, that was most of the map's arcs. // // Each crossing ends one piece at exactly ±180 and starts the next at the // opposite edge, at the SAME latitude, so the line leaves one side of the map // and re-enters the other at the height it left. Leaflet takes the result as a // multi-polyline, so one path is still one layer. export function splitAtAntimeridian(pts: [number, number][]): [number, number][][] { if (pts.length === 0) return []; // Which copy of the world a longitude belongs to: 0 is the map's own. const world = (lon: number) => Math.floor((lon + 180) / 360); const norm = (lon: number) => lon - 360 * world(lon); const out: [number, number][][] = []; let cur: [number, number][] = []; for (let i = 0; i < pts.length; i++) { const [lat, lon] = pts[i]; if (i > 0) { const [pLat, pLon] = pts[i - 1]; const wPrev = world(pLon), wCur = world(lon); if (wPrev !== wCur) { const east = wCur > wPrev; // The meridian actually crossed, in unwrapped degrees. const edge = 180 + 360 * Math.min(wPrev, wCur); const f = (edge - pLon) / (lon - pLon); const edgeLat = pLat + f * (lat - pLat); cur.push([edgeLat, east ? 180 : -180]); out.push(cur); cur = [[edgeLat, east ? -180 : 180]]; } } cur.push([lat, norm(lon)]); } if (cur.length > 1) out.push(cur); else if (cur.length === 1 && out.length === 0) out.push(cur); return out; } function toRad(d: number): number { return (d * Math.PI) / 180; } function toDeg(r: number): number { return (r * 180) / Math.PI; } // destinationPoint returns the lat/lon reached from (lat,lon) by travelling // distanceKm along the great circle at the given initial bearing. Used to draw // the antenna beam lobe (a sector of bearings) on the world map. export function destinationPoint(lat: number, lon: number, bearingDeg: number, distanceKm: number): { lat: number; lon: number } { const delta = distanceKm / EARTH_KM; const theta = toRad(bearingDeg); const phi1 = toRad(lat), lam1 = toRad(lon); const sinPhi2 = Math.sin(phi1) * Math.cos(delta) + Math.cos(phi1) * Math.sin(delta) * Math.cos(theta); const phi2 = Math.asin(Math.max(-1, Math.min(1, sinPhi2))); const y = Math.sin(theta) * Math.sin(delta) * Math.cos(phi1); const x = Math.cos(delta) - Math.sin(phi1) * sinPhi2; const lam2 = lam1 + Math.atan2(y, x); return { lat: toDeg(phi2), lon: ((toDeg(lam2) + 540) % 360) - 180 }; }