The shape we agreed: each PC keeps its own local SQLite and they exchange CHANGES through a folder the operator already has — Seafile, OneDrive, a NAS, a USB stick. Not the database file: SQLite over SMB or NFS corrupts, and in WAL mode the shared-memory index has no meaning across machines at all. The rule that makes a shared folder safe is one writer per file, append only. Each machine writes only its own <machine>.ndjson and never touches another's, so a sync client that replicates whole files can never merge two writers into one — there are never two. That is the exact opposite of putting the database there, and it is why it works. This is the half internal/offlineq deliberately refuses to be: its own doc says "no mirror, no pull, no merge, no tombstones". All four are here. Four decisions worth naming, each with a test: Tombstones. A delete is a record. Without one, a QSO removed on the laptop comes back on the next sync from the shack PC, for ever — and a contact logged again after a deletion has to come back, which the ordering also has to allow. Determinism. Last writer wins, ordered on (time, the writer's own counter, the writer's id) — not on time alone. Two PCs' clocks are never equal, so a bare timestamp is not even a total order: two machines merging the same pair in different orders could reach different answers and disagree for ever. Skew still decides WHICH edit wins and nothing can fix that; what this guarantees is that every machine agrees on the winner. Resumption. Readers resume at a byte offset, so a 40 000-contact file is read once and thereafter only its tail — and the offset advances only past COMPLETE lines, because a folder sync catches a file mid-upload sooner or later. A file that SHRANK was replaced rather than appended to, and is re-read from the start. Survivability. One unreadable line costs one record. A record stamped with a FUTURE format version is skipped, never guessed at. Core only: no UI and nothing wired to the logbook yet, so nothing is user-visible and there is no changelog entry. Next is the sync_uid column, the add/update/delete hooks and the settings panel.
309 lines
10 KiB
Go
309 lines
10 KiB
Go
// Package syncfolder keeps one operator's logbook in step across several PCs
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// through a folder they already have — Seafile, OneDrive, Dropbox, a NAS share,
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// a USB stick.
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//
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// WHY NOT THE DATABASE FILE ITSELF. Because it corrupts. SQLite relies on
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// advisory file locks that SMB and NFS implement partially or cache, so two
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// machines can both believe they hold the lock; and in WAL mode — which OpsLog
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// uses — the shared-memory index (-shm) has no meaning across machines at all.
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// A cloud folder is worse again: it replicates the file whole while it is open,
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// and .db / .db-wal / .db-shm drift apart, giving a database that opens
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// perfectly and is silently missing the last few hours.
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//
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// THE RULE THAT MAKES A SHARED FOLDER SAFE: one writer per file, append only.
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// Each machine writes ONLY its own <machine>.ndjson and never touches another's.
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// A sync tool that replicates whole files can therefore never merge two writers
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// into one file, because there are never two writers. This is the exact opposite
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// of putting the database there, and it is why it works.
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//
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// WHAT THIS IS NOT. Not live. Two operators logging the same contest second by
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// second want the shared MySQL logbook, which OpsLog already does; that is a
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// different need and it stays. This is for ONE operator with a shack PC, a
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// laptop and a portable rig — the case where a server running day and night to
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// serve forty QSOs a month is the wrong shape.
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//
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// It is the other half of internal/offlineq, whose own doc says it is
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// "deliberately NOT a sync engine: no mirror, no pull, no merge, no tombstones".
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// Those four are precisely what is here.
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package syncfolder
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import (
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"crypto/rand"
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"encoding/hex"
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"encoding/json"
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"fmt"
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"os"
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"path/filepath"
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"strings"
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"time"
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)
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// DirName is the sub-folder created inside whatever the operator picked. A
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// dedicated folder, so pointing OpsLog at a documents directory by mistake does
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// not scatter files through it.
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const DirName = "opslog-sync"
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// FormatVersion is stamped on every record. A future OpsLog that changes the
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// shape can then recognise — and skip — what it does not understand, instead of
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// misreading it. Records from the future are skipped, never guessed at.
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const FormatVersion = 1
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// Op is what happened to a contact.
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type Op string
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const (
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OpAdd Op = "add"
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OpUpdate Op = "update"
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// OpDelete is a TOMBSTONE, and it is the reason this is a change log rather
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// than a pile of ADIF. Without one, a QSO deleted on the laptop comes
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// straight back on the next sync from the shack PC, for ever.
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OpDelete Op = "delete"
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)
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// Record is one line of a machine's file. NDJSON: one object per line, appended,
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// never rewritten — so a half-written line at the tail costs one record, not the
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// file, and a reader can resume from a byte offset.
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type Record struct {
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V int `json:"v"`
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Op Op `json:"op"`
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UID string `json:"uid"` // the contact's stable identity
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At time.Time `json:"at"` // when this CHANGE was made, UTC
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Seq uint64 `json:"seq"` // this machine's own counter, monotonic
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By string `json:"by"` // machine id that wrote it
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Data json.RawMessage `json:"data,omitempty"`
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}
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// NewUID mints a contact's identity.
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//
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// A stable id per contact is what lets an edit or a deletion be addressed at
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// all: "the QSO with M0ABC at 14:32" is a guess, and two machines can disagree
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// about which row that is. OpsLog already mints one for the offline outbox
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// (APP_OPSLOG_QUEUEID); this is the same idea, kept for the life of the record.
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func NewUID() string {
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var b [16]byte
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if _, err := rand.Read(b[:]); err != nil {
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return fmt.Sprintf("t%d", time.Now().UnixNano())
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}
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return hex.EncodeToString(b[:])
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}
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// NewMachineID mints this installation's id, once. The name is the operator's
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// (they may call it "shack" or "portable"); the suffix keeps two machines named
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// the same from writing to one file.
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func NewMachineID(name string) string {
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var b [4]byte
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_, _ = rand.Read(b[:])
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n := sanitiseName(name)
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if n == "" {
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n = "opslog"
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}
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return n + "-" + hex.EncodeToString(b[:])
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}
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// sanitiseName keeps a machine id usable as a FILENAME on every platform the
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// folder may be synced across — a Windows name written to a Linux NAS and back.
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func sanitiseName(s string) string {
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s = strings.ToLower(strings.TrimSpace(s))
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var b strings.Builder
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for _, r := range s {
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switch {
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case r >= 'a' && r <= 'z', r >= '0' && r <= '9':
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b.WriteRune(r)
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case r == '-' || r == '_' || r == ' ':
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b.WriteByte('-')
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}
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}
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out := strings.Trim(b.String(), "-")
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for strings.Contains(out, "--") {
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out = strings.ReplaceAll(out, "--", "-")
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}
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if len(out) > 24 {
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out = strings.Trim(out[:24], "-")
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}
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return out
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}
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// Wins decides between two changes to the same contact.
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//
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// Last writer wins, but ordered on (At, Seq, By) rather than on time alone.
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// Two PCs' clocks are never exactly equal and one may be minutes out, so a bare
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// timestamp comparison is not even deterministic: two machines merging the same
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// pair in different orders could reach different answers and then disagree for
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// ever. Adding the writer's own counter and finally its id makes the order
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// total — every machine reaches the same conclusion from the same records,
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// whatever sequence they arrive in.
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//
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// Clock skew still decides WHICH edit wins, and nothing here can fix that. What
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// it guarantees is that all machines agree on the winner.
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func Wins(a, b Record) bool {
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if !a.At.Equal(b.At) {
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return a.At.After(b.At)
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}
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if a.Seq != b.Seq {
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return a.Seq > b.Seq
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}
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return a.By > b.By
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}
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// Store is one machine's view of the shared folder.
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type Store struct {
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root string // the folder the operator picked
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machineID string
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}
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// New returns a store. root is the operator's chosen folder; the package
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// creates and uses its own sub-folder inside it.
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func New(root, machineID string) *Store {
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return &Store{root: strings.TrimSpace(root), machineID: machineID}
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}
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// Dir is where the files live.
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func (s *Store) Dir() string { return filepath.Join(s.root, DirName) }
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// MyFile is the only file this machine ever writes.
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func (s *Store) MyFile() string { return filepath.Join(s.Dir(), s.machineID+".ndjson") }
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// Append adds one record to this machine's file.
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//
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// Opened, written and closed per call, with O_APPEND: a sync client that
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// uploads the file between two contacts sees a complete file every time, and a
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// process killed mid-write loses at most the line it was writing.
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func (s *Store) Append(rec Record) error {
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if s.root == "" {
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return fmt.Errorf("syncfolder: no folder configured")
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}
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if err := os.MkdirAll(s.Dir(), 0o755); err != nil {
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return fmt.Errorf("syncfolder: create %s: %w", s.Dir(), err)
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}
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rec.V = FormatVersion
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rec.By = s.machineID
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if rec.At.IsZero() {
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rec.At = time.Now().UTC()
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}
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rec.At = rec.At.UTC()
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line, err := json.Marshal(rec)
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if err != nil {
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return fmt.Errorf("syncfolder: encode: %w", err)
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}
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f, err := os.OpenFile(s.MyFile(), os.O_APPEND|os.O_CREATE|os.O_WRONLY, 0o644)
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if err != nil {
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return fmt.Errorf("syncfolder: open %s: %w", s.MyFile(), err)
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}
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defer f.Close()
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if _, err := f.Write(append(line, '\n')); err != nil {
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return fmt.Errorf("syncfolder: write: %w", err)
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}
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return nil
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}
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// Peer is another machine's file and how far this one has read it.
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type Peer struct {
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MachineID string
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Path string
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Size int64
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}
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// Peers lists the other machines' files, skipping this machine's own.
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func (s *Store) Peers() ([]Peer, error) {
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if s.root == "" {
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return nil, fmt.Errorf("syncfolder: no folder configured")
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}
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entries, err := os.ReadDir(s.Dir())
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if err != nil {
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if os.IsNotExist(err) {
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return nil, nil // nobody has written anything yet
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}
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return nil, err
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}
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var out []Peer
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for _, e := range entries {
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if e.IsDir() || !strings.HasSuffix(e.Name(), ".ndjson") {
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continue
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}
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id := strings.TrimSuffix(e.Name(), ".ndjson")
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if id == s.machineID {
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continue // never read our own back — that is how a loop starts
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}
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info, err := e.Info()
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if err != nil {
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continue
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}
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out = append(out, Peer{MachineID: id, Path: filepath.Join(s.Dir(), e.Name()), Size: info.Size()})
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}
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return out, nil
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}
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// ReadFrom returns the records in a peer's file after byte offset `from`, and
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// the offset to resume at next time.
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//
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// Resuming by byte offset is what keeps a sync cheap: a file with 40 000
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// contacts is read once, and thereafter only its tail. The returned offset
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// advances ONLY past complete lines — a file caught mid-upload ends in a
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// partial line, and stopping short of it means the next pass reads that record
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// whole instead of discarding it.
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func ReadFrom(path string, from int64) ([]Record, int64, error) {
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data, err := os.ReadFile(path)
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if err != nil {
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return nil, from, err
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}
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// A file that SHRANK was replaced, not appended to — a sync conflict copy,
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// a restore, a machine id reused. Start again rather than read from an
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// offset that now points into the middle of a different record.
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if int64(len(data)) < from {
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from = 0
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}
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tail := data[from:]
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var recs []Record
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consumed := int64(0)
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for {
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i := indexByte(tail, '\n')
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if i < 0 {
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break // an incomplete final line: leave it for next time
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}
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line := tail[:i]
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tail = tail[i+1:]
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consumed += int64(i) + 1
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if len(strings.TrimSpace(string(line))) == 0 {
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continue
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}
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var rec Record
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if err := json.Unmarshal(line, &rec); err != nil {
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continue // one unreadable line must not stop the file
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}
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if rec.V > FormatVersion {
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continue // written by a newer OpsLog: skip, never guess
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}
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if rec.UID == "" || rec.Op == "" {
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continue
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}
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recs = append(recs, rec)
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}
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return recs, from + consumed, nil
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}
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func indexByte(b []byte, c byte) int {
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for i := range b {
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if b[i] == c {
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return i
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}
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}
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return -1
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}
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// Merge reduces a batch of records to ONE decision per contact — the winner.
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//
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// Applying every record in turn would work but would write the same row several
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// times over, and on a first sync of a large log that is thousands of pointless
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// updates. It also makes the result independent of the order the peers'
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// files happened to be read in.
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func Merge(recs []Record) map[string]Record {
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out := make(map[string]Record, len(recs))
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for _, r := range recs {
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cur, seen := out[r.UID]
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if !seen || Wins(r, cur) {
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out[r.UID] = r
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}
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}
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return out
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}
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