268 lines
7.5 KiB
Go
268 lines
7.5 KiB
Go
//go:build windows
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package audio
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import (
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"fmt"
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"sync"
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)
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// Manager owns the DVK record/playback lifecycle: at most one recording and
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// one playback at a time. Device ids are passed per call so the host can route
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// recording to the mic and playback to the rig (or the preview speakers).
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type Manager struct {
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mu sync.Mutex
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recStop chan struct{}
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recDone chan recResult
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playStop chan struct{}
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monStop chan struct{} // RX monitor passthrough (capture → render)
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monRing *pcmRing // live audio hand-off, also fed by the network stream
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txStop chan struct{} // TX audio passthrough (mic → rig)
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onChange func() // fired on any record/playback state transition
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}
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type recResult struct {
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pcm []byte
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err error
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}
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// NewManager creates a DVK manager. onChange (optional) is called whenever the
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// recording/playback state changes, so the host can push an audio:status event.
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func NewManager(onChange func()) *Manager { return &Manager{onChange: onChange} }
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func (m *Manager) notify() {
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if m.onChange != nil {
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m.onChange()
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}
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}
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// StartRecording begins capturing from deviceID into memory. Finish with
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// StopRecording (which writes the WAV) or CancelRecording (which discards it).
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func (m *Manager) StartRecording(deviceID string) error {
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m.mu.Lock()
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if m.recStop != nil {
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m.mu.Unlock()
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return fmt.Errorf("already recording")
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}
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stop := make(chan struct{})
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done := make(chan recResult, 1)
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m.recStop, m.recDone = stop, done
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m.mu.Unlock() // release BEFORE notify — onChange re-enters via IsRecording()
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go func() {
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pcm, err := recordPCM(deviceID, stop)
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done <- recResult{pcm, err}
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}()
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m.notify()
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return nil
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}
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// StopRecording ends the capture and writes it to path as a WAV file.
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func (m *Manager) StopRecording(path string) error {
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m.mu.Lock()
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stop, done := m.recStop, m.recDone
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m.recStop, m.recDone = nil, nil
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m.mu.Unlock()
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if stop == nil {
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return fmt.Errorf("not recording")
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}
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close(stop)
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res := <-done
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m.notify()
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if res.err != nil {
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return res.err
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}
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if len(res.pcm) == 0 {
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return fmt.Errorf("captured no audio (check the recording device)")
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}
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return writeWAV(path, res.pcm)
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}
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// CancelRecording aborts a recording without saving.
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func (m *Manager) CancelRecording() {
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m.mu.Lock()
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stop, done := m.recStop, m.recDone
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m.recStop, m.recDone = nil, nil
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m.mu.Unlock()
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if stop != nil {
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close(stop)
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<-done
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m.notify()
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}
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}
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func (m *Manager) IsRecording() bool {
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m.mu.Lock()
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defer m.mu.Unlock()
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return m.recStop != nil
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}
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func (m *Manager) IsPlaying() bool {
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m.mu.Lock()
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defer m.mu.Unlock()
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return m.playStop != nil
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}
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// Play renders a WAV file to deviceID. Any current playback is stopped first.
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// Returns immediately; playback runs in the background.
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func (m *Manager) Play(deviceID, path string) error {
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pcm, rate, ch, bits, err := readWAV(path)
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if err != nil {
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return err
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}
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m.StopPlayback()
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stop := make(chan struct{})
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m.mu.Lock()
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m.playStop = stop
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m.mu.Unlock()
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go func() {
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_ = playPCM(deviceID, pcm, rate, ch, bits, stop)
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m.mu.Lock()
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if m.playStop == stop {
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m.playStop = nil
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}
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m.mu.Unlock()
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m.notify()
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}()
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m.notify()
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return nil
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}
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// StopPlayback halts any in-progress playback.
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func (m *Manager) StopPlayback() {
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m.mu.Lock()
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stop := m.playStop
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m.playStop = nil
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m.mu.Unlock()
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if stop != nil {
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close(stop)
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m.notify()
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}
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}
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// ---- RX audio monitor (Phase 2: USB codec passthrough) --------------------
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//
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// StartMonitor pipes live RX audio from inputDev (e.g. the rig's "USB Audio
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// CODEC" capture endpoint) to outputDev (your speakers/headset) through a
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// latency-bounded ring, so you HEAR the radio inside OpsLog. The very same ring
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// is later fed by the network 50003 stream instead of a USB capture — the render
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// half is transport-agnostic. inputDev "" = system default capture.
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func (m *Manager) StartMonitor(inputDev, outputDev string) error {
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return m.startMonitor(inputDev, outputDev, true)
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}
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// StartMonitorSink starts ONLY the render side (no USB capture) so an external
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// producer — the network 50003 stream — can feed decoded RX PCM via
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// PushMonitorAudio. Same output path as StartMonitor, minus the capture goroutine.
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func (m *Manager) StartMonitorSink(outputDev string) error {
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return m.startMonitor("", outputDev, false)
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}
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// startMonitor wires the RX monitor: always a render loop pulling from monRing;
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// when capture is true it also captures inputDev into that ring (USB monitor).
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// When false the ring is fed only by PushMonitorAudio (network audio).
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func (m *Manager) startMonitor(inputDev, outputDev string, capture bool) error {
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m.mu.Lock()
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if m.monStop != nil {
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m.mu.Unlock()
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return fmt.Errorf("monitor already running")
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}
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stop := make(chan struct{})
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ring := newPCMRing(bytesPerSec / 2) // ~500 ms cap — low latency for live monitor
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m.monStop, m.monRing = stop, ring
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m.mu.Unlock()
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if capture {
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// Producer: capture the rig's USB audio into the ring.
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go func() {
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_ = captureStream(inputDev, stop, func(chunk []byte) { ring.Push(chunk) })
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}()
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}
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// Consumer: render the ring to the output device at the internal 16 kHz mono.
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go func() {
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_ = renderStream(outputDev, sampleRate, channels, bitsPerSample, stop, ring)
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}()
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m.notify()
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return nil
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}
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// StopMonitor stops the RX monitor passthrough.
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func (m *Manager) StopMonitor() {
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m.mu.Lock()
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stop := m.monStop
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m.monStop, m.monRing = nil, nil
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m.mu.Unlock()
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if stop != nil {
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close(stop)
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m.notify()
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}
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}
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// MonitorActive reports whether the RX monitor passthrough is running.
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func (m *Manager) MonitorActive() bool {
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m.mu.Lock()
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defer m.mu.Unlock()
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return m.monStop != nil
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}
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// PushMonitorAudio feeds externally-sourced PCM (16 kHz mono 16-bit) into the
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// active monitor's output — the hook the network 50003 audio stream uses to play
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// decoded RX through the very same output path a USB capture feeds. No-op when no
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// monitor is running. Keeps the unexported ring inside the package.
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func (m *Manager) PushMonitorAudio(pcm []byte) {
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m.mu.Lock()
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ring := m.monRing
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m.mu.Unlock()
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if ring != nil {
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ring.Push(pcm)
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}
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}
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// ---- TX audio passthrough (Phase 3: live mic → rig over USB) --------------
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//
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// StartTXAudio pipes your live microphone (micDev) into the rig's audio input
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// (toRadioDev — for a USB-connected rig, its "USB Audio CODEC" render endpoint),
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// so you talk through the PC. It is the mirror of StartMonitor (same ring +
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// capture + render primitives, source/sink swapped). PTT keying is the caller's
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// job (the app layer keys PTT before this and unkeys after) so this stays a pure
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// audio route. The captured 16 kHz mono stream is also the exact shape the future
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// network 50003 TX will encode and send — so Phase 5 reuses this capture side.
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func (m *Manager) StartTXAudio(micDev, toRadioDev string) error {
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m.mu.Lock()
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if m.txStop != nil {
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m.mu.Unlock()
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return fmt.Errorf("TX audio already running")
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}
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stop := make(chan struct{})
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ring := newPCMRing(bytesPerSec / 4) // ~250 ms — tighter for live TX latency
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m.txStop = stop
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m.mu.Unlock()
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go func() {
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_ = captureStream(micDev, stop, func(chunk []byte) { ring.Push(chunk) })
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}()
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go func() {
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_ = renderStream(toRadioDev, sampleRate, channels, bitsPerSample, stop, ring)
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}()
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m.notify()
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return nil
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}
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// StopTXAudio stops the TX mic→rig passthrough.
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func (m *Manager) StopTXAudio() {
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m.mu.Lock()
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stop := m.txStop
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m.txStop = nil
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m.mu.Unlock()
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if stop != nil {
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close(stop)
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m.notify()
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}
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}
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// TXAudioActive reports whether the TX mic→rig passthrough is running.
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func (m *Manager) TXAudioActive() bool {
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m.mu.Lock()
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defer m.mu.Unlock()
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return m.txStop != nil
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}
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