Files
OpsLog/frontend/src/components/GridSquareMap.tsx
T
rouggy b918a8395b fix(maps): one imagery choice per map, not one for two of them
The world map and the grid-square map shared a single key, so picking
satellite imagery to look at grids repainted the main map too, and there
was no way to have terrain on one and streets on the other. They are
different maps answering different questions, and the imagery that suits
one is not the imagery that suits the next.

Four keys now, one per map, in lib/mapBase beside the remembered views —
named in one place so a rename cannot silently orphan somebody's choice —
and portable, so a copied data folder brings them along. The grid map
inherits whatever was set under the old shared key rather than being
reset to the default: an operator who chose imagery there keeps it.
2026-09-07 21:06:10 +02:00

317 lines
16 KiB
TypeScript

import { useEffect, useMemo, useRef, useState } from 'react';
import L from 'leaflet';
import 'leaflet/dist/leaflet.css';
import { Loader2, RefreshCw } from 'lucide-react';
import { GridSquares } from '../../wailsjs/go/main/App';
import { gridSquareBounds, gridToLatLon } from '@/lib/maidenhead';
import { useI18n } from '@/lib/i18n';
import { cn } from '@/lib/utils';
import { BASEMAPS, addBasemap, type BasemapKey } from '@/components/MainMap';
import { loadMapBase, saveMapBase, MAP_BASE_GRIDS, MAP_BASE_WORLD } from '@/lib/mapBase';
import { writeUiPref } from '@/lib/uiPref';
import { loadMapView, saveMapView, MAP_VIEW_GRIDS } from '@/lib/mapView';
// GridSquareMap — every Maidenhead square in the log, drawn on a world map.
//
// A square, not a marker. The question this answers is "where have I been
// heard", and the shape of the answer is an area: a wall of squares across the
// Atlantic and a bare Pacific says something about an antenna that a scatter of
// pins does not. Confirmed and merely worked are two fills of the same hue —
// the distinction is a STATE of one thing, not two categories, so it must not
// be two unrelated colours.
//
// 4 characters, never 6: at world zoom a 6-character square is sub-pixel, and
// aggregating to the big square is also how the count means "contacts in this
// square" rather than "contacts at this exact spot".
type Square = { grid: string; count: number; confirmed: boolean; band?: string; mode?: string };
// The SAME basemaps the Main-tab world map offers, imported rather than copied:
// two lists of tile servers is how one map ends up on a provider the other has
// already been blocked by. This map opened on a hardcoded dark Carto, which is
// the least legible of the four under translucent squares.
// Leaflet geometry is painted onto a CANVAS, and canvas takes a colour, not a
// stylesheet: "var(--success)" handed to fillStyle is simply invalid and the
// shape is silently not drawn — a map with a correct square count and nothing
// on it. So the token is RESOLVED to its literal value here, once per theme,
// which is also why every other map in this app passes hex.
// The Earth, in the projection's own terms. Latitude stops at ±85.0511 because
// that is where Web Mercator does.
const WORLD_BOUNDS = L.latLngBounds(L.latLng(-85.0511, -180), L.latLng(85.0511, 180));
function cssColour(token: string, fallback: string): string {
try {
const v = getComputedStyle(document.documentElement).getPropertyValue(token).trim();
return v || fallback;
} catch { return fallback; }
}
// Mode scope. The names come straight from the backend's own classes ("ALL",
// "PHONE", "CW", "DIGI") plus FTX, which is narrower than digital and usually
// the honest one beside an FTx panel — a square worked on RTTY in a contest is
// not a square worked on FT8.
const SCOPES = [
{ key: 'ALL', label: 'gsm.all' },
{ key: 'PHONE', label: 'gsm.phone' },
{ key: 'CW', label: 'gsm.cw' },
{ key: 'DIGI', label: 'gsm.digital' },
{ key: 'FTX', label: 'gsm.ftx' },
] as const;
type ScopeKey = typeof SCOPES[number]['key'];
const SCOPE_KEY = 'opslog.gridMapScope';
// Chosen fill colours. Empty means "follow the theme", which is the default and
// stays the default: the tokens already track the four themes, and freezing a
// hex at first run would leave a dark-theme map painted in the light palette.
const COL_CONFIRMED_KEY = 'opslog.gridMapColorConfirmed';
const COL_WORKED_KEY = 'opslog.gridMapColorWorked';
// A colour input only accepts #rrggbb. The theme tokens ARE plain hex today, so
// this normally just passes them through — but a token that ever becomes oklch()
// or a named colour would silently drive the swatch to black, and a fallback is
// cheaper than that debugging session.
function asHex(v: string, fallback: string): string {
return /^#[0-9a-f]{6}$/i.test(v.trim()) ? v.trim() : fallback;
}
export function GridSquareMap({ myGrid, className }: { myGrid?: string; className?: string }) {
const { t } = useI18n();
const hostRef = useRef<HTMLDivElement>(null);
const mapRef = useRef<L.Map | null>(null);
const layerRef = useRef<L.LayerGroup | null>(null);
const [squares, setSquares] = useState<Square[] | null>(null);
const [busy, setBusy] = useState(false);
const [err, setErr] = useState('');
const [scope, setScope] = useState<ScopeKey>(
() => (SCOPES.some((s) => s.key === localStorage.getItem(SCOPE_KEY))
? (localStorage.getItem(SCOPE_KEY) as ScopeKey) : 'DIGI'));
// This map's own imagery. It shared the world map's key until they were
// separated, so a choice made back then is inherited rather than reset.
const [basemap, setBasemap] = useState<BasemapKey>(() => loadMapBase(MAP_BASE_GRIDS, 'light', MAP_BASE_WORLD));
const [confColour, setConfColour] = useState(() => localStorage.getItem(COL_CONFIRMED_KEY) ?? '');
const [workedColour, setWorkedColour] = useState(() => localStorage.getItem(COL_WORKED_KEY) ?? '');
// Repaint the squares when the THEME changes, not the basemap: the fills come
// from theme tokens resolved at draw time, so a theme switch leaves them on
// the old palette until something forces a redraw.
const [themeTick, setThemeTick] = useState(0);
useEffect(() => {
const obs = new MutationObserver(() => setThemeTick((n) => n + 1));
obs.observe(document.documentElement, { attributes: true, attributeFilter: ['data-theme'] });
return () => obs.disconnect();
}, []);
const load = async (sc: ScopeKey = scope) => {
setBusy(true); setErr('');
try {
const r = (await GridSquares(sc)) as any;
setSquares((Array.isArray(r) ? r : []) as Square[]);
} catch (e: any) {
setErr(String(e?.message ?? e));
setSquares([]);
} finally { setBusy(false); }
};
useEffect(() => { void load(scope); /* eslint-disable-next-line react-hooks/exhaustive-deps */ }, [scope]);
// One-time map creation. preferCanvas: a busy digital log is a few thousand
// rectangles, and as SVG that is a few thousand DOM nodes to lay out on every
// pan.
useEffect(() => {
if (!hostRef.current || mapRef.current) return;
const m = L.map(hostRef.current, {
preferCanvas: true,
zoomControl: true,
attributionControl: true,
// ONE world, not a row of them. worldCopyJump exists to make a path look
// continuous across the date line; here it only meant the same continent
// appeared two or three times, each carrying the same squares.
worldCopyJump: false,
// Zoom 0 is the whole planet in 256 pixels — the level at which Greenland
// and Antarctica are both on screen. The old floor of 1 made that
// impossible on any window wider than it is tall: one step out was already
// too far in.
minZoom: 0,
}).setView([20, 0], 2);
// The whole world, once, whatever the window is shaped like — computed by
// Leaflet from the container rather than guessed with a zoom number. Unless
// the operator has already chosen a view: theirs is the answer, and fitting
// the world over it would undo the choice on every tab switch.
const saved = loadMapView(MAP_VIEW_GRIDS);
if (saved) m.setView([saved.lat, saved.lon], saved.zoom);
else m.fitWorld({ animate: false });
m.on('moveend', () => {
const c = m.getCenter();
saveMapView(MAP_VIEW_GRIDS, c.lat, c.lng, m.getZoom());
});
mapRef.current = m;
layerRef.current = L.layerGroup().addTo(m);
// Leaflet measures its container ONCE, when the map is created, and never
// looks again. Here that measurement happens while the panel is still
// laying out — so the map kept the height it had at that instant and the
// rest of the panel stayed blank underneath it, whatever the window size.
// Watching the host is the only fix that also survives a window resize, a
// split-pane drag and the tab being shown for the first time.
// fitWorld above ran against a container that may still have had no size —
// the tab is mounted hidden. Fit ONCE more the first time it really has one,
// and never again: after that the view belongs to the operator.
let fitted = !!saved; // a remembered view is already the right size
const ro = new ResizeObserver(() => {
m.invalidateSize({ animate: false });
const el = hostRef.current;
if (!fitted && el && el.clientWidth > 0 && el.clientHeight > 0) {
fitted = true;
m.fitWorld({ animate: false });
}
});
ro.observe(hostRef.current);
return () => { ro.disconnect(); m.remove(); mapRef.current = null; layerRef.current = null; };
}, []);
// The chosen basemap, shared with the Main-tab map so picking one there and
// finding another here cannot happen.
const baseRef = useRef<L.TileLayer | null>(null);
const labelsRef = useRef<L.TileLayer | null>(null);
useEffect(() => {
const m = mapRef.current;
if (!m) return;
// noWrap stops the world REPEATING; bounds stops Leaflet asking for the
// empty columns either side of it. What is left beside the planet is then
// the panel's own background rather than a wall of grey apologies.
addBasemap(m, basemap, baseRef, labelsRef, { noWrap: true, bounds: WORLD_BOUNDS });
baseRef.current?.bringToBack();
}, [basemap]);
// Redraw the squares.
useEffect(() => {
const layer = layerRef.current;
if (!layer) return;
layer.clearLayers();
// Resolved once for the whole redraw, not per square: getComputedStyle
// forces a style flush, and doing that a thousand times is a visible stall.
const confirmedColour = confColour || cssColour('--success', '#16a34a');
const workedFill = workedColour || cssColour('--chart-1', '#2a78d6');
const meColour = cssColour('--warning', '#f59e0b');
for (const sq of squares ?? []) {
const b = gridSquareBounds(sq.grid);
if (!b) continue;
// One hue, two states. Confirmed is the solid, saturated one; worked is
// the same colour held back — so the eye reads "more" and "less" of the
// same thing rather than two unrelated facts.
const colour = sq.confirmed ? confirmedColour : workedFill;
L.rectangle([[b.south, b.west], [b.north, b.east]], {
color: colour,
weight: 0.5,
opacity: sq.confirmed ? 0.9 : 0.5,
fillColor: colour,
fillOpacity: sq.confirmed ? 0.55 : 0.22,
})
.bindTooltip(
`${sq.grid}${sq.count} QSO${sq.count > 1 ? 's' : ''}` +
`${sq.band ? ` · ${sq.band}` : ''}${sq.mode ? ` ${sq.mode}` : ''}` +
`${sq.confirmed ? ` · ${t('gsm.confirmed')}` : ''}`,
{ sticky: true },
)
.addTo(layer);
}
// The operator's own square, so the pattern has an origin to be read from.
const me = myGrid ? gridToLatLon(myGrid) : null;
if (me) {
L.circleMarker([me.lat, me.lon], {
radius: 4, color: meColour, weight: 2,
fillColor: meColour, fillOpacity: 1,
}).bindTooltip(myGrid!.toUpperCase(), { sticky: true }).addTo(layer);
}
}, [squares, myGrid, t, themeTick, confColour, workedColour]);
const stats = useMemo(() => {
const list = squares ?? [];
return { total: list.length, confirmed: list.filter((s) => s.confirmed).length };
}, [squares]);
return (
// isolate is load-bearing, not tidiness. Leaflet puts its panes at z-index
// 400 and its zoom control at 1000, in the PAGE's stacking context — and the
// modals here are z-50. Without a stacking context of its own the map floats
// over Preferences and hides the Save and Close buttons. isolation:isolate
// confines every z-index Leaflet sets to this element.
<section className={cn('isolate relative flex flex-col min-h-0 rounded-lg border border-border bg-card overflow-hidden', className)}>
<header className="flex items-center gap-2 px-2.5 py-1.5 border-b border-border bg-muted/40 shrink-0 flex-wrap">
<span className="text-xs font-semibold uppercase tracking-wider text-muted-foreground">
{t('gsm.title')}
</span>
<div className="inline-flex rounded-md border border-border overflow-hidden">
{SCOPES.map((s, i) => (
<button key={s.key} type="button"
onClick={() => { setScope(s.key); try { localStorage.setItem(SCOPE_KEY, s.key); } catch { /* quota */ } }}
className={cn('px-1.5 h-6 text-[11px] whitespace-nowrap', i > 0 && 'border-l border-border',
scope === s.key ? 'bg-primary text-primary-foreground' : 'hover:bg-muted text-muted-foreground')}>
{t(s.label)}
</button>
))}
</div>
<span className="text-[11px] text-muted-foreground tabular-nums">
{t('gsm.count', { n: stats.total, c: stats.confirmed })}
</span>
<select
value={basemap}
onChange={(e) => { const v = e.target.value as BasemapKey; setBasemap(v); saveMapBase(MAP_BASE_GRIDS, v); }}
title={t('gsm.basemap')}
className="h-6 rounded border border-border bg-background px-1 text-[11px]"
>
{(Object.keys(BASEMAPS) as BasemapKey[]).map((k) => (
<option key={k} value={k}>{BASEMAPS[k].label}</option>
))}
</select>
{/* Beside the basemap, because they answer the same question: what this
map looks like. Written straight through — there is no Save here. */}
<label className="inline-flex items-center gap-1 text-[11px] text-muted-foreground" title={t('gsm.colConfirmed')}>
<input type="color" className="size-5 rounded border border-border bg-transparent p-0 cursor-pointer"
value={asHex(confColour || cssColour('--success', '#16a34a'), '#16a34a')}
onChange={(e) => { setConfColour(e.target.value); writeUiPref(COL_CONFIRMED_KEY, e.target.value); }} />
{t('gsm.confirmed')}
</label>
<label className="inline-flex items-center gap-1 text-[11px] text-muted-foreground" title={t('gsm.colWorked')}>
<input type="color" className="size-5 rounded border border-border bg-transparent p-0 cursor-pointer"
value={asHex(workedColour || cssColour('--chart-1', '#2a78d6'), '#2a78d6')}
onChange={(e) => { setWorkedColour(e.target.value); writeUiPref(COL_WORKED_KEY, e.target.value); }} />
{t('gsm.worked')}
</label>
{(confColour || workedColour) && (
<button type="button" title={t('gsm.colReset')}
onClick={() => {
setConfColour(''); setWorkedColour('');
writeUiPref(COL_CONFIRMED_KEY, ''); writeUiPref(COL_WORKED_KEY, '');
}}
className="text-[11px] text-muted-foreground hover:text-foreground px-1"></button>
)}
<span className="flex-1" />
<button type="button" onClick={() => void load()} disabled={busy} title={t('gsm.refresh')}
className="inline-flex items-center justify-center size-6 rounded border border-border hover:bg-muted disabled:opacity-50">
{busy ? <Loader2 className="size-3 animate-spin" /> : <RefreshCw className="size-3" />}
</button>
</header>
{err && <p className="px-2.5 py-1 text-[11px] text-destructive shrink-0">{err}</p>}
{/* The map host must have a real height or Leaflet renders nothing at all
— flex-1 + min-h-0, never a percentage. */}
{/* The ground beside the planet is the panel's own background: Leaflet
paints its container, and left to its default that surround was a
bright white slab against a dark theme. */}
<div ref={hostRef} className="flex-1 min-h-0 bg-card" />
<footer className="flex items-center gap-3 px-2.5 py-1 border-t border-border bg-muted/30 shrink-0 text-[10px] text-muted-foreground">
<span className="inline-flex items-center gap-1.5">
<span className="inline-block size-2.5 rounded-[2px]"
style={{ background: confColour || 'var(--success)', opacity: 0.75 }} />
{t('gsm.confirmed')}
</span>
<span className="inline-flex items-center gap-1.5">
<span className="inline-block size-2.5 rounded-[2px]"
style={{ background: workedColour || 'var(--chart-1)', opacity: 0.35 }} />
{t('gsm.worked')}
</span>
</footer>
</section>
);
}