Files
OpsLog/internal/autocall/autocall.go
T
rouggy 23323c91e0 fix(autocall): the QSO in progress outranks the ladder
Six faults from an evening on 60 m, all in the same family: the engine
judging a station by what the log wants from it and forgetting what is
already under way.

- An exchange was abandoned mid-QSO. The reply lands in the same period
  the ladder is re-read, and that period was judged before the reply was
  taken into account, so a better-ranked caller took the slot from a
  station that had just come back to us. The answer is settled first now,
  and our own report counts as being inside the exchange too — which also
  protects a QSO the operator started by hand.
- A station just picked started with misses against it. Its transmit slot
  was unknown until a second decode, and with the parity unknown every
  period counted, including the one spent transmitting to it.
- The freed slot after "it is working somebody else" was thrown away: the
  period's decodes are in hand, so the next station is picked from them
  rather than fifteen seconds later. Never mid-over.
- Auto-call is never armed from a stored setting — not at launch, not on
  a profile switch. It is the one feature that puts the station on the
  air by itself and OpsLog starts with Windows.
- It says what it is waiting for: a wanted station in a QSO with somebody
  else now shows beside the Auto button instead of looking idle.
- Switching profile left the previous logbook's verdicts on screen. The
  worked-index, chase-new and the frontend's cached verdicts are dropped
  when the logbook changes.

FT decodes: distance column, a message addressed to you set whole in
green (the station you are calling keeps a tint — most of what it sends
goes to other people), badge order L / Wkd / WL, list cleared when the
RIG changes band.

Rotor: new world-map compass from EC1KD's design, with the Ultrabeam boom
and second lobe restored and the compact form preserved; the classic dial
is kept and Settings → Rotator chooses between them. Stop no longer
flickers on a rotor standing still — movement was inferred from a degree,
less than the jitter a controller reports at rest.
2026-09-05 23:02:31 +02:00

1229 lines
46 KiB
Go

// Package autocall answers FT8/FT4 decodes without the operator clicking them.
//
// THIS KEYS THE TRANSMITTER ON ITS OWN, which is why the decision lives here,
// in one place, as a function of state that can be read, argued with and
// tested — rather than spread through a panel that only runs while its tab is
// open. Everything below is written as a series of refusals: a call goes out
// only when nothing says it should not.
//
// ── What it is for ────────────────────────────────────────────────────────
// On a busy band the operator cannot read twenty decodes, judge each against
// the log and click the right one inside a fifteen-second slot. This does that
// part: it ranks what is on the air by what the log still needs, calls the best
// one, and — the harder half — knows when to STOP calling it.
//
// ── The ladder ────────────────────────────────────────────────────────────
// A watched callsign outranks the same need from anybody else, at every level:
//
// WL new DXCC > new DXCC > WL new band > new band > WL new mode > new mode
// > WL new slot > new slot > watched with nothing needed
//
// Watching a callsign is the operator saying "this one matters more than the
// rule", so it lifts a station by one rung rather than jumping the whole
// ladder: a watched new-slot must not outrank a new entity that will not come
// back.
//
// ── Why it stops ──────────────────────────────────────────────────────────
// The failure that matters is not calling the wrong station, it is calling one
// station for ever. Four independent brakes, any of which releases the target:
//
// - attempts: 7 calls, or 15 for a watched callsign
// - misses: 3 periods IN WHICH IT TRANSMITS with no decode of it
// - the clock: a target held longer than MaxHold is dropped whatever the
// counters say, because a counter that never advances never trips
// - rounds: a callsign released this way is rested, and after MaxRounds
// series it is parked for the session
//
// A released station is not banned. It can be picked again once rested, but
// only while nothing of HIGHER rank is callable — which is what keeps "seven
// calls, then straight back to the same station" from being fifty calls.
//
// ── Who is callable ───────────────────────────────────────────────────────
// A station in the middle of an exchange with somebody else is never targeted.
// It cannot answer, and WSJT-X and JTDX ignore a reply to it anyway; only the
// station calling CQ, calling US, or sending its last frame is worth a slot.
package autocall
import (
"fmt"
"regexp"
"sort"
"strings"
"time"
"unicode"
)
// Need is what the log still wants from a station, worst to best.
type Need int
const (
NeedNone Need = iota
NeedSlot // entity worked on this band and in this mode, never together
NeedMode // entity never worked in this mode
NeedBand // entity never worked on this band
NeedDXCC // entity never worked at all
)
func (n Need) String() string {
switch n {
case NeedDXCC:
return "DXCC"
case NeedBand:
return "band"
case NeedMode:
return "mode"
case NeedSlot:
return "slot"
}
return "-"
}
// Decode is one line from the decoder, carrying both what the decision needs
// and what a reply has to send back untouched.
type Decode struct {
Call string
Band string
Mode string
Msg string
SNR int
At time.Time
TRPeriod int // slot length in seconds; 0 means "work it out from the mode"
Instance string
CQ bool
// Replay of the decoder's own line. WSJT-X matches a Reply against its
// decode list field for field, so these are passed through unread.
Ms uint32
DT float64
AudioHz int64
ModeRaw string
MsgRaw string
LowConf bool
// IsNew is false for a decode the sender replayed from its history. Shown
// in the panel, never answered: the station may have gone hours ago.
IsNew bool
}
// Candidate is a decode with the log's verdict on it attached.
type Candidate struct {
Decode
Need Need
Watched bool
// Unconfirmed says the need above exists ONLY because a contact was never
// confirmed — the operator hunts "new + unconfirmed", the band is in the log
// and the QSL is not. A real need outranks it; see rank.
Unconfirmed bool
// Hidden is true when the decodes panel's own filters are keeping this
// station off the screen. The operator's filters are the control: what is
// not shown is not called — see Settings.OnScreenOnly.
Hidden bool
// Worked is "already in the log on this band AND mode". Nothing is gained
// by calling it again — and while chasing confirmations it is the trap that
// makes the same station be called all evening, because an unconfirmed QSO
// leaves the entity flagged as still wanted.
Worked bool
}
// TXState is what the decoding application says it is doing.
type TXState struct {
Transmitting bool
Enabled bool // its own Enable Tx: nothing we send transmits while false
DXCall string
Msg string
Instance string
}
// Settings are the operator's.
type Settings struct {
Enabled bool
// Only is the "chase these callsigns" field: one or more, separated by
// spaces or commas. Filled, nothing else is ever called — the ladder still
// orders the ones listed, so "VP6D 3Y0J" calls whichever of the two is on
// the air and takes the better catch when both are. Wildcards are the watch
// list's job; this is a hunt list for right now.
//
// The brakes are unchanged, and hitting one stops the feature rather than
// moving on to somebody else — an explicit request deserves an explicit
// restart.
Only string
// Attempts before a target is released, and the larger allowance for a
// watched callsign.
Attempts int
WatchedAttempts int
// Misses is how many of the station's OWN transmit periods may pass with no
// decode of it before it is given up on.
Misses int
// Rest is how long a released callsign waits before it can be picked again,
// and MaxRounds how many such series it gets before being parked for the
// session.
Rest time.Duration
MaxRounds int
// MaxHold is the wall-clock backstop on one target.
MaxHold time.Duration
// OnScreenOnly restricts the calling to what the decodes panel is actually
// showing.
//
// The filters an operator sets while reading the band — CQ only, LoTW only,
// the new-category chips, continents, a minimum report, the search box — now
// bind the transmitter too: a station filtered off the screen is not called.
// It replaces a separate "LoTW users only" setting, which said one thing
// while the chip above the list said another.
//
// The panel publishes what it is showing; when it is publishing nothing —
// the tab was never opened this session — there is nothing to restrict and
// the ladder decides alone.
OnScreenOnly bool
}
// Defaults are what the operator gets before touching anything.
func Defaults() Settings {
return Settings{
Attempts: 7, WatchedAttempts: 15, Misses: 3,
Rest: 2 * time.Minute, MaxRounds: 3, MaxHold: 4 * time.Minute,
}
}
func (s Settings) withDefaults() Settings {
d := Defaults()
if s.Attempts <= 0 {
s.Attempts = d.Attempts
}
if s.WatchedAttempts <= 0 {
s.WatchedAttempts = d.WatchedAttempts
}
if s.Misses <= 0 {
s.Misses = d.Misses
}
if s.Rest <= 0 {
s.Rest = d.Rest
}
if s.MaxRounds <= 0 {
s.MaxRounds = d.MaxRounds
}
if s.MaxHold <= 0 {
s.MaxHold = d.MaxHold
}
return s
}
// ActionKind is what the caller must do about the decision.
type ActionKind int
const (
DoNothing ActionKind = iota
DoReply // answer this decode
DoHalt // stop the decoder transmitting
)
// Action is the decision, with the reason in plain words. The reason is not
// decoration: it is the only way an operator can tell an auto-call that is
// working from one that is stuck, and it goes to the log line by line.
type Action struct {
Kind ActionKind
Decode Decode
Reason string
// Soft asks the decoder to finish the over it is sending and only then stop
// transmitting, rather than cutting the carrier where it stands.
//
// It matters for exactly one brake. The attempts cap trips WHILE the seventh
// call is going out — that is what counts it — so a hard halt cuts that
// transmission a second in, which on the air is a half-sent call and on the
// screen is an auto-call that "starts and stops". Nothing is saved by
// stopping it: the frame is already half gone.
//
// Every other brake fires on a station that is not being transmitted to (it
// has vanished, or the clock ran out between overs), and there a hard halt
// is right: it is the one that also clears the decoder's own auto-sequence.
Soft bool
}
// Engine holds the state between periods. Not safe for concurrent use; the
// caller owns the serialisation, which in OpsLog is the UDP event loop.
type Engine struct {
set Settings
// target is the station being called, held as the decode last seen of it so
// a reply always carries a fresh timestamp.
target *Candidate
// targetInst is the receiver the target was picked on, so the brakes are
// counted against ITS periods and its transmissions.
targetInst string
// now is the time of the last period seen. Every deadline in here is measured
// against it rather than against the wall clock: the periods ARE the clock —
// they arrive stamped — and mixing the two gave a rest that expired against
// one reading and a hold that ran against another.
now time.Time
// waiting is the station the engine WOULD call and cannot, because it is in
// a QSO with somebody else. Kept so the toolbar can say so: an auto-call
// deliberately holding its fire looks exactly like one with nothing to do,
// and from the outside there was no way to tell them apart.
waiting string
// answered says the target has replied to us at least once — the exchange is
// under way and nothing may take its place.
answered bool
// heldSince is when this station BECAME the target, and is never refreshed
// while it stays one. It was, and that quietly disabled the clock backstop:
// a station decoded every period for ever kept pushing its own deadline
// forward, which is exactly the case the backstop exists for.
heldSince time.Time
attempts int
misses int
lastMiss string // period already counted, so one period counts once
txSlot int // which of the two slots the target transmits in; -1 unknown
stopped bool // an explicit "Only" target gave up: needs a restart
stoppedOn string
// rested says when a released callsign may be considered again, and rounds
// how many series it has already had this session.
rested map[string]time.Time
rounds map[string]int
// trace, when set, receives one line per period: what was on the air, why
// each station was refused, and what was decided. Off unless the operator
// asks for it — a line per period is a line every fifteen seconds, all
// night.
trace func(string, ...any)
// greyed is every station the OPERATOR stopped a call to.
//
// Halt is a verdict, not a pause: the operator watched the engine call this
// station and said no. Answering that by releasing the target and picking
// the same station again the next period — which is what clearing the state
// did — is the machine overruling them, and it is what Halt exists to
// prevent. It holds until auto-call is switched off and on again, which is
// the one gesture that plainly means "start over".
greyed map[string]bool
// done is every station the exchange was completed with this session.
//
// The log is the authority on what is worked, and it is SLOW: the QSO is
// logged when the operator (or the watcher) gets to it, several periods
// later. In between, the station we have just worked is still flagged as a
// new entity and is still on the air sending its 73 — which read as a
// perfectly good station to call, and the engine called it straight back.
done map[string]bool
}
func New(s Settings) *Engine {
return &Engine{set: s.withDefaults(), txSlot: -1,
rested: map[string]time.Time{}, rounds: map[string]int{}, done: map[string]bool{},
greyed: map[string]bool{}}
}
// SetSettings swaps the settings in place. A target already being called is
// kept: the operator adjusting a limit is not asking to abandon the QSO in
// flight, and switching the feature off is a separate call.
func (e *Engine) SetSettings(s Settings) { e.set = s.withDefaults() }
// Target is the callsign being called, for the panel. Empty when idle.
func (e *Engine) Target() string {
if e.target == nil {
return ""
}
return e.target.Call
}
// Status is what the panel shows: who, how far into the brakes, and whether
// the engine has given up and is waiting for the operator.
type Status struct {
Target string `json:"target"`
// Waiting: wanted, decoded, and in a QSO with somebody else.
Waiting string `json:"waiting"`
Attempts int `json:"attempts"`
Max int `json:"max"`
Misses int `json:"misses"`
MaxMiss int `json:"max_miss"`
Stopped bool `json:"stopped"`
StoppedOn string `json:"stopped_on"`
}
func (e *Engine) Status() Status {
st := Status{Misses: e.misses, MaxMiss: e.set.Misses, Stopped: e.stopped, StoppedOn: e.stoppedOn,
Waiting: e.waiting}
if e.target != nil {
st.Target = e.target.Call
st.Attempts = e.attempts
st.Max = e.maxAttempts(*e.target)
}
return st
}
// Reset clears everything except the settings — the operator's Halt, a profile
// change, or switching the feature off and on again.
func (e *Engine) Reset() {
e.target, e.attempts, e.misses, e.txSlot = nil, 0, 0, -1
e.targetInst = ""
e.lastMiss, e.stopped, e.stoppedOn = "", false, ""
e.rested, e.rounds = map[string]time.Time{}, map[string]int{}
e.done, e.greyed = map[string]bool{}, map[string]bool{}
}
// Halt is the operator stopping the call in progress.
//
// The station is set aside for the session — see greyed — and the target is
// released. Returns the callsign so the caller can say what happened; empty
// when nothing was being called, where Halt is just a halt.
func (e *Engine) Halt() string {
if e.target == nil {
return ""
}
call := strings.ToUpper(e.target.Call)
e.greyed[call] = true
e.release(call, true)
// Not counted as a series: the brakes are about a station that will not
// answer, and this one was never given the chance. It will not be called
// again anyway.
e.rounds[call]--
if e.rounds[call] < 0 {
e.rounds[call] = 0
}
delete(e.rested, call)
return call
}
// SetTrace turns the per-period trace on (a non-nil function) or off (nil).
func (e *Engine) SetTrace(fn func(string, ...any)) { e.trace = fn }
// Greylisted reports how many stations the operator has stopped this session.
func (e *Engine) Greylisted() int { return len(e.greyed) }
// Take hands the operator's own click to the engine: the station they picked
// becomes the target, with the counters restarted. Everything after it — the
// brakes, the hand-off at the end of the QSO — then applies as usual.
func (e *Engine) Take(c Candidate) {
e.target, e.targetInst = &c, c.Instance
e.heldSince = c.At
e.attempts, e.misses, e.txSlot, e.lastMiss = 0, 0, -1, ""
e.stopped, e.stoppedOn = false, ""
}
// maxAttempts is the allowance for one target: larger for a watched callsign,
// because that is the operator saying this one is worth the extra slots.
func (e *Engine) maxAttempts(c Candidate) int {
if c.Watched {
return e.set.WatchedAttempts
}
return e.set.Attempts
}
// rank is the ladder, as one number.
//
// A WATCHED callsign outranks everything that is not watched. That is what a
// watch list means: the operator has named this station, and the machine's
// opinion of what the log needs does not get to overrule it.
//
// It did before, one rung at a time — watched new band above plain new band,
// but a watched station with nothing needed at the very bottom. On a band full
// of stations that ARE needed, that station was never reached: a watched
// DXpedition sat there all evening while the engine worked Brazilians. The
// list is not a tie-breaker, it is the answer.
//
// Below that line the old order stands, and for the same reasons: what is
// needed first, and a real need above one that exists only because a QSL never
// came — an unconfirmed new BAND still outranks a real new SLOT, because the
// band is the bigger prize whatever state it is in.
//
// 100+ every watched callsign, ordered among themselves by the same rule
// 18 DXCC 16 DXCC unconf
// 14 band 12 band unconf
// 10 mode 8 mode unconf
// 6 slot 4 slot unconf
// 0 nothing to call for
func rank(c Candidate) int {
r := int(c.Need) * 4 // slot 4, mode 8, band 12, DXCC 16
if c.Need != NeedNone && !c.Unconfirmed {
r += 2
}
if c.Watched {
// Above every unwatched station, whatever the log makes of either.
return 100 + r
}
return r
}
// onlyList splits the chase field. Space or comma, either way: an operator
// typing a list types it the way they think of it, and a field that silently
// ignores half of what was entered is worse than one that refuses it.
func onlyList(field string) []string {
out := []string{}
for _, tok := range strings.FieldsFunc(strings.ToUpper(field), func(r rune) bool {
return r == ',' || r == ';' || unicode.IsSpace(r)
}) {
if tok = strings.TrimSpace(tok); tok != "" {
out = append(out, tok)
}
}
return out
}
func inList(list []string, call string) bool {
for _, c := range list {
if c == call {
return true
}
}
return false
}
var gridRe = regexp.MustCompile(`^[A-R]{2}[0-9]{2}([A-X]{2})?$`)
// isGrid is the grid test with the exchange tokens taken out first.
//
// "RR73" IS a valid Maidenhead square by the pattern — two letters in A-R, two
// digits — and it is also the second most common thing to find in that position
// of a message. Counting it as a fresh call spent an attempt on every QSO the
// engine actually completed, which is precisely backwards: a station that
// answers should cost nothing.
func isGrid(tok string) bool {
switch tok {
case "RR73", "RRR", "73", "RR", "R":
return false
}
return gridRe.MatchString(tok)
}
// messages splits a decoded line into the messages it carries.
//
// One transmission can hold two. MSHV answers several callers at once — its
// own multi-answer transmission, not SuperFox — and the decoder prints them as
// one line:
//
// YV5ALI RR73; F4BPO <HK0/PY8WW> -08
//
// The second half is a report to F4BPO. Reading only the start of the line, the
// engine saw a station working YV5ALI, decided it could not answer us, and
// dropped the target — at the exact moment the DX was answering. Each segment
// is its own message and names its own recipient first.
func messages(msg string) []string {
return strings.Split(strings.ToUpper(strings.TrimSpace(msg)), ";")
}
// bare strips the angle brackets a decoder puts round a compressed callsign,
// and upper-cases what is left. "<HP/WE9G>" and "HP/WE9G" are one station, and
// every comparison in here has to agree about that.
func bare(call string) string {
return strings.Trim(strings.ToUpper(strings.TrimSpace(call)), "<>")
}
// addressedTo reports whether one message segment is addressed to a callsign.
// The recipient is the first token, sometimes bracketed when the sender has
// compressed a non-standard call.
func addressedTo(part, call string) bool {
toks := strings.Fields(part)
if len(toks) == 0 || call == "" {
return false
}
return bare(toks[0]) == bare(call)
}
// callable reports whether a station can be answered RIGHT NOW.
//
// A station in mid-exchange is committed to somebody else: it will not answer,
// and WSJT-X and JTDX refuse to act on a reply to it at all — so calling it is
// at best a wasted slot and at worst the operator watching an auto-call that
// appears to do nothing. CQ, a message addressed to us, and the final frame of
// somebody else's QSO (the station is free from the next period) are the three
// states worth a call.
func callable(c Candidate, myCall string) bool {
if c.CQ {
return true
}
parts := messages(c.Msg)
if len(parts) == 0 {
return false // nothing to read: assume it is busy rather than call blind
}
for _, part := range parts {
toks := strings.Fields(part)
if len(toks) == 0 {
continue
}
if addressedTo(part, myCall) {
return true // it is calling us
}
switch toks[len(toks)-1] {
case "RR73", "RRR", "73":
return true
}
}
return false
}
// callingUs is the stronger half of callable: the station has our callsign in
// its message, so it has heard us and is waiting for an answer.
func callingUs(c Candidate, myCall string) bool {
if myCall == "" || c.CQ {
return false
}
for _, part := range messages(c.Msg) {
if addressedTo(part, myCall) {
return true
}
}
return false
}
// finished reports that the exchange with this station is over: it sent us the
// last frame. Read from ITS message rather than from our own transmit state,
// which says only what we did.
func finished(decodes []Candidate, call, myCall string) bool {
if myCall == "" {
return false
}
me := strings.ToUpper(myCall)
call = strings.ToUpper(call)
for _, c := range decodes {
if strings.ToUpper(c.Call) != call {
continue
}
// Every segment: a fox says goodbye to one caller and hello to the next
// in the same transmission.
for _, part := range messages(c.Msg) {
toks := strings.Fields(part)
if len(toks) < 2 || !addressedTo(part, me) {
continue
}
switch toks[len(toks)-1] {
case "RR73", "RRR", "73":
return true
}
}
}
return false
}
// slotOf is which of the two alternating slots a moment falls in. FT8 stations
// transmit in one and listen in the other, so a station is legitimately absent
// half the time — counting that as a miss dropped a perfectly workable station
// after two unlucky periods.
func slotOf(at time.Time, trSec int) int {
if trSec <= 0 {
trSec = 15
}
return int((at.UTC().Unix() / int64(trSec)) % 2)
}
// Period is one slot's worth of decodes, with the state of the world around it.
type Period struct {
// Instance is the receiver this period came from. With two decoders running
// — the split view, two bands — their slots are separate: a station absent
// from the OTHER receiver's period says nothing about the one being called
// on this one, and counting it as a miss dropped a target that was being
// decoded perfectly well.
Instance string
// Key identifies the period, so a handler that runs twice for one slot
// cannot count the same miss twice.
Key string
At time.Time
TRPeriod int
Decodes []Candidate
TX TXState
MyCall string
}
// OnPeriod is the decision, taken once per receive period.
func (e *Engine) OnPeriod(p Period) Action {
if !e.set.Enabled {
return Action{}
}
if !p.At.IsZero() {
e.now = p.At
}
// ONE station at a time, on the receiver it is being called on.
//
// This is the guarantee with two decoders running: while a target is held,
// a period from any OTHER receiver is not even looked at. It cannot start a
// second QSO over the top of the one in progress, however much better the
// station it hears is, and its periods count no missed periods against a
// target that was never on its band.
if e.target != nil && e.targetInst != "" && p.Instance != "" && p.Instance != e.targetInst {
return Action{}
}
// ── An existing target ────────────────────────────────────────────────
if e.target != nil {
t := *e.target
tc := strings.ToUpper(t.Call)
// HAS IT ANSWERED US? Settled first, before any of the checks below can
// decide to leave it.
//
// The reply lands in the same period the ladder is re-read, and that
// period used to be judged with answered still false — so a station
// answering our CQ-call was dropped for a better-ranked one in the exact
// period it came back to us. Watched from the shack: mid-exchange with
// V31MA, report sent, and OpsLog switched to a station calling on the
// other side of the screen. A QSO in progress outranks the ladder.
if seen := bestOf(p.Decodes, tc); seen != nil && callingUs(*seen, p.MyCall) {
e.answered = true
}
// The exchange is over — either the station sent us its last frame, or
// the log now holds it. Hand straight on to the next station in the same
// period rather than waiting for the next one: the slot is the resource.
if finished(p.Decodes, tc, p.MyCall) || workedNow(p.Decodes, tc) {
e.release(tc, false)
// AND NOTHING ELSE THIS PERIOD. The next station is picked on the next
// one, fifteen seconds later, and it is still there.
//
// His RR73 is decoded while we are between overs, so the decoder is
// about to send our own 73 in the slot that is opening. Answering
// somebody else now takes that slot: the reply switches the DX call
// mid-sequence and the 73 never goes out whole — an operator watching
// saw both transmissions in one period, and the station at the other
// end never got the frame that closes the contact.
//
// This used to hand straight on "because the slot is the resource".
// The slot is worth less than the QSO it would spoil.
return Action{Kind: DoNothing,
Reason: fmt.Sprintf("QSO with %s finished — leaving the next slot for our 73", tc)}
}
// The clock backstop. Every counter below depends on decodes arriving in
// a particular shape; this one does not depend on anything.
if !e.heldSince.IsZero() && p.At.Sub(e.heldSince) > e.set.MaxHold {
e.giveUp(tc, t)
return Action{Kind: DoHalt, Reason: fmt.Sprintf("%s held for %s with nothing to show for it", tc, e.set.MaxHold)}
}
if e.trace != nil {
e.trace("period %s holding %s calls=%d/%d misses=%d/%d%s",
p.Key, tc, e.attempts, e.maxAttempts(t), e.misses, e.set.Misses,
map[bool]string{true: " (transmitting)", false: ""}[p.TX.Transmitting])
}
// SOMETHING BETTER HAS COME ON THE AIR.
//
// A target is held until it answers or a brake releases it, and that is
// right once an exchange has started — but before it has, holding means
// spending the next two minutes on a new slot while the watched
// DXpedition calls CQ three rows above it. Which is what an operator
// sees: the first CQ ignored, then the second one answered because the
// other call had run its course.
//
// So while the target has NOT answered us, a strictly better station
// takes its place. "Better" is the ladder, which does not flicker: a
// station's need does not change from period to period, so this cannot
// oscillate between two of them — only a genuinely higher rung wins.
if !e.answered {
if a, ok := e.preempt(p); ok {
return a
}
}
if seen := bestOf(p.Decodes, tc); seen != nil {
// The decode is refreshed so a reply carries a current timestamp; the
// hold clock is NOT — see heldSince.
e.target = seen
e.misses, e.lastMiss = 0, ""
e.txSlot = slotOf(p.At, periodSecs(p, *seen))
// In QSO: the decoder is sequencing the exchange on its own and the
// attempt counter has done its job. Interrupting it with another
// reply is how two transmissions land in one slot.
if callingUs(*seen, p.MyCall) {
e.attempts = 0
e.answered = true
// The exchange is under way, so the hold clock starts again from
// here: it exists to end a call nobody answers, and this one has
// been answered. Without this a QSO that began at the end of a
// long wait could be halted mid-exchange by a backstop that was
// counting the wait.
e.heldSince = p.At
return Action{}
}
// IT IS WORKING SOMEBODY ELSE. Stop calling it.
//
// Callability was tested when the station was CHOSEN and never again
// while it was held — so a station picked on its CQ, which then
// answered another caller, went on being called for the whole seven
// attempts. Two minutes of transmitting at a station that is in a
// QSO and cannot hear the call, while the band moves on.
//
// Its final frame does not count: a station sending RR73 to somebody
// else is one period from being free, which is the best moment there
// is to be calling it. Only a report or a grid to another station
// means the exchange is under way.
if !callable(*seen, p.MyCall) {
why := fmt.Sprintf("%s is working %s — it cannot answer", tc, addressee(seen.Msg))
e.drop()
// AND THE SLOT IS STILL FREE. This period's decodes are in hand,
// so the next station is picked from them now instead of fifteen
// seconds from now — the operator watching the screen sees a CQ
// two rows down go unanswered for a whole period, and reads that
// as the engine having missed it.
//
// Never while transmitting: a reply then switches the decoder's
// call mid-over and cuts our own transmission in half, which is
// the whole reason the halt below is Soft.
if !p.TX.Transmitting {
if a := e.pick(p, why); a.Kind == DoReply {
return a
}
}
return Action{Kind: DoHalt, Soft: true, Reason: why}
}
return Action{}
}
// Absent. Only its OWN transmit periods count against it — and never one
// of ours: our transmission is the reason it is not there.
if p.TX.Transmitting {
return Action{}
}
if e.txSlot >= 0 && slotOf(p.At, periodSecs(p, t)) != e.txSlot {
return Action{}
}
if e.lastMiss == p.Key {
return Action{}
}
e.lastMiss = p.Key
e.misses++
if e.misses >= e.set.Misses {
e.giveUp(tc, t)
return Action{Kind: DoHalt, Reason: fmt.Sprintf("%s not decoded for %d of its own periods", tc, e.set.Misses)}
}
return Action{}
}
// ── No target ─────────────────────────────────────────────────────────
if e.stopped {
return Action{} // an explicit target gave up; the operator restarts it
}
return e.pick(p, "")
}
// pick chooses the best station on the air and answers it.
//
// NEVER over a transmission in progress, and that guard belongs HERE because
// there are two ways in. A reply is not a request the decoder queues: WSJT-X
// acts on it at once, drops the exchange it is in and starts calling the new
// station — so a reply sent while our own 73 was going out cut that 73 about a
// second in, and the station we had just worked never got it. Reported from the
// air, and the sequence is exactly this one: his RRR is decoded, the QSO reads
// as finished, and the next station is picked in the same instant.
//
// The slot is worth having, but not at the price of the QSO in hand. The next
// period is a fifteen-second wait and everything worth calling is still there.
func (e *Engine) pick(p Period, why string) Action {
if e.trace != nil {
e.tracePick(p)
}
if p.TX.Transmitting {
if why != "" {
return Action{Kind: DoNothing, Reason: why + " — holding until the transmission ends"}
}
return Action{}
}
only := onlyList(e.set.Only)
var best *Candidate
var bestRank int
// The best station that is wanted, decoded, and working somebody else. It
// is not a candidate — it cannot answer — but it is the reason the engine
// is silent, and the operator is entitled to know that.
waiting, waitingRank := "", 0
for i := range p.Decodes {
c := p.Decodes[i]
if ok, why := e.judge(c, p, only); !ok {
if why == "busy" {
if r := rank(c); r > waitingRank {
waiting, waitingRank = strings.ToUpper(c.Call), r
}
}
continue
}
r := rank(c)
if best == nil || better(c, r, *best, bestRank, p.MyCall) {
cc := c
best, bestRank = &cc, r
}
}
e.waiting = waiting
if best == nil {
if waiting != "" {
return Action{Kind: DoNothing,
Reason: fmt.Sprintf("waiting for %s — it is working somebody else", waiting)}
}
if why != "" {
return Action{Kind: DoNothing, Reason: why + " — nothing else worth calling"}
}
return Action{}
}
e.waiting = ""
e.target, e.heldSince, e.targetInst = best, p.At, best.Instance
// ITS SLOT IS KNOWN FROM THE DECODE THAT MADE IT A CANDIDATE.
//
// This used to start at -1, meaning "parity unknown", and with parity
// unknown the miss counter has nothing to filter on: every period without
// the station counted, INCLUDING the one we spend transmitting to it, where
// it cannot be decoded by definition. An operator answering a CQ saw the
// counter at two misses out of three before the station had had a single
// chance to come back — one bad period from being given up on.
e.attempts, e.misses, e.lastMiss = 0, 0, ""
e.txSlot = slotOf(p.At, periodSecs(p, *best))
e.answered = false
e.waiting = ""
reason := fmt.Sprintf("calling %s (%s%s)", best.Call, watchedTag(*best), best.Need)
if why != "" {
reason = why + " — " + reason
}
return Action{Kind: DoReply, Decode: best.Decode, Reason: reason}
}
// tracePick writes the one line that says what this period held and what it
// was worth. Counts by refusal, then the best few candidates in rank order —
// enough to see WHY a station on the screen was not the one called.
func (e *Engine) tracePick(p Period) {
only := onlyList(e.set.Only)
refused := map[string]int{}
// The callsigns too, not only the counts. "worked=2" answers "how many" and
// leaves "which" — and which is the whole question when an operator is
// looking at one station on the screen and asking why it was passed over.
who := map[string][]string{}
type scored struct {
c Candidate
r int
}
var ok []scored
for i := range p.Decodes {
if good, why := e.judge(p.Decodes[i], p, only); good {
ok = append(ok, scored{p.Decodes[i], rank(p.Decodes[i])})
} else {
refused[why]++
if len(who[why]) < 4 {
who[why] = append(who[why], p.Decodes[i].Call)
}
}
}
sort.Slice(ok, func(i, j int) bool { return ok[i].r > ok[j].r })
best := make([]string, 0, 3)
for i := 0; i < len(ok) && i < 3; i++ {
best = append(best, fmt.Sprintf("%s(%s%s,%d dB,r%d)",
ok[i].c.Call, watchedTag(ok[i].c), ok[i].c.Need, ok[i].c.SNR, ok[i].r))
}
why := make([]string, 0, len(refused))
for _, k := range []string{"worked", "nothing-needed", "busy", "resting", "halted", "parked", "hidden", "not-chased", "replay", "self"} {
if n := refused[k]; n > 0 {
names := strings.Join(who[k], ",")
if n > len(who[k]) {
names += ",…"
}
why = append(why, fmt.Sprintf("%s=%d(%s)", k, n, names))
}
}
e.trace("period %s rx=%q decodes=%d callable=%d [%s] refused[%s]%s",
p.Key, p.Instance, len(p.Decodes), len(ok), strings.Join(best, " "),
strings.Join(why, " "),
map[bool]string{true: " (transmitting)", false: ""}[p.TX.Transmitting])
}
func watchedTag(c Candidate) string {
if c.Watched {
return "watched "
}
return ""
}
// eligible is every refusal that applies before a station is even ranked.
func (e *Engine) eligible(c Candidate, p Period, only []string) bool {
ok, _ := e.judge(c, p, only)
return ok
}
// judge is eligible() with the reason attached, in one word.
//
// The reason exists for the log. An auto-call that calls nobody is the hardest
// thing to argue with — the band is full, the panel shows a dozen stations
// wanted, and nothing goes out — and "twenty-three decodes, nineteen already
// worked, three greyed, one resting" answers it in a line where a boolean
// cannot.
func (e *Engine) judge(c Candidate, p Period, only []string) (bool, string) {
call := strings.ToUpper(strings.TrimSpace(c.Call))
if call == "" || call == strings.ToUpper(p.MyCall) {
return false, "self"
}
if !c.IsNew {
return false, "replay" // the station may be hours gone
}
if len(only) > 0 {
// The named stations, and each only until the QSO with it is made: an
// explicit request is not a standing order to work the same station all
// evening. The others on the list stay callable.
switch {
case !inList(only, call):
return false, "not-chased"
case e.greyed[call]:
return false, "halted"
case e.done[call] || c.Worked:
return false, "worked"
}
return true, ""
}
if c.Worked || e.done[call] {
return false, "worked"
}
if e.greyed[call] {
return false, "halted"
}
// A STATION CALLING US is answered, needed or not.
//
// It has heard us, it is waiting, and the QSO is one over away — refusing it
// because the log has nothing to gain is how an operator finishes a contact,
// sees two stations calling them on the next sequence, and watches the
// machine ignore both. Everything below this point is about choosing whom to
// CALL; a caller is not chosen, it is already there.
//
// The refusals above still apply — worked on this band and mode, the QSO
// already made, a station the operator stopped. Those are answers about this
// station, not about the log's appetite.
if callingUs(c, p.MyCall) {
return true, ""
}
// "LoTW users only" is a rule about STRANGERS. It cannot overrule the watch
// list: naming a callsign is the operator saying they want that station, and
// a DXpedition that uploads nowhere is exactly the kind of station one puts
// on the list. Reported from the air — a watched J38DX, plainly calling CQ,
// never called all evening because it is not in the LoTW user file.
// FILTERED OFF THE SCREEN. The operator's own filters, applied to the
// transmitter: what is not shown is not called.
if e.set.OnScreenOnly && c.Hidden {
return false, "hidden"
}
if rank(c) == 0 {
return false, "nothing-needed"
}
if e.rounds[call] >= e.set.MaxRounds {
return false, "parked" // its series are spent for the session
}
// RESTING. A series that ended in a brake is followed by a real pause,
// whatever else is on the air — the exception used to be "unless nothing
// better is decoding", and for the station everybody is chasing that is
// every period: seven calls, a halt, and the same station called again four
// seconds later. From the outside that is not a rest, it is a stutter.
if until, ok := e.rested[call]; ok && p.At.Before(until) {
return false, "resting"
}
// Mid-exchange with somebody else: it cannot answer us — see callable.
if !callable(c, p.MyCall) {
return false, "busy"
}
return true, ""
}
// better orders two eligible stations: the need first, then the one already
// calling us, then a CQ over a station about to be free, then the strongest.
func better(a Candidate, ra int, b Candidate, rb int, myCall string) bool {
if ra != rb {
return ra > rb
}
if x, y := callingUs(a, myCall), callingUs(b, myCall); x != y {
return x
}
if a.CQ != b.CQ {
return a.CQ
}
return a.SNR > b.SNR
}
// preempt hands the slot to a better station, if one is on the air.
func (e *Engine) preempt(p Period) (Action, bool) {
if e.target == nil || p.TX.Transmitting {
// Mid-over: the reply would switch the decoder's call in the middle of
// a transmission. It waits for the gap, like every other call.
return Action{}, false
}
held := rank(*e.target)
heldSeen := bestOf(p.Decodes, strings.ToUpper(e.target.Call)) != nil
only := onlyList(e.set.Only)
best, bestRank := (*Candidate)(nil), held
for i := range p.Decodes {
c := p.Decodes[i]
if strings.EqualFold(c.Call, e.target.Call) || !e.eligible(c, p, only) {
continue
}
// Strictly better takes over. So does an EQUAL rung when the station we
// are calling is not even on the air this period: the seven calls are
// going into the void while a station of the same value is calling CQ
// three rows above it, which is what an operator sees and cannot explain.
r := rank(c)
switch {
case r > bestRank:
case r == bestRank && !heldSeen && best == nil:
case best != nil && r == bestRank && better(c, r, *best, bestRank, p.MyCall):
default:
continue
}
{
cc := c
best, bestRank = &cc, r
}
}
if best == nil {
return Action{}, false
}
was := strings.ToUpper(e.target.Call)
e.drop()
e.target, e.heldSince, e.targetInst = best, p.At, best.Instance
return Action{Kind: DoReply, Decode: best.Decode,
Reason: fmt.Sprintf("%s (%s%s) takes over from %s — nothing had been answered yet",
best.Call, watchedTag(*best), best.Need, was)}, true
}
// drop lets the target go with no verdict attached: not worked, not given up
// on, not rested. It is simply not the station to be calling right now, and it
// is picked again like any other the moment it is.
func (e *Engine) drop() {
e.target, e.attempts, e.misses, e.txSlot, e.lastMiss = nil, 0, 0, -1, ""
e.targetInst, e.answered = "", false
}
// addressee is who a message is being sent to — the first token, which is the
// callsign being answered — the first segment of a multi-answer line, which is
// the QSO it is finishing.
func addressee(msg string) string {
parts := messages(msg)
if len(parts) == 0 {
return "someone else"
}
toks := strings.Fields(parts[0])
if len(toks) == 0 {
return "someone else"
}
return bare(toks[0])
}
// release clears the target. gaveUp marks it as a series that ended in a brake
// rather than in a QSO.
func (e *Engine) release(call string, gaveUp bool) {
e.target, e.attempts, e.misses, e.txSlot, e.lastMiss = nil, 0, 0, -1, ""
e.targetInst, e.answered = "", false
if !gaveUp {
// A finished QSO is not a failed series — the callsign keeps its rounds —
// but it IS finished: nothing more is wanted from this station today,
// whatever the log still says while it catches up.
delete(e.rounds, call)
e.done[call] = true
}
}
func (e *Engine) giveUp(call string, t Candidate) {
e.release(call, true)
e.rounds[call]++
at := e.now
if at.IsZero() {
at = time.Now()
}
e.rested[call] = at.Add(e.set.Rest)
// An explicit "call this station" that runs out of attempts stops the
// feature instead of moving on. There is nothing else it was asked to do.
if strings.TrimSpace(e.set.Only) != "" {
e.stopped, e.stoppedOn = true, call
}
}
// NoteTX counts what actually goes on the air, and is the ONLY place attempts
// are counted or capped.
//
// Counted here rather than where the reply is sent, because those are different
// things: a reply may be refused by the decoder, and the decoder transmits
// several times per QSO on its own. Capped here too — the period handler used
// to cap as well, and a target could sit at twenty-four calls while none of its
// conditions were met. One place that counts and stops cannot overshoot.
//
// A FRESH call only: the third token of an FT8 call is a grid, where the rest
// of the exchange carries a report, R-report or 73. Without that, the answer to
// "how many times have we called this station" counted the whole QSO.
func (e *Engine) NoteTX(tx TXState) Action {
if !e.set.Enabled || e.target == nil || !tx.Transmitting {
return Action{}
}
// The OTHER decoder transmitting is not us calling this station: in a split
// view both are on the air, and counting both spent the seven calls in half
// the time — on a target the other receiver had never heard of.
if e.targetInst != "" && tx.Instance != "" && tx.Instance != e.targetInst {
return Action{}
}
t := *e.target
tc := bare(t.Call)
msg := strings.ToUpper(strings.TrimSpace(tx.Msg))
switch {
case msg != "":
toks := strings.Fields(msg)
// bare(): a decoder compresses a non-standard callsign into angle
// brackets — "<HP/WE9G> F4BPO JN36" is a call to HP/WE9G — and comparing
// the raw token left the counter at 0/15 while the operator watched call
// after call go out. Every brake downstream of it was dead too.
if len(toks) < 3 || bare(toks[0]) != tc {
return Action{}
}
if !isGrid(toks[2]) {
// A report, an R-report, RR73: we are INSIDE the exchange, not
// opening it. It does not count as a call — and it settles that
// nothing may take this station's place, which matters when the
// decoder is answering somebody the engine never picked (the
// operator double-clicked a row) and no reply has been decoded yet.
e.answered = true
return Action{}
}
default:
// JTDX reports no transmit message. The DX call is all there is, so
// every transmit period aimed at the target counts — more generous, and
// far better than a counter frozen at zero for ever.
if bare(tx.DXCall) != tc {
return Action{}
}
}
e.attempts++
if e.attempts < e.maxAttempts(t) {
return Action{}
}
max := e.maxAttempts(t)
e.giveUp(tc, t)
return Action{Kind: DoHalt, Soft: true,
Reason: fmt.Sprintf("%s called %d times without an answer — stopping after this over", tc, max)}
}
// bestOf returns the most callable decode of one station in a period.
//
// A station running several streams at once — a DXpedition answering four
// callers — appears several times in one period: a report to one, RR73 to
// another, a CQ to the band. Judging it on whichever line came first reads a
// station that is free right now as busy.
func bestOf(decodes []Candidate, call string) *Candidate {
var best *Candidate
for i := range decodes {
c := decodes[i]
if strings.ToUpper(c.Call) != call {
continue
}
if best == nil || (c.CQ && !best.CQ) || (c.CQ == best.CQ && c.SNR > best.SNR) {
cc := c
best = &cc
}
}
return best
}
// workedNow reports that the log has caught up with a station mid-series — the
// QSO was logged, by this or by another hand.
func workedNow(decodes []Candidate, call string) bool {
for _, c := range decodes {
if strings.ToUpper(c.Call) == call && c.Worked {
return true
}
}
return false
}
func periodSecs(p Period, c Candidate) int {
if c.TRPeriod > 0 {
return c.TRPeriod
}
if p.TRPeriod > 0 {
return p.TRPeriod
}
return 15
}
// TargetInstance names the receiver the current target is being called on, and
// the callsign. Both empty when idle.
func (e *Engine) TargetInstance() (instance, call string) {
if e.target == nil {
return "", ""
}
return e.targetInst, e.target.Call
}