Files
OpsLog/internal/audio/network.go
T
rouggy 13434ca36c feat(icom): phase 5 — the voice keyer plays to the radio over the LAN
The audio session opens its TX side alongside RX (txenable in the conninfo,
16 kHz both ways), the stream gains a paced sender — 320 samples every 20 ms,
the frame mirroring what the rig itself sends on this socket, IDs swapped —
and the network Icom takes the same NetworkPlayer slot a TCI radio does: pick
'Radio (network audio)' as the To-radio device and the voice keyer needs no
cable and no virtual sound card. PTT brackets the message through the same
code as every other audio path.
2026-08-29 19:34:05 +02:00

68 lines
2.7 KiB
Go

package audio
// Playing a message through the RADIO instead of a sound card.
//
// A SunSDR takes its transmit audio over TCI, on the same socket as the
// commands, so the voice keyer can hand it the message directly: no virtual
// cable, no second sound card, no Windows mixer between the recording and the
// air. To everything above, that radio is simply another output device.
//
// The device it presents itself as is a name rather than a WASAPI endpoint id,
// which is why Play checks for it before opening anything: there is no endpoint
// to open, and asking Windows for one produces a confusing error about a device
// that does not exist rather than the truth, which is that nothing is connected
// to the radio.
import (
"errors"
"sync"
)
// NetworkDeviceID is the id the radio-over-network output carries in the
// settings and in the device lists. A fixed string, not a Windows endpoint id:
// it is chosen by us and must survive a radio being switched off and on.
const NetworkDeviceID = "net:radio"
// NetworkPlayer sends already-decoded PCM to the radio, returning when the
// message has been played or when stop is closed.
//
// It carries the same arguments as the sound-card path so that Play can hand
// over whatever it read, and the radio can decide what converting it needs —
// the sample rate a WAV was recorded at is not the radio's business until the
// moment it has to be resampled.
type NetworkPlayer func(pcm []byte, rate, ch, bits int, stop <-chan struct{}) error
var (
netMu sync.RWMutex
netPlayer NetworkPlayer
)
// SetNetworkPlayer installs (or clears, with nil) the radio's transmit path.
//
// Package-level rather than per-Manager: there is one radio, the CAT backend
// owns it, and a Manager that happened to be built before the radio connected
// would otherwise be permanently unable to reach it.
func SetNetworkPlayer(fn NetworkPlayer) {
netMu.Lock()
netPlayer = fn
netMu.Unlock()
}
// networkPlayer returns the installed player, or nil.
func networkPlayer() NetworkPlayer {
netMu.RLock()
defer netMu.RUnlock()
return netPlayer
}
// NetworkPlayerReady says whether a radio is currently able to take transmit
// audio, so the settings panel can offer the option honestly rather than
// listing a device that would fail when used.
func NetworkPlayerReady() bool { return networkPlayer() != nil }
// errNoNetworkRadio is what a message played to a radio that is not there
// comes back with. Named, because "the device could not be opened" would send
// an operator hunting through Windows sound settings for a device that never
// existed.
var errNoNetworkRadio = errors.New("no radio is connected to take the audio — check the CAT link (a TCI radio, or a network Icom with RX audio enabled)")