Closing OpsLog dropped the CAT, whose frequency went to 0; the auto-control read that as out of range and switched the relay OFF, then ON again at the next launch. Now a rule is skipped entirely when the frequency/band is unknown (CAT off), so relays keep their state across a close. And on the first evaluation after launch/save it reads the boards' LIVE state and only switches a relay that isn't already in the wanted position — no more clunk when it's already correct.
206 lines
6.1 KiB
Go
206 lines
6.1 KiB
Go
package main
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// Relay auto-control: drives the Station Control relay boards automatically from
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// the rig's current frequency / band — the equivalent of PstRotator's "Automatic
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// Control". Each relay carries at most one rule:
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// - "freq": ON while the frequency is inside [lo,hi] kHz, OFF otherwise;
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// - "band": ON while the current band is one of the listed bands, OFF otherwise;
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// - "off"/empty: not managed (left to manual control).
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//
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// Evaluated on every CAT frequency/band change. A relay is only switched when its
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// desired state actually changed since the last apply, so a slow relay board isn't
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// hammered while you tune within the same range.
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import (
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"encoding/json"
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"fmt"
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"strconv"
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"strings"
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wruntime "github.com/wailsapp/wails/v2/pkg/runtime"
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"hamlog/internal/applog"
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)
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const keyRelayAuto = "relayauto.config"
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// RelayAutoRule is one relay's automatic-control rule.
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type RelayAutoRule struct {
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DeviceID string `json:"device_id"`
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Relay int `json:"relay"` // 1-based
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Mode string `json:"mode"` // "off" | "freq" | "band"
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FreqLoKHz float64 `json:"freq_lo_khz"`
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FreqHiKHz float64 `json:"freq_hi_khz"`
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Bands []string `json:"bands"`
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}
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// RelayAutoConfig is the whole auto-control setup: a master switch + the rules.
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type RelayAutoConfig struct {
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Enabled bool `json:"enabled"`
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Rules []RelayAutoRule `json:"rules"`
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}
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// GetRelayAuto returns the relay auto-control configuration for the settings UI.
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func (a *App) GetRelayAuto() RelayAutoConfig {
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var cfg RelayAutoConfig
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if a.settings == nil {
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return cfg
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}
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s, _ := a.settings.GetGlobal(a.ctx, keyRelayAuto)
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if strings.TrimSpace(s) != "" {
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_ = json.Unmarshal([]byte(s), &cfg)
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}
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return cfg
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}
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// SaveRelayAuto persists the configuration and applies it immediately from the
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// current rig state, so toggling a rule takes effect without waiting for the next
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// frequency change.
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func (a *App) SaveRelayAuto(cfg RelayAutoConfig) error {
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if a.settings == nil {
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return fmt.Errorf("db not initialized")
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}
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b, err := json.Marshal(cfg)
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if err != nil {
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return err
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}
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if err := a.settings.SetGlobal(a.ctx, keyRelayAuto, string(b)); err != nil {
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return err
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}
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a.relayAutoOn.Store(cfg.Enabled) // keep the CAT hot-path flag in sync
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// Re-apply from the live frequency so a just-changed rule takes hold now. Also
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// forget the last-applied cache so a rule the user just switched to "off" and
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// back gets re-sent even if the value is unchanged.
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a.relayAutoMu.Lock()
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a.relayAutoLast = map[string]bool{}
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a.relayAutoMu.Unlock()
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if a.cat != nil {
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st := a.cat.State()
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go a.applyRelayAuto(st.FreqHz, st.Band)
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}
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return nil
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}
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func relayAutoKey(dev string, relay int) string { return dev + "|" + strconv.Itoa(relay) }
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func bandInList(bands []string, band string) bool {
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band = strings.ToLower(strings.TrimSpace(band))
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if band == "" {
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return false
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}
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for _, b := range bands {
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if strings.ToLower(strings.TrimSpace(b)) == band {
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return true
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}
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}
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return false
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}
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// relayAction is one relay's computed desired state for this evaluation.
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type relayAction struct {
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dev string
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relay int
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want bool
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}
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// applyRelayAuto evaluates every rule against the current frequency/band and
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// switches only the relays that are NOT already in the wanted position. Two things
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// it deliberately does NOT do, which used to make the relay clunk on every
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// launch/close:
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// - Never acts on an UNKNOWN frequency/band. When the CAT disconnects (app close)
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// the frequency drops to 0; reading that as "out of range" and switching the
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// relay off — then back on at the next launch — was the whole bug.
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// - Never commands a relay already in the right position: on the first evaluation
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// after launch/save it reads the boards' LIVE state, so a relay that's already
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// correct is left untouched instead of being re-sent.
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func (a *App) applyRelayAuto(freqHz int64, band string) {
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a.relayAutoMu.Lock()
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defer a.relayAutoMu.Unlock()
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cfg := a.GetRelayAuto()
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if !cfg.Enabled || len(cfg.Rules) == 0 {
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return
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}
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if a.relayAutoLast == nil {
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a.relayAutoLast = map[string]bool{}
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}
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khz := float64(freqHz) / 1000.0
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band = strings.TrimSpace(band)
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// Compute desired states, skipping rules whose input is unknown right now.
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var acts []relayAction
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needLive := false
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for _, r := range cfg.Rules {
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if r.Relay < 1 {
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continue
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}
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var want bool
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switch r.Mode {
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case "freq":
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if freqHz <= 0 {
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continue // no known frequency (CAT off/closing) → leave the relay as-is
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}
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if r.FreqLoKHz <= 0 && r.FreqHiKHz <= 0 {
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continue // unconfigured range
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}
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lo, hi := r.FreqLoKHz, r.FreqHiKHz
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if hi < lo {
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lo, hi = hi, lo
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}
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want = khz >= lo && khz <= hi
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case "band":
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if band == "" {
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continue // no known band → leave the relay as-is
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}
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if len(r.Bands) == 0 {
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continue
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}
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want = bandInList(r.Bands, band)
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default:
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continue // "off"/empty → not managed
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}
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acts = append(acts, relayAction{r.DeviceID, r.Relay, want})
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if _, ok := a.relayAutoLast[relayAutoKey(r.DeviceID, r.Relay)]; !ok {
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needLive = true
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}
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}
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if len(acts) == 0 {
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return
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}
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// First evaluation after launch/save: read the boards' LIVE relay states once
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// so we don't re-command a relay that's already in the wanted position.
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var live map[string]bool
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if needLive {
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live = map[string]bool{}
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for _, ds := range a.GetStationStatus() {
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for _, rl := range ds.Relays {
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live[relayAutoKey(ds.ID, rl.Number)] = rl.On
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}
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}
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}
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changed := false
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for _, ac := range acts {
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key := relayAutoKey(ac.dev, ac.relay)
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cur, known := a.relayAutoLast[key]
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if !known && live != nil {
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cur, known = live[key]
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}
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if known && cur == ac.want {
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a.relayAutoLast[key] = ac.want // already in position — record it, don't switch
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continue
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}
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if err := a.StationSetRelay(ac.dev, ac.relay, ac.want); err != nil {
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applog.Printf("relay auto: set %s relay %d = %v failed: %v", ac.dev, ac.relay, ac.want, err)
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continue // don't cache a failed write — retry next change
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}
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a.relayAutoLast[key] = ac.want
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changed = true
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}
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if changed && a.ctx != nil {
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wruntime.EventsEmit(a.ctx, "station:relay_auto", nil) // nudge the Station Control UI to re-poll
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}
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}
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