The hard maxBounds added for the single-world look fought the zoom: with the world smaller than the window the clamp dragged every zoom step into a corner. The noWrap tiles already guarantee one world on their own, so the bounds go — on both maps.
The hard maxBounds added for the single-world look fought the zoom: with the world smaller than the window the clamp dragged every zoom step into a corner. The noWrap tiles already guarantee one world on their own, so the bounds go — on both maps.