Files
OpsLog/internal/cat/icomaudio.go
T
rouggy e8b5444fc2 feat(icom): live microphone over the network — the last remote brick
The talk button learns the network road the voice keyer already took: when
To-radio is the radio itself, the microphone is captured and re-framed into
the rig's 320-sample packets, the capture callback serving as the clock — the
mic delivers in real time, so no ring and no pacer. Counters and the frame
remainder live on the audio stream, so a talk session spans calls. PTT keys
before and releases after, through the same code as the USB path.

With this, a network Icom is a complete remote station over three UDP ports:
RX audio to the headset, live voice and recorded messages back, CW through
the rig's keyer, CAT for everything else.
2026-08-29 21:51:37 +02:00

336 lines
11 KiB
Go

package cat
// icomaudio.go — the NETWORK AUDIO stream (UDP 50003) for the Icom LAN protocol.
// It is the third stream alongside control (50001) and CI-V (50002): once the
// control login + conninfo (with rxenable=1) authorize audio, the rig streams RX
// audio here as data packets. This file dials/handshakes/keeps-alive that socket
// exactly like the CI-V stream (icomnet.go) — those parts are byte-for-byte the
// PROVEN transport — and hands each received audio payload to a sink callback
// (the app decodes it via an audio.Codec and plays it through the RX monitor).
//
// Reuses icomnet.go's helpers (icnCtrl, icnHandshake, icnPingReply, icnRecv,
// icnLocalID, icnLE) and the same seq/retransmit discipline.
//
// ⚠️ PAYLOAD OFFSET PENDING ON-RIG VERIFICATION. The stream framing (handshake,
// ping, idle, retransmit, common 16-byte header) is identical to CI-V and proven.
// The AUDIO data packet's inner layout — where the PCM starts and the datalen
// field — is reconstructed from wfview's audio_packet (ident@0x10, datalen@0x12,
// sendseq@0x14, audio@0x16) but NOT yet confirmed against a real 50003 capture.
// audioPump logs the first few raw packets (icaDumpFirst) so the offset can be
// confirmed/corrected on the first on-rig test without a packet capture, the same
// way the CI-V/scope framing was iterated. Nothing here can destabilize CAT: the
// audio stream is opt-in and entirely separate from control/CI-V.
import (
"fmt"
"net"
"sync"
"sync/atomic"
"time"
)
// icaAudioOffset is where the PCM payload begins inside an audio data packet.
// CONFIRMED on a real IC-7760 (2026-08-29): 16-byte common header, ident@0x10,
// send seq (BE) @0x12, payload length (BE uint32) @0x14 — 0x500 observed on
// every packet — and the PCM starts at 0x18. The 0x16 first guessed from
// wfview's struct swallowed two header bytes into the audio, one broken sample
// per packet: a 50 Hz click track under everything.
const icaAudioOffset = 0x18
// icaDumpFirst is how many initial audio packets to hex-dump to the debug log for
// offset verification. After the layout is confirmed on a real rig this can go to
// 0 (or the const above corrected).
const icaDumpFirst = 6
// icomAudio is the connected audio stream. RX only for now (Phase 4); TX (Phase
// 5) will add an encode+send path mirroring icomNet.Write.
type icomAudio struct {
conn *net.UDPConn
aID, aRemote uint32
sink func([]byte) // receives each raw audio payload (app decodes + plays)
// Receive-side retransmit (audio is a heavy stream, like the scope): track the
// rig's data-packet send seq and ask it to resend gaps, or the rig drops the
// session. Same mechanism as icomNet. Owned solely by audioPump → no lock.
rxHaveSeq bool
rxLastSeq uint16
rxMissing map[uint16]int
dumped int // packets hex-dumped so far (≤ icaDumpFirst)
// Live-TX state — see SendTXChunk.
txMu sync.Mutex
txRem []byte
txOuter uint16
txSend uint16
lastRx atomic.Int64 // UnixNano of last packet (liveness)
done chan struct{}
closeOnce sync.Once
}
func (a *icomAudio) markRx() { a.lastRx.Store(time.Now().UnixNano()) }
// Close tears the audio stream down (disconnect a few times; UDP is lossy).
func (a *icomAudio) Close() {
a.closeOnce.Do(func() {
close(a.done)
for i := 0; i < 3; i++ {
_, _ = a.conn.Write(icnCtrl(0x05, 0, a.aID, a.aRemote)) // disconnect
time.Sleep(15 * time.Millisecond)
}
_ = a.conn.Close()
debugLog.Printf("icom audio: stream closed")
})
}
// dialIcomAudio opens the audio UDP stream to rig:50003, binding LOCAL :50003
// (mirroring the civ stream's local :50002). The control conninfo (rxenable=1,
// audioport=50003) must already have authorized it. sink receives each raw audio
// payload. cancel aborts a slow dial (Stop/Start).
func dialIcomAudio(host string, sink func([]byte), cancel <-chan struct{}) (*icomAudio, error) {
araddr, err := net.ResolveUDPAddr("udp4", net.JoinHostPort(host, "50003"))
if err != nil {
return nil, err
}
conn, err := net.DialUDP("udp4", &net.UDPAddr{Port: 50003}, araddr)
if err != nil {
debugLog.Printf("icom audio: cannot bind local :50003 (Remote Utility running?): %v", err)
return nil, err
}
aID := icnLocalID(conn)
aRemote, err := icnHandshake(conn, aID, cancel)
if err != nil {
_ = conn.Close()
debugLog.Printf("icom audio: handshake FAILED: %v", err)
return nil, err
}
_ = conn.SetReadBuffer(1 << 20)
a := &icomAudio{
conn: conn, aID: aID, aRemote: aRemote,
sink: sink,
rxMissing: make(map[uint16]int),
done: make(chan struct{}),
}
a.markRx()
debugLog.Printf("icom audio: stream up (rig id 0x%08X) — awaiting RX audio", aRemote)
go a.audioPump()
return a, nil
}
// audioPump drains the audio socket: replies to pings, sends idle keepalives,
// requests retransmits for lost packets, and hands each audio payload to sink.
func (a *icomAudio) audioPump() {
buf := make([]byte, 8192)
lastIdle := time.Now()
lastReq := time.Now()
for {
select {
case <-a.done:
return
default:
}
_ = a.conn.SetReadDeadline(time.Now().Add(100 * time.Millisecond))
if k, err := a.conn.Read(buf); err == nil && k >= 16 {
a.markRx()
switch typ := icnLE.Uint16(buf[4:]); {
case typ == 0x07: // ping
_, _ = a.conn.Write(icnPingReply(buf[:k], a.aID, a.aRemote))
case typ == 0x01: // retransmit request from the rig (we send no tracked audio yet)
case typ == 0x05: // rig-initiated disconnect
debugLog.Printf("icom audio: rig sent DISCONNECT — audio stream dropped by the rig")
case typ == 0x00 && k > icaAudioOffset: // audio data packet
fresh := a.trackRxSeq(icnLE.Uint16(buf[6:]))
if a.dumped < icaDumpFirst {
a.dumped++
debugLog.Printf("icom audio raw #%d: len=%d head=% X", a.dumped, k, buf[:min(icaAudioOffset+8, k)])
}
// Only a packet that ADVANCES the sequence reaches the sink. A
// duplicate or a late retransmit used to be delivered as if it
// were the next 20 ms of audio: the monitor's capped ring threw
// the surplus away (the speakers stayed clean), but the recorder
// keeps every sample it is given — the file grew longer than the
// QSO and played back slowed and stuttering, each lost-then-
// resent packet heard twice.
if fresh && a.sink != nil {
payload := append([]byte(nil), buf[icaAudioOffset:k]...)
a.sink(payload)
}
}
}
if time.Since(lastIdle) > 100*time.Millisecond {
_, _ = a.conn.Write(icnCtrl(0x00, 0, a.aID, a.aRemote))
lastIdle = time.Now()
}
if time.Since(lastReq) > 100*time.Millisecond {
a.sendRetransmitReq()
lastReq = time.Now()
}
}
}
// trackRxSeq / sendRetransmitReq mirror icomNet's receive-side retransmit exactly
// (audio is as loss-sensitive as the scope stream). Duplicated deliberately so
// the audio stream owns its own seq state with no shared locking.
//
// The return value says whether this packet moves the stream FORWARD — the
// only kind the sink may hear. A duplicate is the same 20 ms again; a late
// retransmit would play old audio in the middle of new. Both are accounted
// for here and dropped by the caller.
func (a *icomAudio) trackRxSeq(seq uint16) bool {
if !a.rxHaveSeq {
a.rxHaveSeq = true
a.rxLastSeq = seq
return true
}
switch d := int16(seq - a.rxLastSeq); {
case d == 0:
return false
case d < 0:
delete(a.rxMissing, seq)
return false
case d == 1:
a.rxLastSeq = seq
return true
case int(d) <= icnMaxMissing:
for f := a.rxLastSeq + 1; f != seq; f++ {
a.rxMissing[f] = 0
}
a.rxLastSeq = seq
return true
default:
a.rxMissing = make(map[uint16]int)
a.rxLastSeq = seq
return true
}
}
func (a *icomAudio) sendRetransmitReq() {
if len(a.rxMissing) == 0 {
return
}
if len(a.rxMissing) > icnMaxMissing {
a.rxMissing = make(map[uint16]int)
return
}
var seqs []uint16
for s, cnt := range a.rxMissing {
if cnt >= 4 {
delete(a.rxMissing, s)
continue
}
a.rxMissing[s] = cnt + 1
seqs = append(seqs, s)
}
switch {
case len(seqs) == 0:
return
case len(seqs) == 1:
_, _ = a.conn.Write(icnCtrl(0x01, seqs[0], a.aID, a.aRemote))
default:
b := make([]byte, 16+4*len(seqs))
icnLE.PutUint32(b[0:], uint32(len(b)))
icnLE.PutUint16(b[4:], 0x01)
icnLE.PutUint32(b[8:], a.aID)
icnLE.PutUint32(b[12:], a.aRemote)
off := 16
for _, s := range seqs {
icnLE.PutUint16(b[off:], s)
icnLE.PutUint16(b[off+2:], s)
off += 4
}
_, _ = a.conn.Write(b)
}
}
// PlayTX sends one already-decoded message out over the audio session, paced
// at the stream's own 20 ms / 320-sample cadence, and returns when the last
// packet has gone or stop is closed.
//
// The frame mirrors what the rig itself sends on this socket byte for byte —
// ident 0x81 0x01 (LPCM mono 16-bit), a big-endian send sequence at 0x12, the
// payload length at 0x14, PCM from 0x18 — with the IDs swapped for direction.
// PTT is the caller's business, exactly as on the TCI and sound-card paths.
func (a *icomAudio) PlayTX(pcm []byte, rate, ch, bits int, stop <-chan struct{}) error {
mono := decodeToMono(pcm, ch, bits)
if len(mono) == 0 {
return fmt.Errorf("the message is empty")
}
if rate > 0 && rate != 16000 {
mono = resampleLinear(mono, rate, 16000)
}
const frame = 320 // samples per packet: 20 ms at 16 kHz, the rig's own cadence
tick := time.NewTicker(20 * time.Millisecond)
defer tick.Stop()
var outerSeq uint16 = 1
var sendSeq uint16
for pos := 0; pos < len(mono); pos += frame {
select {
case <-stop:
return nil
case <-a.done:
return fmt.Errorf("the audio stream closed mid-message")
case <-tick.C:
}
pkt := make([]byte, 0x18+frame*2)
icnLE.PutUint32(pkt[0:], uint32(len(pkt)))
icnLE.PutUint16(pkt[6:], outerSeq)
icnLE.PutUint32(pkt[8:], a.aID)
icnLE.PutUint32(pkt[12:], a.aRemote)
pkt[0x10], pkt[0x11] = 0x81, 0x01
icnBE.PutUint16(pkt[0x12:], sendSeq)
icnBE.PutUint32(pkt[0x14:], frame*2)
for i := 0; i < frame && pos+i < len(mono); i++ {
v := mono[pos+i] * 32767
if v > 32767 {
v = 32767
} else if v < -32768 {
v = -32768
}
icnLE.PutUint16(pkt[0x18+i*2:], uint16(int16(v)))
}
if _, err := a.conn.Write(pkt); err != nil {
return fmt.Errorf("sending audio to the rig: %w", err)
}
outerSeq++
sendSeq++
}
return nil
}
// Live TX — the microphone, not a recorded message. Chunks arrive at the
// microphone's own real-time pace (16 kHz mono 16-bit, whatever length the
// capture delivers) and are re-framed into the rig's 320-sample packets; the
// remainder waits for the next chunk. Counters and remainder live on the
// stream so a talk session survives across calls.
func (a *icomAudio) SendTXChunk(pcm []byte) error {
a.txMu.Lock()
defer a.txMu.Unlock()
a.txRem = append(a.txRem, pcm...)
const frameBytes = 640
for len(a.txRem) >= frameBytes {
select {
case <-a.done:
return fmt.Errorf("the audio stream closed")
default:
}
pkt := make([]byte, 0x18+frameBytes)
icnLE.PutUint32(pkt[0:], uint32(len(pkt)))
a.txOuter++
icnLE.PutUint16(pkt[6:], a.txOuter)
icnLE.PutUint32(pkt[8:], a.aID)
icnLE.PutUint32(pkt[12:], a.aRemote)
pkt[0x10], pkt[0x11] = 0x81, 0x01
icnBE.PutUint16(pkt[0x12:], a.txSend)
a.txSend++
icnBE.PutUint32(pkt[0x14:], frameBytes)
copy(pkt[0x18:], a.txRem[:frameBytes])
a.txRem = a.txRem[frameBytes:]
if _, err := a.conn.Write(pkt); err != nil {
return fmt.Errorf("sending mic audio to the rig: %w", err)
}
}
return nil
}