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@@ -67,7 +67,7 @@ func NewDeviceManager(cfg *config.Config, hub *Hub) *DeviceManager {
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return &DeviceManager{
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config: cfg,
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hub: hub,
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updateInterval: 200 * time.Millisecond, // Update status every second
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updateInterval: 1 * time.Second, // Update status every second
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stopChan: make(chan struct{}),
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freqThreshold: 25000, // 25 kHz default
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autoTrackEnabled: true, // Enabled by default
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@@ -130,7 +130,9 @@ func (dm *DeviceManager) Initialize() error {
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motorsMoving := dm.ultrabeamMotorsMoving
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dm.ultrabeamStateMu.RUnlock()
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// Block transmit if motors are moving
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return motorsMoving == 0
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allowed := motorsMoving == 0
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log.Printf("FlexRadio PTT check: motorsMoving=%d, transmit=%v", motorsMoving, allowed)
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return allowed
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})
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// Set callback for immediate frequency changes (no waiting for update cycle)
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@@ -363,12 +365,26 @@ func (dm *DeviceManager) updateStatus() {
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dm.ultrabeamMotorsMoving = ubStatus.MotorsMoving
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dm.ultrabeamStateMu.Unlock()
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// Log motor state changes
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// Proactively update FlexRadio interlock when motor state changes
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if previousMotors != ubStatus.MotorsMoving {
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if ubStatus.MotorsMoving > 0 {
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log.Printf("Ultrabeam: Motors STARTED (bitmask=%d)", ubStatus.MotorsMoving)
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// PROACTIVELY block transmit - don't wait for PTT_REQUESTED
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log.Printf("DEBUG: About to call ForceInterlockState(false), flexRadio=%v", dm.flexRadio != nil)
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if dm.flexRadio != nil {
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dm.flexRadio.ForceInterlockState(false)
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} else {
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log.Printf("DEBUG: FlexRadio is nil, cannot force interlock")
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}
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} else {
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log.Printf("Ultrabeam: Motors STOPPED")
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// PROACTIVELY allow transmit again
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log.Printf("DEBUG: About to call ForceInterlockState(true), flexRadio=%v", dm.flexRadio != nil)
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if dm.flexRadio != nil {
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dm.flexRadio.ForceInterlockState(true)
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} else {
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log.Printf("DEBUG: FlexRadio is nil, cannot force interlock")
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}
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}
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}
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} else {
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@@ -467,6 +483,7 @@ func (dm *DeviceManager) updateStatus() {
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if dm.hub != nil {
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dm.hub.BroadcastStatusUpdate(status)
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}
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}
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func (dm *DeviceManager) GetStatus() *SystemStatus {
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@@ -15,9 +15,10 @@ type Client struct {
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host string
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port int
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conn net.Conn
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reader *bufio.Reader
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connMu sync.Mutex
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conn net.Conn
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reader *bufio.Reader
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connMu sync.Mutex // For connection management
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writeMu sync.Mutex // For writing to connection (separate from reads)
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interlockID string
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interlockName string
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@@ -144,10 +145,15 @@ func (c *Client) getNextSeq() int {
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}
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func (c *Client) sendCommand(cmd string) (string, error) {
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c.connMu.Lock()
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defer c.connMu.Unlock()
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// Use writeMu instead of connMu to avoid blocking on messageLoop reads
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c.writeMu.Lock()
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defer c.writeMu.Unlock()
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if c.conn == nil {
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c.connMu.Lock()
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conn := c.conn
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c.connMu.Unlock()
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if conn == nil {
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return "", fmt.Errorf("not connected")
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}
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@@ -156,10 +162,12 @@ func (c *Client) sendCommand(cmd string) (string, error) {
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log.Printf("FlexRadio TX: %s", strings.TrimSpace(fullCmd))
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_, err := c.conn.Write([]byte(fullCmd))
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_, err := conn.Write([]byte(fullCmd))
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if err != nil {
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c.connMu.Lock()
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c.conn = nil
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c.reader = nil
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c.connMu.Unlock()
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return "", fmt.Errorf("failed to send command: %w", err)
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}
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@@ -215,6 +223,7 @@ func (c *Client) messageLoop() {
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continue
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}
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log.Printf("FlexRadio RX: %s", line)
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c.handleMessage(line)
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}
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@@ -325,7 +334,7 @@ func (c *Client) handleStatus(msg string) {
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}
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}
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func (c *Client) handleInterlockState(state string, _ map[string]string) {
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func (c *Client) handleInterlockState(state string, statusMap map[string]string) {
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log.Printf("FlexRadio: Interlock state changed to: %s", state)
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c.statusMu.Lock()
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@@ -410,3 +419,32 @@ func (c *Client) GetStatus() (*Status, error) {
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return &status, nil
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}
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// ForceInterlockState proactively sends ready/not_ready to the radio
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// This is used when external conditions change (e.g., antenna motors start/stop)
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func (c *Client) ForceInterlockState(allowed bool) {
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c.interlockMu.RLock()
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interlockID := c.interlockID
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c.interlockMu.RUnlock()
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if interlockID == "" {
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log.Println("FlexRadio: No interlock ID, cannot force state")
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return
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}
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if allowed {
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log.Println("FlexRadio: PROACTIVE - Sending ready (motors stopped)")
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c.sendCommand(fmt.Sprintf("interlock ready %s", interlockID))
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// Update state immediately for UI
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c.statusMu.Lock()
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c.lastStatus.InterlockState = InterlockStateReady
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c.statusMu.Unlock()
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} else {
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log.Println("FlexRadio: PROACTIVE - Sending not_ready (motors moving)")
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c.sendCommand(fmt.Sprintf("interlock not_ready %s", interlockID))
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// Update state immediately for UI
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c.statusMu.Lock()
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c.lastStatus.InterlockState = InterlockStateNotReady
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c.statusMu.Unlock()
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}
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}
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