corrected autotrack still working when deactivated
change track to radio
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@@ -20,10 +20,6 @@ type Client struct {
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connMu sync.Mutex // For connection management
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writeMu sync.Mutex // For writing to connection (separate from reads)
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interlockID string
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interlockName string
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interlockMu sync.RWMutex
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lastStatus *Status
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statusMu sync.RWMutex
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@@ -34,27 +30,20 @@ type Client struct {
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stopChan chan struct{}
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// Callbacks
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checkTransmitAllowed func() bool
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onFrequencyChange func(freqMHz float64)
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onFrequencyChange func(freqMHz float64)
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}
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func New(host string, port int, interlockName string) *Client {
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return &Client{
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host: host,
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port: port,
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interlockName: interlockName,
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stopChan: make(chan struct{}),
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host: host,
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port: port,
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stopChan: make(chan struct{}),
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lastStatus: &Status{
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Connected: false,
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},
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}
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}
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// SetTransmitCheckCallback sets the callback function to check if transmit is allowed
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func (c *Client) SetTransmitCheckCallback(callback func() bool) {
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c.checkTransmitAllowed = callback
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}
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// SetFrequencyChangeCallback sets the callback function called when frequency changes
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func (c *Client) SetFrequencyChangeCallback(callback func(freqMHz float64)) {
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c.onFrequencyChange = callback
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@@ -104,10 +93,11 @@ func (c *Client) Start() error {
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// Start message listener
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go c.messageLoop()
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// Create interlock (no sleep needed, connection is synchronous)
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if err := c.createInterlock(); err != nil {
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log.Printf("FlexRadio: Failed to create interlock: %v", err)
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return err
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// Subscribe to slice updates for frequency tracking
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log.Println("FlexRadio: Subscribing to slice updates...")
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_, err := c.sendCommand("sub slice all")
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if err != nil {
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log.Printf("FlexRadio: Warning - failed to subscribe to slices: %v", err)
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}
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return nil
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@@ -223,7 +213,6 @@ func (c *Client) messageLoop() {
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continue
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}
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log.Printf("FlexRadio RX: %s", line)
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c.handleMessage(line)
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}
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@@ -233,7 +222,6 @@ func (c *Client) messageLoop() {
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func (c *Client) handleMessage(msg string) {
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// Response format: R<seq>|<status>|<data>
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if strings.HasPrefix(msg, "R") {
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c.handleResponse(msg)
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return
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}
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@@ -256,36 +244,6 @@ func (c *Client) handleMessage(msg string) {
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}
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}
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func (c *Client) handleResponse(msg string) {
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// Format: R<seq>|<status>|<data>
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parts := strings.SplitN(msg, "|", 3)
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if len(parts) < 2 {
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return
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}
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status := parts[1]
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if status != "0" {
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log.Printf("FlexRadio: Command error: status=%s", status)
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return
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}
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// Check if this is interlock create response
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if len(parts) >= 3 && parts[2] != "" {
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// This is likely the interlock ID
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interlockID := parts[2]
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c.interlockMu.Lock()
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c.interlockID = interlockID
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c.interlockMu.Unlock()
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log.Printf("FlexRadio: Interlock created with ID: %s", interlockID)
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c.statusMu.Lock()
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c.lastStatus.InterlockID = interlockID
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c.lastStatus.InterlockState = InterlockStateReady
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c.statusMu.Unlock()
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}
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}
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func (c *Client) handleStatus(msg string) {
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// Format: S<handle>|<key>=<value> ...
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parts := strings.SplitN(msg, "|", 2)
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@@ -306,10 +264,6 @@ func (c *Client) handleStatus(msg string) {
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}
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}
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// Check for interlock state changes
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if state, ok := statusMap["state"]; ok && strings.Contains(msg, "interlock") {
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c.handleInterlockState(state, statusMap)
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}
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// Check for slice updates (frequency changes)
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if strings.Contains(msg, "slice") {
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if rfFreq, ok := statusMap["RF_frequency"]; ok {
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@@ -334,75 +288,6 @@ func (c *Client) handleStatus(msg string) {
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}
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}
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func (c *Client) handleInterlockState(state string, statusMap map[string]string) {
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log.Printf("FlexRadio: Interlock state changed to: %s", state)
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c.statusMu.Lock()
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c.lastStatus.InterlockState = state
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c.statusMu.Unlock()
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// Handle PTT_REQUESTED - this is where we decide to allow or block transmit
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if state == "PTT_REQUESTED" {
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c.handlePTTRequest()
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}
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}
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func (c *Client) handlePTTRequest() {
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log.Println("FlexRadio: PTT requested, checking if transmit is allowed...")
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c.interlockMu.RLock()
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interlockID := c.interlockID
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c.interlockMu.RUnlock()
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if interlockID == "" {
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log.Println("FlexRadio: No interlock ID, cannot respond to PTT request")
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return
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}
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// Check if transmit is allowed via callback
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allowed := true
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if c.checkTransmitAllowed != nil {
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allowed = c.checkTransmitAllowed()
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}
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if allowed {
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log.Println("FlexRadio: Transmit ALLOWED - sending ready")
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c.sendCommand(fmt.Sprintf("interlock ready %s", interlockID))
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// Update state immediately for UI
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c.statusMu.Lock()
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c.lastStatus.InterlockState = InterlockStateReady
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c.statusMu.Unlock()
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} else {
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log.Println("FlexRadio: Transmit BLOCKED - sending not_ready")
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c.sendCommand(fmt.Sprintf("interlock not_ready %s", interlockID))
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// Update state immediately for UI
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c.statusMu.Lock()
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c.lastStatus.InterlockState = InterlockStateNotReady
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c.statusMu.Unlock()
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}
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}
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func (c *Client) createInterlock() error {
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log.Printf("FlexRadio: Creating interlock with name: %s", c.interlockName)
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// Format: interlock create type=ant name=<name> serial=<serial>
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cmd := fmt.Sprintf("interlock create type=ant name=%s serial=ShackMaster", c.interlockName)
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_, err := c.sendCommand(cmd)
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if err != nil {
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return fmt.Errorf("failed to create interlock: %w", err)
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}
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// Subscribe to slice updates for frequency tracking
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log.Println("FlexRadio: Subscribing to slice updates...")
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_, err = c.sendCommand("sub slice all")
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if err != nil {
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log.Printf("FlexRadio: Warning - failed to subscribe to slices: %v", err)
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}
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return nil
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}
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func (c *Client) GetStatus() (*Status, error) {
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c.statusMu.RLock()
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defer c.statusMu.RUnlock()
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@@ -419,32 +304,3 @@ func (c *Client) GetStatus() (*Status, error) {
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return &status, nil
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}
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// ForceInterlockState proactively sends ready/not_ready to the radio
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// This is used when external conditions change (e.g., antenna motors start/stop)
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func (c *Client) ForceInterlockState(allowed bool) {
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c.interlockMu.RLock()
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interlockID := c.interlockID
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c.interlockMu.RUnlock()
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if interlockID == "" {
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log.Println("FlexRadio: No interlock ID, cannot force state")
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return
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}
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if allowed {
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log.Println("FlexRadio: PROACTIVE - Sending ready (motors stopped)")
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c.sendCommand(fmt.Sprintf("interlock ready %s", interlockID))
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// Update state immediately for UI
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c.statusMu.Lock()
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c.lastStatus.InterlockState = InterlockStateReady
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c.statusMu.Unlock()
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} else {
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log.Println("FlexRadio: PROACTIVE - Sending not_ready (motors moving)")
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c.sendCommand(fmt.Sprintf("interlock not_ready %s", interlockID))
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// Update state immediately for UI
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c.statusMu.Lock()
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c.lastStatus.InterlockState = InterlockStateNotReady
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c.statusMu.Unlock()
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}
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}
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