194 lines
4.1 KiB
Go
194 lines
4.1 KiB
Go
package api
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import (
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"encoding/json"
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"log"
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"sync"
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"time"
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"git.rouggy.com/rouggy/ShackMaster/pkg/protocol"
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"github.com/gorilla/websocket"
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)
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type Hub struct {
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clients map[*Client]bool
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broadcast chan *protocol.WebSocketMessage
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register chan *Client
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unregister chan *Client
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mu sync.RWMutex
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}
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type Client struct {
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hub *Hub
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conn *websocket.Conn
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send chan *protocol.WebSocketMessage
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}
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func NewHub() *Hub {
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return &Hub{
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clients: make(map[*Client]bool),
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broadcast: make(chan *protocol.WebSocketMessage, 256),
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register: make(chan *Client),
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unregister: make(chan *Client),
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}
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}
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func (h *Hub) Run() {
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for {
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select {
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case client := <-h.register:
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h.mu.Lock()
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h.clients[client] = true
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h.mu.Unlock()
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log.Printf("Client connected, total: %d", len(h.clients))
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case client := <-h.unregister:
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h.mu.Lock()
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if _, ok := h.clients[client]; ok {
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delete(h.clients, client)
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close(client.send)
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}
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h.mu.Unlock()
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log.Printf("Client disconnected, total: %d", len(h.clients))
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case message := <-h.broadcast:
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h.mu.RLock()
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for client := range h.clients {
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select {
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case client.send <- message:
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default:
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// Client's send buffer is full, close it
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h.mu.RUnlock()
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h.unregister <- client
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h.mu.RLock()
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}
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}
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h.mu.RUnlock()
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}
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}
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}
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func (h *Hub) Broadcast(msg *protocol.WebSocketMessage) {
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h.broadcast <- msg
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}
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func (h *Hub) ClientCount() int {
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h.mu.RLock()
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defer h.mu.RUnlock()
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return len(h.clients)
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}
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const (
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writeWait = 10 * time.Second
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pongWait = 60 * time.Second
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pingPeriod = (pongWait * 9) / 10
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maxMessageSize = 512 * 1024 // 512KB
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)
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func (c *Client) readPump() {
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defer func() {
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c.hub.unregister <- c
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c.conn.Close()
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}()
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c.conn.SetReadDeadline(time.Now().Add(pongWait))
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c.conn.SetReadLimit(maxMessageSize)
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c.conn.SetPongHandler(func(string) error {
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c.conn.SetReadDeadline(time.Now().Add(pongWait))
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return nil
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})
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for {
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var msg protocol.WebSocketMessage
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err := c.conn.ReadJSON(&msg)
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if err != nil {
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if websocket.IsUnexpectedCloseError(err, websocket.CloseGoingAway, websocket.CloseAbnormalClosure) {
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log.Printf("WebSocket error: %v", err)
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}
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break
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}
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// Handle incoming commands from client
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log.Printf("Received message: type=%s, device=%s", msg.Type, msg.Device)
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// Commands are handled via REST API, not WebSocket
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// WebSocket is primarily for server -> client updates
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// Client should use REST endpoints for commands
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}
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}
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func (c *Client) writePump() {
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ticker := time.NewTicker(pingPeriod)
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defer func() {
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ticker.Stop()
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c.conn.Close()
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}()
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for {
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select {
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case message, ok := <-c.send:
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c.conn.SetWriteDeadline(time.Now().Add(writeWait))
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if !ok {
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// Hub closed the channel
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c.conn.WriteMessage(websocket.CloseMessage, []byte{})
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return
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}
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if err := c.conn.WriteJSON(message); err != nil {
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log.Printf("Error writing message: %v", err)
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return
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}
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case <-ticker.C:
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c.conn.SetWriteDeadline(time.Now().Add(writeWait))
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if err := c.conn.WriteMessage(websocket.PingMessage, nil); err != nil {
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return
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}
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}
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}
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}
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func ServeWs(hub *Hub, conn *websocket.Conn) {
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client := &Client{
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hub: hub,
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conn: conn,
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send: make(chan *protocol.WebSocketMessage, 256),
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}
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client.hub.register <- client
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// Send initial status
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go func() {
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time.Sleep(100 * time.Millisecond)
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client.send <- &protocol.WebSocketMessage{
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Type: protocol.MsgTypeStatus,
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Data: map[string]string{"status": "connected"},
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Timestamp: time.Now(),
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}
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}()
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go client.writePump()
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go client.readPump()
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}
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// BroadcastStatusUpdate sends a status update to all connected clients
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func (h *Hub) BroadcastStatusUpdate(status interface{}) {
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data, err := json.Marshal(status)
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if err != nil {
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log.Printf("Error marshaling status: %v", err)
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return
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}
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var statusMap map[string]interface{}
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if err := json.Unmarshal(data, &statusMap); err != nil {
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log.Printf("Error unmarshaling status: %v", err)
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return
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}
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h.Broadcast(&protocol.WebSocketMessage{
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Type: protocol.MsgTypeUpdate,
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Data: statusMap,
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Timestamp: time.Now(),
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})
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}
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