Files
OpsLog/autocall.go
T
rouggy 23323c91e0 fix(autocall): the QSO in progress outranks the ladder
Six faults from an evening on 60 m, all in the same family: the engine
judging a station by what the log wants from it and forgetting what is
already under way.

- An exchange was abandoned mid-QSO. The reply lands in the same period
  the ladder is re-read, and that period was judged before the reply was
  taken into account, so a better-ranked caller took the slot from a
  station that had just come back to us. The answer is settled first now,
  and our own report counts as being inside the exchange too — which also
  protects a QSO the operator started by hand.
- A station just picked started with misses against it. Its transmit slot
  was unknown until a second decode, and with the parity unknown every
  period counted, including the one spent transmitting to it.
- The freed slot after "it is working somebody else" was thrown away: the
  period's decodes are in hand, so the next station is picked from them
  rather than fifteen seconds later. Never mid-over.
- Auto-call is never armed from a stored setting — not at launch, not on
  a profile switch. It is the one feature that puts the station on the
  air by itself and OpsLog starts with Windows.
- It says what it is waiting for: a wanted station in a QSO with somebody
  else now shows beside the Auto button instead of looking idle.
- Switching profile left the previous logbook's verdicts on screen. The
  worked-index, chase-new and the frontend's cached verdicts are dropped
  when the logbook changes.

FT decodes: distance column, a message addressed to you set whole in
green (the station you are calling keeps a tint — most of what it sends
goes to other people), badge order L / Wkd / WL, list cleared when the
RIG changes band.

Rotor: new world-map compass from EC1KD's design, with the Ultrabeam boom
and second lobe restored and the compact form preserved; the classic dial
is kept and Settings → Rotator chooses between them. Stop no longer
flickers on a rotor standing still — movement was inferred from a degree,
less than the jitter a controller reports at rest.
2026-09-05 23:02:31 +02:00

636 lines
22 KiB
Go

package main
// Auto-call — the wiring around internal/autocall.
//
// The DECISION is in that package, alone and tested. This file does the three
// things it cannot do for itself: cut the decode stream into periods, tell it
// what the log still needs from each station, and carry out what it decides.
//
// It lives in the backend rather than in the panel because it keys a
// transmitter: it must behave identically whether the FT decodes tab is open,
// behind another tab, or the window is minimised — and because every rule it
// applies is then a Go test rather than something only the air can check.
import (
"fmt"
"strconv"
"strings"
"time"
wruntime "github.com/wailsapp/wails/v2/pkg/runtime"
"hamlog/internal/applog"
"hamlog/internal/autocall"
)
const (
keyAutoCallOn = "autocall.enabled"
keyAutoCallOnly = "autocall.only"
keyAutoCallAttempts = "autocall.attempts"
keyAutoCallWatched = "autocall.watched_attempts"
keyAutoCallMisses = "autocall.misses"
keyAutoCallRounds = "autocall.max_rounds"
keyAutoCallRestMin = "autocall.rest_min"
keyAutoCallOnScreen = "autocall.on_screen_only"
keyAutoCallTrace = "autocall.trace"
)
// AutoCallSettings is the panel's shape. Durations are in minutes because that
// is what the operator is asked for.
type AutoCallSettings struct {
Enabled bool `json:"enabled"`
Only string `json:"only"`
// Attempts / WatchedAttempts: how many calls one station gets before it is
// released. The larger allowance is for a callsign on the watch list.
Attempts int `json:"attempts"`
WatchedAttempts int `json:"watched_attempts"`
// Misses: periods in which the station itself transmits, with no decode of
// it, before it is given up on.
Misses int `json:"misses"`
// MaxRounds: how many series of calls one station gets in a session, and
// RestMin the pause between two of them.
MaxRounds int `json:"max_rounds"`
RestMin int `json:"rest_min"`
// OnScreenOnly: call only what the decodes panel is showing, so its filters
// steer the transmitter as well as the eye.
OnScreenOnly bool `json:"on_screen_only"`
// Trace writes one line per period to the log: what was on the air, why
// each station was refused, and what was decided. For diagnosing "it is not
// calling anything" — and it is a line every fifteen seconds, so it is off
// unless asked for.
Trace bool `json:"trace"`
}
func (a *App) GetAutoCallSettings() AutoCallSettings {
d := autocall.Defaults()
num := func(key string, def int) int {
n, err := strconv.Atoi(strings.TrimSpace(a.settingOr(key, "")))
if err != nil || n <= 0 {
return def
}
return n
}
return AutoCallSettings{
// Never on from a stored value alone — see startAutoCall.
Enabled: a.settingOr(keyAutoCallOn, "0") == "1",
Only: strings.ToUpper(strings.TrimSpace(a.settingOr(keyAutoCallOnly, ""))),
Attempts: num(keyAutoCallAttempts, d.Attempts),
WatchedAttempts: num(keyAutoCallWatched, d.WatchedAttempts),
// On by default: the filters are in front of the operator, and a station
// they have hidden is one they have said they do not want.
OnScreenOnly: a.settingOr(keyAutoCallOnScreen, "1") == "1",
Trace: a.settingOr(keyAutoCallTrace, "0") == "1",
Misses: num(keyAutoCallMisses, d.Misses),
MaxRounds: num(keyAutoCallRounds, d.MaxRounds),
RestMin: num(keyAutoCallRestMin, int(d.Rest/time.Minute)),
}
}
func (a *App) SaveAutoCallSettings(s AutoCallSettings) error {
a.setSetting(keyAutoCallOn, map[bool]string{true: "1", false: "0"}[s.Enabled])
a.setSetting(keyAutoCallOnly, strings.ToUpper(strings.TrimSpace(s.Only)))
a.setSetting(keyAutoCallOnScreen, map[bool]string{true: "1", false: "0"}[s.OnScreenOnly])
a.setSetting(keyAutoCallTrace, map[bool]string{true: "1", false: "0"}[s.Trace])
for key, v := range map[string]int{
keyAutoCallAttempts: s.Attempts, keyAutoCallWatched: s.WatchedAttempts,
keyAutoCallMisses: s.Misses, keyAutoCallRounds: s.MaxRounds,
keyAutoCallRestMin: s.RestMin,
} {
if v > 0 {
a.setSetting(key, strconv.Itoa(v))
}
}
a.applyAutoCall()
applog.Printf("autocall: %v (only=%q, %d/%d calls, %d misses, %d rounds)",
s.Enabled, s.Only, s.Attempts, s.WatchedAttempts, s.Misses, s.MaxRounds)
return nil
}
// SetAutoCallOnly is the chase-list field in the decodes toolbar.
//
// Its own binding rather than a settings round-trip: the toolbar knows one
// field, and handing back a whole struct it never read is how a Preferences
// window left open somewhere quietly reverts a limit that was just changed.
func (a *App) SetAutoCallOnly(list string) error {
s := a.GetAutoCallSettings()
s.Only = list
return a.SaveAutoCallSettings(s)
}
// SetAutoCall is the toolbar switch above the decodes.
func (a *App) SetAutoCall(on bool) error {
s := a.GetAutoCallSettings()
s.Enabled = on
return a.SaveAutoCallSettings(s)
}
// autoCallEngine returns the engine, built on first use.
func (a *App) autoCallEngine() *autocall.Engine {
a.acMu.Lock()
defer a.acMu.Unlock()
if a.ac == nil {
a.ac = autocall.New(a.autoCallSettings())
}
return a.ac
}
func (a *App) autoCallSettings() autocall.Settings {
s := a.GetAutoCallSettings()
return autocall.Settings{
Enabled: s.Enabled, Only: s.Only, OnScreenOnly: s.OnScreenOnly,
Attempts: s.Attempts, WatchedAttempts: s.WatchedAttempts,
Misses: s.Misses, MaxRounds: s.MaxRounds,
Rest: time.Duration(s.RestMin) * time.Minute,
}
}
// applyAutoCall pushes the settings into the engine, and clears its state when
// the feature is switched off — an operator turning it off is entitled to have
// it forget the station it was calling, not resume it half an hour later.
func (a *App) applyAutoCall() {
e := a.autoCallEngine()
s := a.autoCallSettings()
e.SetSettings(s)
if a.GetAutoCallSettings().Trace {
e.SetTrace(func(f string, args ...any) { applog.Printf("autocall: "+f, args...) })
} else {
e.SetTrace(nil)
}
if !s.Enabled {
e.Reset()
a.acMu.Lock()
a.acPeriod, a.acBuf = nil, nil
a.acMu.Unlock()
}
a.emitAutoCall()
}
// ResetAutoCall is the operator's restart after the engine gave up on an
// explicit target: it clears every verdict, including the grey list.
func (a *App) ResetAutoCall() {
a.autoCallEngine().Reset()
a.emitAutoCall()
}
// HaltAutoCall is the Halt button while a call is in progress.
//
// It does NOT clear the engine's state, which is what Halt used to do: that
// wiped the rests and the rounds along with everything else, so the station the
// operator had just stopped was eligible again in the same second and the next
// period called it straight back.
func (a *App) HaltAutoCall() {
call := a.autoCallEngine().Halt()
if call != "" {
a.acMu.Lock()
a.acReason = fmt.Sprintf("%s stopped by the operator — set aside until auto-call is switched off and on", call)
a.acMu.Unlock()
applog.Printf("autocall: %s", a.acReason)
}
a.emitAutoCall()
}
// AutoCallStatus is what the toolbar shows.
type AutoCallStatus struct {
Enabled bool `json:"enabled"`
// Only is the chase list, carried in the status so the field in the decodes
// toolbar and the one in Preferences are never two versions of the truth:
// whichever is typed into, both show it.
Only string `json:"only"`
Target string `json:"target"`
// Waiting: what it would call if that station were not in a QSO.
Waiting string `json:"waiting"`
Calls int `json:"calls"`
Max int `json:"max"`
Misses int `json:"misses"`
MaxMiss int `json:"max_miss"`
Stopped bool `json:"stopped"`
// Greylisted counts the stations the operator has stopped this session, so
// the toolbar can say why a station on the air is never called.
Greylisted int `json:"greylisted"`
// Reason is the last decision in plain words. An auto-call that is doing
// nothing on purpose looks exactly like one that is broken.
Reason string `json:"reason"`
}
func (a *App) GetAutoCallStatus() AutoCallStatus {
st := a.autoCallEngine().Status()
a.acMu.Lock()
reason := a.acReason
a.acMu.Unlock()
set := a.GetAutoCallSettings()
return AutoCallStatus{
Enabled: set.Enabled, Only: set.Only,
Target: st.Target, Waiting: st.Waiting, Calls: st.Attempts, Max: st.Max,
Misses: st.Misses, MaxMiss: st.MaxMiss, Stopped: st.Stopped,
Greylisted: a.autoCallEngine().Greylisted(),
Reason: reason,
}
}
func (a *App) emitAutoCall() {
if a.ctx == nil {
return
}
wruntime.EventsEmit(a.ctx, "autocall:status", a.GetAutoCallStatus())
}
// TakeAutoCallTarget adopts the station the operator has just clicked, so a
// manual pick gets the same watchdogs as an automatic one — the click is the
// choice of station, not a decision to call it for ever.
func (a *App) TakeAutoCallTarget(call, band, mode string) {
if !a.GetAutoCallSettings().Enabled {
return
}
call = strings.ToUpper(strings.TrimSpace(call))
if call == "" {
return
}
a.autoCallEngine().Take(autocall.Candidate{
Decode: autocall.Decode{Call: call, Band: band, Mode: mode, At: time.Now().UTC(), IsNew: true},
Need: a.autoCallNeed(call, band, mode),
Watched: a.autoCallWatched(call),
})
a.emitAutoCall()
}
// ── The decode stream, cut into periods ───────────────────────────────────
// acDecode is one decode held until its period is complete.
type acDecode struct {
d autocall.Decode
tx bool // the decode is our own transmission echoed back
}
// autoCallFeed takes one decode from the UDP loop.
//
// Decodes arrive one datagram at a time and a decision needs the whole period:
// the best station in it, and whether the target was there at all. They are
// therefore buffered under the period they belong to, and the period is judged
// when the next one starts — or, if the band goes quiet, by the sweeper below,
// which is what makes "not decoded for three of its periods" reachable when the
// answer is that nothing is being decoded at all.
func (a *App) autoCallFeed(d autocall.Decode) {
if !a.GetAutoCallSettings().Enabled {
return
}
inst := d.Instance
key := acPeriodKey(d.At, d.TRPeriod)
a.acMu.Lock()
if a.acPeriod == nil {
a.acPeriod, a.acAt, a.acTR, a.acBuf = map[string]string{}, map[string]time.Time{}, map[string]int{}, map[string][]acDecode{}
a.acFed = map[string]time.Time{}
}
if prev := a.acPeriod[inst]; prev != "" && prev != key {
prevAt, prevTR, buf := a.acAt[inst], a.acTR[inst], a.acBuf[inst]
a.acPeriod[inst], a.acAt[inst], a.acTR[inst] = key, d.At, d.TRPeriod
a.acBuf[inst] = []acDecode{{d: d}}
a.acMu.Unlock()
a.autoCallJudge(inst, prev, prevAt, prevTR, buf)
return
}
a.acPeriod[inst], a.acAt[inst], a.acTR[inst] = key, d.At, d.TRPeriod
a.acFed[inst] = time.Now()
a.acBuf[inst] = append(a.acBuf[inst], acDecode{d: d})
a.acMu.Unlock()
}
// acQuiet is how long a period is left open after its LAST decode arrives.
//
// This is the whole timing budget of the feature. A decoder finishes a period
// and sends its decodes about a second before the next slot opens, so the
// answer has to be back before that boundary — a reply that arrives after it
// makes the decoder start its call several seconds into the slot, which is what
// an operator sees as "it calls late" and what a station on the other end sees
// as a message it cannot decode.
//
// It was a whole slot plus four seconds, measured from the DECODE'S OWN
// TIMESTAMP — the start of the period, not the moment it arrived — so the
// answer left about four seconds INTO the next slot, every time.
//
// 800 ms: long enough for a busy period's decodes to arrive together (measured
// in bursts of a few hundred milliseconds), short enough to answer inside the
// same second they landed.
const acQuiet = 800 * time.Millisecond
// autoCallSweep closes the periods nothing has closed for us. Called on a timer.
//
// Per receiver, because with two decoders one may fall silent while the other
// is busy — and it is the silent one's period that has to close for a missed
// period to be counted at all.
func (a *App) autoCallSweep() {
if !a.GetAutoCallSettings().Enabled {
return
}
type due struct {
inst, key string
at time.Time
tr int
buf []acDecode
}
var ready []due
a.acMu.Lock()
for inst, key := range a.acPeriod {
if key == "" {
continue
}
tr := a.acTR[inst]
if tr <= 0 {
tr = 15
}
// Measured from when the last decode ARRIVED, not from the period it
// belongs to: a decode is stamped with the start of its own slot, so
// waiting "a slot plus four seconds" from that stamp is waiting until
// the middle of the NEXT slot. See acQuiet.
if time.Since(a.acFed[inst]) < acQuiet {
continue
}
ready = append(ready, due{inst, key, a.acAt[inst], tr, a.acBuf[inst]})
delete(a.acPeriod, inst)
delete(a.acBuf, inst)
}
a.acMu.Unlock()
for _, d := range ready {
a.autoCallJudge(d.inst, d.key, d.at, d.tr, d.buf)
}
}
// autoCallSilence is the empty period. With the band dead, no decode ever
// arrives to close the next one, and the target's absence would never be
// counted — so a period with nothing in it is still a period.
//
// Only for the receiver the target is being called on: an idle second decoder
// has no periods to miss.
func (a *App) autoCallSilence() {
if !a.GetAutoCallSettings().Enabled {
return
}
inst, target := a.autoCallEngine().TargetInstance()
if target == "" {
return
}
a.acMu.Lock()
quiet := a.acPeriod[inst] == "" && time.Since(a.acLastJudge) > 20*time.Second
tr := a.acTR[inst]
a.acMu.Unlock()
if !quiet {
return
}
now := time.Now().UTC()
a.autoCallJudge(inst, acPeriodKey(now, tr), now, tr, nil)
}
func acPeriodKey(at time.Time, trSec int) string {
if trSec <= 0 {
trSec = 15
}
return fmt.Sprintf("%d", at.UTC().Unix()/int64(trSec))
}
// autoCallJudge resolves what the log needs from each station in the period,
// runs the decision, and carries it out.
func (a *App) autoCallJudge(inst, key string, at time.Time, tr int, buf []acDecode) {
a.acMu.Lock()
a.acLastJudge = time.Now()
a.acMu.Unlock()
// One status call for the whole period. It reads a cached worked-index, but
// it is still per-callsign work and a busy period is thirty of them.
seen := map[string]bool{}
var q []SpotQuery
var uniq []acDecode
for _, dd := range buf {
k := dd.d.Call + "|" + dd.d.Band + "|" + dd.d.Mode
if seen[k] {
// The same station twice in one period is one candidate, judged on
// its most callable line — the engine's bestOf does that, so both
// decodes are kept; only the status lookup is deduplicated.
uniq = append(uniq, dd)
continue
}
seen[k] = true
uniq = append(uniq, dd)
q = append(q, SpotQuery{Call: dd.d.Call, Band: dd.d.Band, Mode: dd.d.Mode})
}
status := map[string]SpotStatus{}
for _, st := range a.ClusterSpotStatuses(q) {
status[st.Call+"|"+st.Band+"|"+st.Mode] = st
}
cands := make([]autocall.Candidate, 0, len(uniq))
for _, dd := range uniq {
st := status[dd.d.Call+"|"+dd.d.Band+"|"+dd.d.Mode]
c := candidateOf(dd.d, st)
c.Watched = a.autoCallWatched(dd.d.Call)
c.Hidden = a.autoCallHidden(dd.d.Call)
cands = append(cands, c)
}
tx := a.autoCallTX()
act := a.autoCallEngine().OnPeriod(autocall.Period{
Instance: inst, Key: key, At: at, TRPeriod: tr, Decodes: cands, TX: tx,
MyCall: a.opCall,
})
a.autoCallDo(act)
}
// candidateOf turns one decode and the log's verdict on it into a candidate.
//
// Split out and kept pure because ONE line of it was wrong for weeks and
// nothing could catch it: the entity's verdict was read as the station's.
func candidateOf(d autocall.Decode, st SpotStatus) autocall.Candidate {
return autocall.Candidate{
Decode: d,
// The ENTITY's verdict decides what is still needed…
Need: autoCallNeedOf(st.Status),
// …and THIS CALLSIGN on this band and mode decides whether calling it
// would be a duplicate.
//
// Status was used for both. "worked" there means the COUNTRY is in the
// log on this band and mode, so on a band where the operator has most of
// them, nearly every station on the air was refused as already worked —
// a trace of one evening shows twenty decodes out of twenty-one turned
// away that way, the watched DXpedition among them.
Worked: st.WorkedSlot,
// The need exists only because a QSL never came: worth chasing, and worth
// less than the same need never worked at all.
Unconfirmed: st.UnconfStatus,
}
}
// autoCallDo carries out a decision and records it.
func (a *App) autoCallDo(act autocall.Action) {
if act.Reason != "" {
a.acMu.Lock()
a.acReason = act.Reason
a.acMu.Unlock()
applog.Printf("autocall: %s", act.Reason)
}
switch act.Kind {
case autocall.DoReply:
d := act.Decode
if err := a.AnswerDecode(d.Instance, d.Ms, d.SNR, d.DT, d.AudioHz, d.ModeRaw, d.MsgRaw, d.LowConf); err != nil {
applog.Printf("autocall: the call to %s could not be sent: %v", d.Call, err)
}
case autocall.DoHalt:
// Soft: let the over finish, then stop transmitting. Hard: stop now.
// The engine decides — see Action.Soft.
if err := a.HaltDecodeTx("", act.Soft); err != nil {
applog.Printf("autocall: halt failed: %v", err)
}
}
if act.Kind != autocall.DoNothing || act.Reason != "" {
a.emitAutoCall()
}
}
// autoCallNoteTX is the attempt counter, fed from the decoder's own status.
//
// ONCE PER TRANSMIT PERIOD. Status arrives every second and says "transmitting"
// throughout the over, so counting each one would spend the whole allowance of
// seven calls inside a single fifteen-second slot — the counter has to measure
// transmissions, not seconds of carrier.
func (a *App) autoCallNoteTX(tx autocall.TXState) {
if !a.GetAutoCallSettings().Enabled {
return
}
a.acMu.Lock()
// Per receiver as well as per period: in a split view both decoders report
// their own transmissions, and one key for both would let the second one's
// carrier swallow the first one's count.
key := tx.Instance + "|" + acPeriodKey(time.Now().UTC(), a.acTR[tx.Instance])
if a.acTXPeriod == key {
a.acMu.Unlock()
return
}
a.acTXPeriod = key
a.acMu.Unlock()
a.autoCallDo(a.autoCallEngine().NoteTX(tx))
}
// autoCallTX is the last transmit state reported, as the engine wants it.
func (a *App) autoCallTX() autocall.TXState {
a.acMu.Lock()
defer a.acMu.Unlock()
return a.acTX
}
func (a *App) autoCallSetTX(tx autocall.TXState) {
a.acMu.Lock()
a.acTX = tx
a.acMu.Unlock()
}
// SetAutoCallVisible is the decodes panel saying what it is SHOWING.
//
// The panel owns the filters and therefore owns the answer: reimplementing them
// here would give the screen and the transmitter two definitions of the same
// word, which is how they end up disagreeing. It sends the callsigns that
// survive its filters, and the engine calls nothing else.
//
// An empty list with active=false means "no filtering in force" — the panel was
// closed, or has never been opened this session — and the ladder decides alone.
func (a *App) SetAutoCallVisible(calls []string, active bool) {
set := make(map[string]bool, len(calls))
for _, c := range calls {
if c = strings.ToUpper(strings.TrimSpace(c)); c != "" {
set[c] = true
}
}
a.acMu.Lock()
a.acVisible, a.acVisibleOn = set, active
a.acMu.Unlock()
}
// autoCallHidden reports whether the panel's filters are keeping a station off
// the screen. Unknown when nothing is being published: not hidden.
func (a *App) autoCallHidden(call string) bool {
a.acMu.Lock()
defer a.acMu.Unlock()
if !a.acVisibleOn {
return false
}
return !a.acVisible[strings.ToUpper(strings.TrimSpace(call))]
}
// autoCallNeedOf maps the cluster's own status vocabulary onto the ladder. One
// vocabulary for both, so a station that reads NEW BAND in the decodes list is
// the same NEW BAND the auto-call ranks — two answers to one question is how
// the panel and the caller quietly start disagreeing.
func autoCallNeedOf(status string) autocall.Need {
switch status {
case "new":
return autocall.NeedDXCC
case "new-band-mode", "new-band":
// New on both counts is at least a new band, and it is the better catch
// of the two — it must not fall below a plain new band.
return autocall.NeedBand
case "new-mode":
return autocall.NeedMode
case "new-slot":
return autocall.NeedSlot
}
return autocall.NeedNone
}
func (a *App) autoCallNeed(call, band, mode string) autocall.Need {
st := a.ClusterSpotStatuses([]SpotQuery{{Call: call, Band: band, Mode: mode}})
if len(st) == 0 {
return autocall.NeedNone
}
return autoCallNeedOf(st[0].Status)
}
// autoCallWatched asks the watch list, which is the same list the spot alerts
// and the cluster colouring use.
func (a *App) autoCallWatched(call string) bool {
if a.watchlist == nil {
return false
}
_, ok := a.watchlist.Match(strings.ToUpper(strings.TrimSpace(call)))
return ok
}
// startAutoCall starts the engine's loop, with auto-call OFF.
//
// It is never on from a stored value. This is the one setting in the program
// that puts the station on the air by itself, and the operator who left it on
// last night is not necessarily the one at the desk now — nor necessarily at
// the desk at all: OpsLog starts with Windows, and a rig that powers up with it
// would begin calling into an empty shack, on whatever band the radio happens
// to be on, hours after anybody decided that was a good idea.
//
// Arming it is one click, and it is a click somebody has to make.
func (a *App) startAutoCall() {
a.disarmAutoCall("launch")
go a.autoCallLoop()
}
// disarmAutoCall switches auto-call off and writes that down.
//
// The setting is what the toolbar and the settings panel both read, so turning
// the engine off without storing it would show a lit switch over a silent
// transmitter — and the operator's next click, meaning "on", would send "off".
func (a *App) disarmAutoCall(why string) {
if a.settingOr(keyAutoCallOn, "0") == "1" {
applog.Printf("autocall: off at %s — it is never armed from a stored setting", why)
}
a.setSetting(keyAutoCallOn, "0")
a.applyAutoCall()
}
func (a *App) autoCallLoop() {
// A quarter of a second. The sweeper is what closes a period, so its tick is
// part of the same budget as acQuiet: a two-second tick added up to two
// seconds of its own to every answer, which is most of the margin there is.
// The work per tick is a map read.
t := time.NewTicker(250 * time.Millisecond)
defer t.Stop()
for range t.C {
if a.ctx == nil {
return
}
a.autoCallSweep()
a.autoCallSilence()
}
}