Files
OpsLog/appearance.go
T
rouggy 5e80c27f61 feat(appearance): the band/mode matrix colours can be chosen
The PH/CW/DIG grid in the Stats panel is the fastest read in the app and its
palette was fixed per theme. Settings -> Appearance now offers the six: the
four status fills, the never-worked fill, and the ring on the cell being
entered.

Stored as OVERRIDES, not as a palette. Each of the twelve themes ships an
--mx-* ramp tuned to its own background, so an operator who only wants a
different green must not thereby freeze the other four to the theme they
happened to be using that day. An empty value means "whatever the theme
says"; the chosen ones are stamped inline on <html>, where they win over
every theme; switching the feature off hands the colours straight back.

The pickers are seeded from what the matrix is painting at that moment
rather than from a fixed palette, so the choice starts from the colours in
front of the operator. A new --mx-cur token carries the current-entry ring:
it follows --warning by default, so it stays theme-correct on all twelve,
but can be recoloured without dragging every other warning in the app along.

The legend under the matrix and its cell tooltips were hardcoded English.
They now go through t() with the same keys as the pickers, so the grid and
the settings cannot disagree about which green is which.
2026-08-17 16:23:39 +02:00

224 lines
8.1 KiB
Go

package main
// Row colouring for the log grid, by QSL / LoTW status — the thing Logger32 does
// and the reason an operator can tell at a glance what still needs sending.
//
// Rules are ORDERED and the first match wins, because a contact is usually
// several things at once: one confirmed on LoTW and by card is confirmed, not
// "sent, awaiting reply". Putting the order in the data rather than in a chain
// of ifs is what lets the settings panel show it in the same order it applies.
import (
"encoding/json"
"regexp"
"strings"
)
// RowColorRule is one status and the colour it paints.
type RowColorRule struct {
ID string `json:"id"`
Color string `json:"color"`
Enabled bool `json:"enabled"`
// Channels this rule looks at: qsl (paper), lotw, eqsl, qrz.
//
// Empty means ALL of them — what an operator expects from a rule they have
// not narrowed, and what keeps a config written before this field meaningful.
Channels []string `json:"channels"`
}
// The QSL channels a rule can be scoped to.
var rowColorChannels = []string{"qsl", "lotw", "eqsl", "qrz"}
// RowColorSettings is the whole appearance block.
type RowColorSettings struct {
Enabled bool `json:"enabled"`
// Style is how the colour is shown: "bar" paints a stripe down the left edge,
// "tint" washes the row, "both" does each.
//
// A bar is the default because a filled row is a poor signal in a log where
// nearly every contact has SOME QSL state: colour that is always present
// stops being information and becomes a striped background, with the data
// behind it. The stripe says the same thing and costs nothing to read.
Style string `json:"style"`
// Intensity is the tint strength in percent. Only used by "tint"/"both".
Intensity int `json:"intensity"`
// BandMapLotw marks stations that upload to LoTW on the band map, with the
// same "L" badge the cluster list uses — one visual vocabulary across the two
// views rather than a second invention.
BandMapLotw bool `json:"bandmap_lotw"`
// Configured distinguishes "saved with this off" from "saved before the
// option existed", so a new marker can default ON without silently turning
// itself back on for an operator who switched it off.
Configured bool `json:"configured"`
Rules []RowColorRule `json:"rules"`
}
// The rule ids, in priority order. The frontend matches on these and holds the
// labels, so a translated name never has to travel through the settings.
// The four categories, in the order they are tested — first match wins.
//
// "To send" comes FIRST on purpose. A contact can be confirmed on LoTW and
// still owe a paper card, and the colour an operator scans for is the one that
// means "there is something left to do here". Put after "confirmed", that row
// would go green and the card would never be printed.
//
// "Worked" is the catch-all: a contact with nothing sent, nothing asked for and
// nothing back. Off by default — with it on, every remaining row is painted.
var rowColorOrder = []string{
"to_send", // requested or queued on a watched channel, not gone out
"confirmed", // a watched channel has a confirmation back
"sent", // gone out on a watched channel, nothing back yet
"worked", // none of the above
}
// Defaults: green for done, amber for waiting, blue for owed. Deliberately
// muted — they are composited at low opacity over a dark grid, and a saturated
// value there reads as an error state rather than a status.
var rowColorDefaults = map[string]string{
"to_send": "#a855f7",
"confirmed": "#16a34a",
"sent": "#f59e0b",
"worked": "#64748b",
}
// hexColor guards what reaches the stylesheet. The value is interpolated into a
// CSS color-mix() by the grid, so anything that is not plainly a hex colour is
// refused rather than passed through.
var hexColor = regexp.MustCompile(`^#[0-9a-fA-F]{6}$`)
func normRowColors(s RowColorSettings) RowColorSettings {
byID := map[string]RowColorRule{}
for _, r := range s.Rules {
byID[r.ID] = r
}
out := RowColorSettings{
Enabled: s.Enabled, Style: s.Style, Intensity: s.Intensity,
BandMapLotw: s.BandMapLotw, Configured: true,
}
if !s.Configured {
out.BandMapLotw = true // new option, on unless the operator says otherwise
}
switch out.Style {
case "bar", "tint", "both":
default:
out.Style = "bar"
}
// Clamped rather than rejected: the value only shapes a colour-mix, and a
// number outside the range is a slider that got away, not a fault worth
// resetting the operator's whole choice for.
if out.Intensity < 5 {
out.Intensity = 12
} else if out.Intensity > 45 {
out.Intensity = 45
}
ok := map[string]bool{}
for _, c := range rowColorChannels {
ok[c] = true
}
for _, id := range rowColorOrder {
r := byID[id]
r.ID = id
if !hexColor.MatchString(strings.TrimSpace(r.Color)) {
r.Color = rowColorDefaults[id]
}
// Keep only channels we know, in the canonical order, de-duplicated.
want := map[string]bool{}
for _, c := range r.Channels {
want[strings.ToLower(strings.TrimSpace(c))] = true
}
chans := []string{}
for _, c := range rowColorChannels {
if want[c] {
chans = append(chans, c)
}
}
r.Channels = chans
out.Rules = append(out.Rules, r)
}
return out
}
// MatrixColors recolours the band/mode matrix — the PH/CW/DIG grid in the Stats
// panel, whose five fills and current-entry ring are the fastest read in the
// whole app and the one an operator is most likely to want in their own colours.
//
// Every colour is OPTIONAL and an empty one keeps whatever the active theme
// paints. That is why this stores OVERRIDES rather than a palette: each of the
// twelve themes ships a matrix ramp tuned to its own background, and an operator
// who only wants a different green must not thereby freeze the other four to the
// theme they happened to be using the day they picked it.
type MatrixColors struct {
// Enabled off leaves the theme's own ramp untouched, so switching it off is a
// genuine revert and not "some other set of colours".
Enabled bool `json:"enabled"`
CallConfirmed string `json:"call_confirmed"`
CallWorked string `json:"call_worked"`
EntityConfirmed string `json:"entity_confirmed"`
EntityWorked string `json:"entity_worked"`
NotWorked string `json:"not_worked"`
CurrentEntry string `json:"current_entry"`
}
// normMatrixColors keeps only plain hex values. Anything else becomes "" — i.e.
// "use the theme's" — because these are written straight into a CSS custom
// property, and the same rule as hexColor's own comment applies: what cannot be
// trusted into a stylesheet is refused rather than passed through.
func normMatrixColors(c MatrixColors) MatrixColors {
clean := func(s string) string {
s = strings.TrimSpace(s)
if hexColor.MatchString(s) {
return strings.ToLower(s)
}
return ""
}
return MatrixColors{
Enabled: c.Enabled,
CallConfirmed: clean(c.CallConfirmed),
CallWorked: clean(c.CallWorked),
EntityConfirmed: clean(c.EntityConfirmed),
EntityWorked: clean(c.EntityWorked),
NotWorked: clean(c.NotWorked),
CurrentEntry: clean(c.CurrentEntry),
}
}
// GetMatrixColors returns the operator's matrix palette overrides. All-empty
// (the default) means "whatever the theme says".
func (a *App) GetMatrixColors() MatrixColors {
var c MatrixColors
if raw := a.settingOr(keyMatrixColors, ""); raw != "" {
_ = json.Unmarshal([]byte(raw), &c)
}
return normMatrixColors(c)
}
// SaveMatrixColors persists them.
func (a *App) SaveMatrixColors(c MatrixColors) error {
b, err := json.Marshal(normMatrixColors(c))
if err != nil {
return err
}
a.setSetting(keyMatrixColors, string(b))
return nil
}
// GetRowColors returns the row-colouring configuration, defaults included so the
// panel never has to invent one.
func (a *App) GetRowColors() RowColorSettings {
var s RowColorSettings
if raw := a.settingOr(keyRowColors, ""); raw != "" {
_ = json.Unmarshal([]byte(raw), &s)
}
return normRowColors(s)
}
// SaveRowColors persists it.
func (a *App) SaveRowColors(s RowColorSettings) error {
b, err := json.Marshal(normRowColors(s))
if err != nil {
return err
}
a.setSetting(keyRowColors, string(b))
return nil
}