Files
OpsLog/autocall.go
T
2026-09-05 19:07:21 +02:00

495 lines
16 KiB
Go

package main
// Auto-call — the wiring around internal/autocall.
//
// The DECISION is in that package, alone and tested. This file does the three
// things it cannot do for itself: cut the decode stream into periods, tell it
// what the log still needs from each station, and carry out what it decides.
//
// It lives in the backend rather than in the panel because it keys a
// transmitter: it must behave identically whether the FT decodes tab is open,
// behind another tab, or the window is minimised — and because every rule it
// applies is then a Go test rather than something only the air can check.
import (
"fmt"
"strconv"
"strings"
"time"
wruntime "github.com/wailsapp/wails/v2/pkg/runtime"
"hamlog/internal/applog"
"hamlog/internal/autocall"
)
const (
keyAutoCallOn = "autocall.enabled"
keyAutoCallOnly = "autocall.only"
keyAutoCallAttempts = "autocall.attempts"
keyAutoCallWatched = "autocall.watched_attempts"
keyAutoCallMisses = "autocall.misses"
keyAutoCallRounds = "autocall.max_rounds"
keyAutoCallRestMin = "autocall.rest_min"
)
// AutoCallSettings is the panel's shape. Durations are in minutes because that
// is what the operator is asked for.
type AutoCallSettings struct {
Enabled bool `json:"enabled"`
Only string `json:"only"`
// Attempts / WatchedAttempts: how many calls one station gets before it is
// released. The larger allowance is for a callsign on the watch list.
Attempts int `json:"attempts"`
WatchedAttempts int `json:"watched_attempts"`
// Misses: periods in which the station itself transmits, with no decode of
// it, before it is given up on.
Misses int `json:"misses"`
// MaxRounds: how many series of calls one station gets in a session, and
// RestMin the pause between two of them.
MaxRounds int `json:"max_rounds"`
RestMin int `json:"rest_min"`
}
func (a *App) GetAutoCallSettings() AutoCallSettings {
d := autocall.Defaults()
num := func(key string, def int) int {
n, err := strconv.Atoi(strings.TrimSpace(a.settingOr(key, "")))
if err != nil || n <= 0 {
return def
}
return n
}
return AutoCallSettings{
// Never on from a stored value alone — see startAutoCall.
Enabled: a.settingOr(keyAutoCallOn, "0") == "1",
Only: strings.ToUpper(strings.TrimSpace(a.settingOr(keyAutoCallOnly, ""))),
Attempts: num(keyAutoCallAttempts, d.Attempts),
WatchedAttempts: num(keyAutoCallWatched, d.WatchedAttempts),
Misses: num(keyAutoCallMisses, d.Misses),
MaxRounds: num(keyAutoCallRounds, d.MaxRounds),
RestMin: num(keyAutoCallRestMin, int(d.Rest/time.Minute)),
}
}
func (a *App) SaveAutoCallSettings(s AutoCallSettings) error {
a.setSetting(keyAutoCallOn, map[bool]string{true: "1", false: "0"}[s.Enabled])
a.setSetting(keyAutoCallOnly, strings.ToUpper(strings.TrimSpace(s.Only)))
for key, v := range map[string]int{
keyAutoCallAttempts: s.Attempts, keyAutoCallWatched: s.WatchedAttempts,
keyAutoCallMisses: s.Misses, keyAutoCallRounds: s.MaxRounds,
keyAutoCallRestMin: s.RestMin,
} {
if v > 0 {
a.setSetting(key, strconv.Itoa(v))
}
}
a.applyAutoCall()
applog.Printf("autocall: %v (only=%q, %d/%d calls, %d misses, %d rounds)",
s.Enabled, s.Only, s.Attempts, s.WatchedAttempts, s.Misses, s.MaxRounds)
return nil
}
// SetAutoCallOnly is the chase-list field in the decodes toolbar.
//
// Its own binding rather than a settings round-trip: the toolbar knows one
// field, and handing back a whole struct it never read is how a Preferences
// window left open somewhere quietly reverts a limit that was just changed.
func (a *App) SetAutoCallOnly(list string) error {
s := a.GetAutoCallSettings()
s.Only = list
return a.SaveAutoCallSettings(s)
}
// SetAutoCall is the toolbar switch above the decodes.
func (a *App) SetAutoCall(on bool) error {
s := a.GetAutoCallSettings()
s.Enabled = on
return a.SaveAutoCallSettings(s)
}
// autoCallEngine returns the engine, built on first use.
func (a *App) autoCallEngine() *autocall.Engine {
a.acMu.Lock()
defer a.acMu.Unlock()
if a.ac == nil {
a.ac = autocall.New(a.autoCallSettings())
}
return a.ac
}
func (a *App) autoCallSettings() autocall.Settings {
s := a.GetAutoCallSettings()
return autocall.Settings{
Enabled: s.Enabled, Only: s.Only,
Attempts: s.Attempts, WatchedAttempts: s.WatchedAttempts,
Misses: s.Misses, MaxRounds: s.MaxRounds,
Rest: time.Duration(s.RestMin) * time.Minute,
}
}
// applyAutoCall pushes the settings into the engine, and clears its state when
// the feature is switched off — an operator turning it off is entitled to have
// it forget the station it was calling, not resume it half an hour later.
func (a *App) applyAutoCall() {
e := a.autoCallEngine()
s := a.autoCallSettings()
e.SetSettings(s)
if !s.Enabled {
e.Reset()
a.acMu.Lock()
a.acPeriod, a.acBuf = nil, nil
a.acMu.Unlock()
}
a.emitAutoCall()
}
// ResetAutoCall is the operator's restart after it gave up — and what Halt
// does, since halting means "not this station".
func (a *App) ResetAutoCall() {
a.autoCallEngine().Reset()
a.emitAutoCall()
}
// AutoCallStatus is what the toolbar shows.
type AutoCallStatus struct {
Enabled bool `json:"enabled"`
// Only is the chase list, carried in the status so the field in the decodes
// toolbar and the one in Preferences are never two versions of the truth:
// whichever is typed into, both show it.
Only string `json:"only"`
Target string `json:"target"`
Calls int `json:"calls"`
Max int `json:"max"`
Misses int `json:"misses"`
MaxMiss int `json:"max_miss"`
Stopped bool `json:"stopped"`
// Reason is the last decision in plain words. An auto-call that is doing
// nothing on purpose looks exactly like one that is broken.
Reason string `json:"reason"`
}
func (a *App) GetAutoCallStatus() AutoCallStatus {
st := a.autoCallEngine().Status()
a.acMu.Lock()
reason := a.acReason
a.acMu.Unlock()
set := a.GetAutoCallSettings()
return AutoCallStatus{
Enabled: set.Enabled, Only: set.Only,
Target: st.Target, Calls: st.Attempts, Max: st.Max,
Misses: st.Misses, MaxMiss: st.MaxMiss, Stopped: st.Stopped,
Reason: reason,
}
}
func (a *App) emitAutoCall() {
if a.ctx == nil {
return
}
wruntime.EventsEmit(a.ctx, "autocall:status", a.GetAutoCallStatus())
}
// TakeAutoCallTarget adopts the station the operator has just clicked, so a
// manual pick gets the same watchdogs as an automatic one — the click is the
// choice of station, not a decision to call it for ever.
func (a *App) TakeAutoCallTarget(call, band, mode string) {
if !a.GetAutoCallSettings().Enabled {
return
}
call = strings.ToUpper(strings.TrimSpace(call))
if call == "" {
return
}
a.autoCallEngine().Take(autocall.Candidate{
Decode: autocall.Decode{Call: call, Band: band, Mode: mode, At: time.Now().UTC(), IsNew: true},
Need: a.autoCallNeed(call, band, mode),
Watched: a.autoCallWatched(call),
})
a.emitAutoCall()
}
// ── The decode stream, cut into periods ───────────────────────────────────
// acDecode is one decode held until its period is complete.
type acDecode struct {
d autocall.Decode
tx bool // the decode is our own transmission echoed back
}
// autoCallFeed takes one decode from the UDP loop.
//
// Decodes arrive one datagram at a time and a decision needs the whole period:
// the best station in it, and whether the target was there at all. They are
// therefore buffered under the period they belong to, and the period is judged
// when the next one starts — or, if the band goes quiet, by the sweeper below,
// which is what makes "not decoded for three of its periods" reachable when the
// answer is that nothing is being decoded at all.
func (a *App) autoCallFeed(d autocall.Decode) {
if !a.GetAutoCallSettings().Enabled {
return
}
inst := d.Instance
key := acPeriodKey(d.At, d.TRPeriod)
a.acMu.Lock()
if a.acPeriod == nil {
a.acPeriod, a.acAt, a.acTR, a.acBuf = map[string]string{}, map[string]time.Time{}, map[string]int{}, map[string][]acDecode{}
}
if prev := a.acPeriod[inst]; prev != "" && prev != key {
prevAt, prevTR, buf := a.acAt[inst], a.acTR[inst], a.acBuf[inst]
a.acPeriod[inst], a.acAt[inst], a.acTR[inst] = key, d.At, d.TRPeriod
a.acBuf[inst] = []acDecode{{d: d}}
a.acMu.Unlock()
a.autoCallJudge(inst, prev, prevAt, prevTR, buf)
return
}
a.acPeriod[inst], a.acAt[inst], a.acTR[inst] = key, d.At, d.TRPeriod
a.acBuf[inst] = append(a.acBuf[inst], acDecode{d: d})
a.acMu.Unlock()
}
// autoCallSweep closes the periods nothing has closed for us. Called on a timer.
//
// Per receiver, because with two decoders one may fall silent while the other
// is busy — and it is the silent one's period that has to close for a missed
// period to be counted at all.
func (a *App) autoCallSweep() {
if !a.GetAutoCallSettings().Enabled {
return
}
type due struct {
inst, key string
at time.Time
tr int
buf []acDecode
}
var ready []due
a.acMu.Lock()
for inst, key := range a.acPeriod {
if key == "" {
continue
}
tr := a.acTR[inst]
if tr <= 0 {
tr = 15
}
// One slot plus a margin: decodes for a period keep arriving for a
// second or two after it ends, and judging early would count a station
// as missing that is about to be listed.
if time.Since(a.acAt[inst]) < time.Duration(tr)*time.Second+4*time.Second {
continue
}
ready = append(ready, due{inst, key, a.acAt[inst], tr, a.acBuf[inst]})
delete(a.acPeriod, inst)
delete(a.acBuf, inst)
}
a.acMu.Unlock()
for _, d := range ready {
a.autoCallJudge(d.inst, d.key, d.at, d.tr, d.buf)
}
}
// autoCallSilence is the empty period. With the band dead, no decode ever
// arrives to close the next one, and the target's absence would never be
// counted — so a period with nothing in it is still a period.
//
// Only for the receiver the target is being called on: an idle second decoder
// has no periods to miss.
func (a *App) autoCallSilence() {
if !a.GetAutoCallSettings().Enabled {
return
}
inst, target := a.autoCallEngine().TargetInstance()
if target == "" {
return
}
a.acMu.Lock()
quiet := a.acPeriod[inst] == "" && time.Since(a.acLastJudge) > 20*time.Second
tr := a.acTR[inst]
a.acMu.Unlock()
if !quiet {
return
}
now := time.Now().UTC()
a.autoCallJudge(inst, acPeriodKey(now, tr), now, tr, nil)
}
func acPeriodKey(at time.Time, trSec int) string {
if trSec <= 0 {
trSec = 15
}
return fmt.Sprintf("%d", at.UTC().Unix()/int64(trSec))
}
// autoCallJudge resolves what the log needs from each station in the period,
// runs the decision, and carries it out.
func (a *App) autoCallJudge(inst, key string, at time.Time, tr int, buf []acDecode) {
a.acMu.Lock()
a.acLastJudge = time.Now()
a.acMu.Unlock()
// One status call for the whole period. It reads a cached worked-index, but
// it is still per-callsign work and a busy period is thirty of them.
seen := map[string]bool{}
var q []SpotQuery
var uniq []acDecode
for _, dd := range buf {
k := dd.d.Call + "|" + dd.d.Band + "|" + dd.d.Mode
if seen[k] {
// The same station twice in one period is one candidate, judged on
// its most callable line — the engine's bestOf does that, so both
// decodes are kept; only the status lookup is deduplicated.
uniq = append(uniq, dd)
continue
}
seen[k] = true
uniq = append(uniq, dd)
q = append(q, SpotQuery{Call: dd.d.Call, Band: dd.d.Band, Mode: dd.d.Mode})
}
status := map[string]SpotStatus{}
for _, st := range a.ClusterSpotStatuses(q) {
status[st.Call+"|"+st.Band+"|"+st.Mode] = st
}
cands := make([]autocall.Candidate, 0, len(uniq))
for _, dd := range uniq {
st := status[dd.d.Call+"|"+dd.d.Band+"|"+dd.d.Mode]
cands = append(cands, autocall.Candidate{
Decode: dd.d,
Need: autoCallNeedOf(st.Status),
Watched: a.autoCallWatched(dd.d.Call),
Worked: st.Status == "worked",
})
}
tx := a.autoCallTX()
act := a.autoCallEngine().OnPeriod(autocall.Period{
Instance: inst, Key: key, At: at, TRPeriod: tr, Decodes: cands, TX: tx,
MyCall: a.opCall,
})
a.autoCallDo(act)
}
// autoCallDo carries out a decision and records it.
func (a *App) autoCallDo(act autocall.Action) {
if act.Reason != "" {
a.acMu.Lock()
a.acReason = act.Reason
a.acMu.Unlock()
applog.Printf("autocall: %s", act.Reason)
}
switch act.Kind {
case autocall.DoReply:
d := act.Decode
if err := a.AnswerDecode(d.Instance, d.Ms, d.SNR, d.DT, d.AudioHz, d.ModeRaw, d.MsgRaw, d.LowConf); err != nil {
applog.Printf("autocall: the call to %s could not be sent: %v", d.Call, err)
}
case autocall.DoHalt:
// autoTxOnly=false: stop now. The whole point of a brake is that it does
// not wait for the over in progress to finish.
if err := a.HaltDecodeTx("", false); err != nil {
applog.Printf("autocall: halt failed: %v", err)
}
}
if act.Kind != autocall.DoNothing || act.Reason != "" {
a.emitAutoCall()
}
}
// autoCallNoteTX is the attempt counter, fed from the decoder's own status.
//
// ONCE PER TRANSMIT PERIOD. Status arrives every second and says "transmitting"
// throughout the over, so counting each one would spend the whole allowance of
// seven calls inside a single fifteen-second slot — the counter has to measure
// transmissions, not seconds of carrier.
func (a *App) autoCallNoteTX(tx autocall.TXState) {
if !a.GetAutoCallSettings().Enabled {
return
}
a.acMu.Lock()
// Per receiver as well as per period: in a split view both decoders report
// their own transmissions, and one key for both would let the second one's
// carrier swallow the first one's count.
key := tx.Instance + "|" + acPeriodKey(time.Now().UTC(), a.acTR[tx.Instance])
if a.acTXPeriod == key {
a.acMu.Unlock()
return
}
a.acTXPeriod = key
a.acMu.Unlock()
a.autoCallDo(a.autoCallEngine().NoteTX(tx))
}
// autoCallTX is the last transmit state reported, as the engine wants it.
func (a *App) autoCallTX() autocall.TXState {
a.acMu.Lock()
defer a.acMu.Unlock()
return a.acTX
}
func (a *App) autoCallSetTX(tx autocall.TXState) {
a.acMu.Lock()
a.acTX = tx
a.acMu.Unlock()
}
// autoCallNeedOf maps the cluster's own status vocabulary onto the ladder. One
// vocabulary for both, so a station that reads NEW BAND in the decodes list is
// the same NEW BAND the auto-call ranks — two answers to one question is how
// the panel and the caller quietly start disagreeing.
func autoCallNeedOf(status string) autocall.Need {
switch status {
case "new":
return autocall.NeedDXCC
case "new-band-mode", "new-band":
// New on both counts is at least a new band, and it is the better catch
// of the two — it must not fall below a plain new band.
return autocall.NeedBand
case "new-mode":
return autocall.NeedMode
case "new-slot":
return autocall.NeedSlot
}
return autocall.NeedNone
}
func (a *App) autoCallNeed(call, band, mode string) autocall.Need {
st := a.ClusterSpotStatuses([]SpotQuery{{Call: call, Band: band, Mode: mode}})
if len(st) == 0 {
return autocall.NeedNone
}
return autoCallNeedOf(st[0].Status)
}
// autoCallWatched asks the watch list, which is the same list the spot alerts
// and the cluster colouring use.
func (a *App) autoCallWatched(call string) bool {
if a.watchlist == nil {
return false
}
_, ok := a.watchlist.Match(strings.ToUpper(strings.TrimSpace(call)))
return ok
}
// startAutoCall arms the engine at launch.
//
// The stored "on" is honoured, and the engine starts with NO target: a program
// that came up already calling a station chosen before the last shutdown is not
// something an operator can be expected to anticipate.
func (a *App) startAutoCall() {
a.applyAutoCall()
go a.autoCallLoop()
}
func (a *App) autoCallLoop() {
t := time.NewTicker(2 * time.Second)
defer t.Stop()
for range t.C {
if a.ctx == nil {
return
}
a.autoCallSweep()
a.autoCallSilence()
}
}