Files
OpsLog/appearance.go
T
2026-08-21 01:43:14 +02:00

241 lines
9.0 KiB
Go

package main
// Row colouring for the log grid, by QSL / LoTW status — the thing Logger32 does
// and the reason an operator can tell at a glance what still needs sending.
//
// Rules are ORDERED and the first match wins, because a contact is usually
// several things at once: one confirmed on LoTW and by card is confirmed, not
// "sent, awaiting reply". Putting the order in the data rather than in a chain
// of ifs is what lets the settings panel show it in the same order it applies.
import (
"encoding/json"
"regexp"
"strings"
)
// RowColorRule is one status and the colour it paints.
type RowColorRule struct {
ID string `json:"id"`
Color string `json:"color"`
Enabled bool `json:"enabled"`
// Channels this rule looks at: qsl (paper), lotw, eqsl, qrz.
//
// Empty means ALL of them — what an operator expects from a rule they have
// not narrowed, and what keeps a config written before this field meaningful.
Channels []string `json:"channels"`
}
// The QSL channels a rule can be scoped to.
var rowColorChannels = []string{"qsl", "lotw", "eqsl", "qrz"}
// RowColorSettings is the whole appearance block.
type RowColorSettings struct {
Enabled bool `json:"enabled"`
// Style is how the colour is shown: "bar" paints a stripe down the left edge,
// "tint" washes the row, "both" does each.
//
// A bar is the default because a filled row is a poor signal in a log where
// nearly every contact has SOME QSL state: colour that is always present
// stops being information and becomes a striped background, with the data
// behind it. The stripe says the same thing and costs nothing to read.
Style string `json:"style"`
// Intensity is the tint strength in percent. Only used by "tint"/"both".
Intensity int `json:"intensity"`
// BandMapLotw marks stations that upload to LoTW on the band map, with the
// same "L" badge the cluster list uses — one visual vocabulary across the two
// views rather than a second invention.
BandMapLotw bool `json:"bandmap_lotw"`
// Configured distinguishes "saved with this off" from "saved before the
// option existed", so a new marker can default ON without silently turning
// itself back on for an operator who switched it off.
// RecentZebra decides whether the Recent QSOs grid alternates its row
// background. "" (or "on") keeps the banding, which is what the grid has
// always done; "off" makes every row the same colour.
//
// A string with an empty default rather than a bool: a bool would have to
// mean "true when absent", and every reader would have to remember that.
RecentZebra string `json:"recent_zebra,omitempty"`
// RecentZebraColor is the alternate row's colour. Empty follows the theme,
// which is the only answer that stays right across all four of them.
RecentZebraColor string `json:"recent_zebra_color,omitempty"`
Configured bool `json:"configured"`
Rules []RowColorRule `json:"rules"`
}
// The rule ids, in priority order. The frontend matches on these and holds the
// labels, so a translated name never has to travel through the settings.
// The four categories, in the order they are tested — first match wins.
//
// "To send" comes FIRST on purpose. A contact can be confirmed on LoTW and
// still owe a paper card, and the colour an operator scans for is the one that
// means "there is something left to do here". Put after "confirmed", that row
// would go green and the card would never be printed.
//
// "Worked" is the catch-all: a contact with nothing sent, nothing asked for and
// nothing back. Off by default — with it on, every remaining row is painted.
var rowColorOrder = []string{
"to_send", // requested or queued on a watched channel, not gone out
"confirmed", // a watched channel has a confirmation back
"sent", // gone out on a watched channel, nothing back yet
"worked", // none of the above
}
// Defaults: green for done, amber for waiting, blue for owed. Deliberately
// muted — they are composited at low opacity over a dark grid, and a saturated
// value there reads as an error state rather than a status.
var rowColorDefaults = map[string]string{
"to_send": "#a855f7",
"confirmed": "#16a34a",
"sent": "#f59e0b",
"worked": "#64748b",
}
// hexColor guards what reaches the stylesheet. The value is interpolated into a
// CSS color-mix() by the grid, so anything that is not plainly a hex colour is
// refused rather than passed through.
var hexColor = regexp.MustCompile(`^#[0-9a-fA-F]{6}$`)
func normRowColors(s RowColorSettings) RowColorSettings {
byID := map[string]RowColorRule{}
for _, r := range s.Rules {
byID[r.ID] = r
}
out := RowColorSettings{
Enabled: s.Enabled, Style: s.Style, Intensity: s.Intensity,
BandMapLotw: s.BandMapLotw, Configured: true,
RecentZebra: strings.ToLower(strings.TrimSpace(s.RecentZebra)),
}
if out.RecentZebra != "off" {
out.RecentZebra = "" // anything unrecognised means the default banding
}
if c := strings.TrimSpace(s.RecentZebraColor); hexColor.MatchString(c) {
out.RecentZebraColor = c
}
if !s.Configured {
out.BandMapLotw = true // new option, on unless the operator says otherwise
}
switch out.Style {
case "bar", "tint", "both":
default:
out.Style = "bar"
}
// Clamped rather than rejected: the value only shapes a colour-mix, and a
// number outside the range is a slider that got away, not a fault worth
// resetting the operator's whole choice for.
if out.Intensity < 5 {
out.Intensity = 12
} else if out.Intensity > 45 {
out.Intensity = 45
}
ok := map[string]bool{}
for _, c := range rowColorChannels {
ok[c] = true
}
for _, id := range rowColorOrder {
r := byID[id]
r.ID = id
if !hexColor.MatchString(strings.TrimSpace(r.Color)) {
r.Color = rowColorDefaults[id]
}
// Keep only channels we know, in the canonical order, de-duplicated.
want := map[string]bool{}
for _, c := range r.Channels {
want[strings.ToLower(strings.TrimSpace(c))] = true
}
chans := []string{}
for _, c := range rowColorChannels {
if want[c] {
chans = append(chans, c)
}
}
r.Channels = chans
out.Rules = append(out.Rules, r)
}
return out
}
// MatrixColors recolours the band/mode matrix — the PH/CW/DIG grid in the Stats
// panel, whose five fills and current-entry ring are the fastest read in the
// whole app and the one an operator is most likely to want in their own colours.
//
// Every colour is OPTIONAL and an empty one keeps whatever the active theme
// paints. That is why this stores OVERRIDES rather than a palette: each of the
// twelve themes ships a matrix ramp tuned to its own background, and an operator
// who only wants a different green must not thereby freeze the other four to the
// theme they happened to be using the day they picked it.
type MatrixColors struct {
// Enabled off leaves the theme's own ramp untouched, so switching it off is a
// genuine revert and not "some other set of colours".
Enabled bool `json:"enabled"`
CallConfirmed string `json:"call_confirmed"`
CallWorked string `json:"call_worked"`
EntityConfirmed string `json:"entity_confirmed"`
EntityWorked string `json:"entity_worked"`
NotWorked string `json:"not_worked"`
CurrentEntry string `json:"current_entry"`
}
// normMatrixColors keeps only plain hex values. Anything else becomes "" — i.e.
// "use the theme's" — because these are written straight into a CSS custom
// property, and the same rule as hexColor's own comment applies: what cannot be
// trusted into a stylesheet is refused rather than passed through.
func normMatrixColors(c MatrixColors) MatrixColors {
clean := func(s string) string {
s = strings.TrimSpace(s)
if hexColor.MatchString(s) {
return strings.ToLower(s)
}
return ""
}
return MatrixColors{
Enabled: c.Enabled,
CallConfirmed: clean(c.CallConfirmed),
CallWorked: clean(c.CallWorked),
EntityConfirmed: clean(c.EntityConfirmed),
EntityWorked: clean(c.EntityWorked),
NotWorked: clean(c.NotWorked),
CurrentEntry: clean(c.CurrentEntry),
}
}
// GetMatrixColors returns the operator's matrix palette overrides. All-empty
// (the default) means "whatever the theme says".
func (a *App) GetMatrixColors() MatrixColors {
var c MatrixColors
if raw := a.settingOr(keyMatrixColors, ""); raw != "" {
_ = json.Unmarshal([]byte(raw), &c)
}
return normMatrixColors(c)
}
// SaveMatrixColors persists them.
func (a *App) SaveMatrixColors(c MatrixColors) error {
b, err := json.Marshal(normMatrixColors(c))
if err != nil {
return err
}
a.setSetting(keyMatrixColors, string(b))
return nil
}
// GetRowColors returns the row-colouring configuration, defaults included so the
// panel never has to invent one.
func (a *App) GetRowColors() RowColorSettings {
var s RowColorSettings
if raw := a.settingOr(keyRowColors, ""); raw != "" {
_ = json.Unmarshal([]byte(raw), &s)
}
return normRowColors(s)
}
// SaveRowColors persists it.
func (a *App) SaveRowColors(s RowColorSettings) error {
b, err := json.Marshal(normRowColors(s))
if err != nil {
return err
}
a.setSetting(keyRowColors, string(b))
return nil
}